Sweep
For each "Energy Gather" skill used or pet switch by the enemy, gain +20% Magic Attack and +10% Magic Defense upon entering the field.
The bone horns on its head are formed from years of devouring souls. The more and longer the horns, the more souls it has taken. Ghost-type researchers once tried to document them, but upon approaching, they were always overcome with uncontrollable intense fear, making continued observation impossible.
For each "Energy Gather" skill used or pet switch by the enemy, gain +20% Magic Attack and +10% Magic Defense upon entering the field.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Steal 3 Energy from the enemy.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Dispels all buffs from the enemy.
Deals magic damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals Magic damage. If the target's Energy equals 0, deals 20x damage.
Enemy gains 1 stack of Spirit Descent Mark.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic damage. Self recovers 1 Energy.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
Deals Magic damage. Enemy gains 6 Burn stacks.
Deals Magic damage. Counter status: Next attack skill's Power doubled.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals magic damage to the enemy creature.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Deals Magic damage. Each time defeating an enemy, this skill's Power permanently doubled.
50% damage reduction. Counter: Next action gains Priority +1.
Deals magic damage. This skill's energy cost -1 for each exhausted pet the opponent has.
Deals magic damage. Choice: Power permanently +20 after each use, or this skill's Power +100% when countering.
Light, Ghost, Dark
Normal, Poison, Bug, Martial
Progress: 8 items