Scavenge
For every time the enemy uses the "Energy Focus" skill or switches spirits, gains Magic Attack +20% upon entering the field.
Easily found in dilapidated empty houses at night. Though weak in strength, it has a terrifying appearance and intimidates other sprites to protect itself. It barely relies on sight, instead sensing heat to determine the location and distance of creatures.
For every time the enemy uses the "Energy Focus" skill or switches spirits, gains Magic Attack +20% upon entering the field.
Use Soul Hook to control enemy energy, creating conditions for Backstab's 20x damage. Quick Movement ensures first strike priority, with Spectral Burst as the regular output method.
With [Backstab's] 20x finisher as core, stable energy control trigger via [Soul Hook], [Spectral Burst] provides regular damage, [Quick Move] solves speed disadvantage. Strategy: Can lead or switch in, prioritize Quick Move for speed advantage or Soul Hook for energy control, choose Spectral Burst for pressure or Backstab finisher based on enemy energy.
Core execution skill; deals 20x damage to enemies with 0 Energy. This creature's most threatening damage source. Combined with Soul Hook for Energy control, can be triggered reliably.
Steals 3 enemy energy, directly creating trigger conditions for Backstab while disrupting enemy skill cycles, extremely cost-efficient at 0 energy cost.
This type's highest power output skill (140 Energy cost), used for regular output and finishing off, compensates for damage shortfall when Backstab doesn't trigger.
Gains +80 Speed, +160 when responding to Defense. Compensates for Speed shortcomings to ensure first move. Highly effective against Defense-reliant enemies.
Predict or force enemy switch, use Spirit Light Combo doubling and Mockery dual buffs to stack trait bonuses, achieving single-turn maximum burst.
An enhancement burst system built around enemy swaps. [Flash of Insight] + [Mock] simultaneously trigger hit doubling, Magic Attack +90%, Speed +70, and trait Magic Attack +20% when predicting swaps, resulting in extremely high single-turn burst. [Spectral Burst] as regular damage, [Soul Grasp] provides energy control disruption. Play concept: Force enemy swaps through pressure, or actively predict swaps to use Flash of Insight/Mock, maximizing synergy benefits.
3-hit magic damage skill, if enemy swaps pet this turn hits double to 6 hits, forms perfect synergy with trait [Scavenge]'s swap buff.
Gains +90% Magic Attack. If enemy switches creatures, additionally gains +70 Speed. Combines with Spirit Light to form double benefits from switch prediction, greatly boosting damage and Speed.
This type's high-power output skill, considerable damage after Magic Attack buff, stable output when Divine Light doesn't trigger.
Steals 3 energy to disrupt enemies while creating energy advantage for subsequent Backstab or other skills, highly versatile.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Steal 3 Energy from the enemy.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Dispels all buffs from the enemy.
Deals magic damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals Magic damage. If the target's Energy equals 0, deals 20x damage.
Enemy gains 1 stack of Spirit Descent Mark.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic damage. Self recovers 1 Energy.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
Deals Magic damage. Enemy gains 6 Burn stacks.
Deals Magic damage. Counter status: Next attack skill's Power doubled.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals magic damage to the enemy creature.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Deals Magic damage. Each time defeating an enemy, this skill's Power permanently doubled.
50% damage reduction. Counter: Next action gains Priority +1.
Deals magic damage. This skill's energy cost -1 for each exhausted pet the opponent has.
Deals magic damage. Choice: Power permanently +20 after each use, or this skill's Power +100% when countering.
Light, Ghost, Dark
Normal, Poison, Bug, Martial
Progress: 3 items