Scavenge
For every time the enemy uses the "Energy Focus" skill or switches spirits, gains Magic Attack +20% upon entering the field.
The giant claws brimming with magic are incredibly powerful. Lives once swallowed by the Night Owl may appear physically unharmed, but a part of their soul is missing.
For every time the enemy uses the "Energy Focus" skill or switches spirits, gains Magic Attack +20% upon entering the field.
Start with Quick Move (for priority) or Taunt (for stat boost), depending on context; use Soul Snatch to drain opponent’s energy to zero, then finish with Backstab for ×20 damage; if opponent switches, trigger ability ‘Scavenge’ (+20% Sp. Atk) and Taunt’s Speed +70 bonus simultaneously.
With [Backstab] 20x damage as core finisher, create trigger condition via [Soul Hook] rapid energy pressure, dual 0-cost enhancement skills [Taunt] [Quick Move] compensate for stat deficiencies and ensure action priority, trait [Scavenge] provides additional magic attack bonus when enemy switches pets.
Core burst skill, deals 20x damage to targets with 0 Energy. This is the highest damage output method of this type. Combined with Energy reduction methods, it can instantly execute enemies.
0-cost steals 3 enemy energy, quickly presses target to 0 energy to trigger [Backstab]'s 20x condition, while disrupting enemy rhythm
0 Energy Cost, High Magnitude Magic Attack Boost (+90%): Compensates for insufficient Magic Attack base stat. If the enemy switches, additionally gains +70 Speed, combining with the trait [Scavenge]'s Magic Attack bonus to form double buffs.
0 Energy Speed boost (+80, +160 when countering Defense), compensating for 80 Speed weakness, ensuring [Backstab] priority; doubled speed when countering Defense can steal priority when predicting enemy Defense
Utilize [Quick Move] to ensure first strike, [Soul Hook] to disrupt enemy energy rhythm; when forced to swap, [Divine Light] triggers 6-hit combo with trait [Scavenge]'s Magic Attack boost for burst damage, [Mockery] provides consistent output buffs
A build centered around [Flash of Insight]'s swap-doubling mechanic synergizing with trait [Plunder], triggering simultaneous 6-hit + Magic Attack +20% burst window when enemy swaps, using [Soul Grasp] for disruption and [Quick Move] to seize speed and create damage opportunities.
3-hit magic damage, doubles to 6 hits if enemy swaps pet this turn; perfectly matches trait [Scavenge]'s swap trigger condition, extremely high damage expectation on swap.
0 Energy Cost, High Magnitude Magic Attack Boost (+90%): Increases [Gleam] base damage. +70 Speed when switching ensures subsequent turn priority.
0-cost steals 3 energy, disrupts enemy rhythm and prevents high-cost skill usage, creating safe output environment for [Divine Light]
0 Energy Speed boost, ensuring priority for [Divine Light] and [Taunt]; doubled acceleration when countering Defense can counter enemy defensive strategies
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Steal 3 Energy from the enemy.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Dispels all buffs from the enemy.
Deals magic damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals Magic damage. If the target's Energy equals 0, deals 20x damage.
Enemy gains 1 stack of Spirit Descent Mark.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic damage. Self recovers 1 Energy.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
Deals Magic damage. Enemy gains 6 Burn stacks.
Deals Magic damage. Counter status: Next attack skill's Power doubled.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals magic damage to the enemy creature.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Deals Magic damage. Each time defeating an enemy, this skill's Power permanently doubled.
50% damage reduction. Counter: Next action gains Priority +1.
Deals magic damage. This skill's energy cost -1 for each exhausted pet the opponent has.
Deals magic damage. Choice: Power permanently +20 after each use, or this skill's Power +100% when countering.
Light, Ghost, Dark
Normal, Poison, Bug, Martial
Progress: 8 items