Scavenge
For every time the enemy uses the "Energy Focus" skill or switches spirits, gains Magic Attack +20% upon entering the field.
It scares off other Spirits for fun. Some say they feed on fear, but no one has verified whether this is true. After growing dual claws, it moves more freely and gains the ability to protect itself.
For every time the enemy uses the "Energy Focus" skill or switches spirits, gains Magic Attack +20% upon entering the field.
Switch in during opponent's pet change, use [Loot] + [Divine Light] doubled combo for burst, then clean up after buffing.
A swap-punishment burst build centered around the [Plunder] trait. Uses [Flash of Insight] to deal 6-hit high damage when enemy swaps, [Magic Boost] provides stable enhancement, and [Spectral Burst] serves as the finisher. Key to play is predicting enemy swap timing to enter, or actively forcing swaps to create damage windows.
Core damage skill. Base 3-hit damage. With trait, triggers 6-hit burst when enemy switches. Perfectly matches 【Plunder】's Magic Attack buff timing.
Combo count doubles when the enemy switches creatures. Combined with the trait [Plunder] for +20% M.ATK on entry, forms a switch-punishing combo.
High-cost, high-power Magic damage. Used for burst finishing after buffs. 140 power becomes highly threatening with Magic ATK buffs.
0 Energy Cost, Magic Attack +70%: Stable boost method, providing output foundation for subsequent [Gleam] [Spectral Burst].
Continuous energy drain suppression, creates 0-energy opportunities then [Mockery] for buffed acceleration, [Backstab] for one-shot kill
Energy-cutting control flow with [Backstab] 20x finisher as core, rapidly reduce enemy energy to 0 via [Soul Hook] + [Jack-in-the-Box] to trigger [Backstab's] terrifying multiplier. [Taunt] provides enhancement and speed boost, ensuring priority finisher after achieving 0 energy condition.
Core execution skill; deals 20x damage when enemy Energy is 0. This creature's highest damage ceiling skill.
0-cost steals 3 enemy energy, cooperates with [Jack-in-the-Box] to quickly press enemy energy to 0, creating trigger condition for [Backstab]
When countering status, causes enemy to lose 6 Energy. Forms an Energy drain combo with [Soul Hook], quickly achieving the 0 Energy condition for [Backstab].
Magic Attack +90% high-value boost, plus additional Speed +70 when enemy switches pets. Balances damage output and speed control, compensating for 64 Speed base stat weakness.
Seize speed then dispel enemy buffs, continuous Magic damage pressure, targets buff-reliant opponents.
Speed Attack Disruption Build: Uses [Quick Move] to secure first move, [Sunbathe] to clear enemy buffs disrupting their tempo, [Spirit Light][Spectral Burst] for stable output. Suitable against buff-reliant opponents or matchups needing consistent first move.
0 Energy Speed +80, +160 when countering Defense, compensating for 64 base Speed, ensuring priority
3-hit magic damage, basic output skill, stable output after gaining speed advantage.
Dispels all enemy buffs, targeting strengthening-dependent opponents to secure output environment
High-power Magic damage, used for burst finishing after enhancement
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Steal 3 Energy from the enemy.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Dispels all buffs from the enemy.
Deals magic damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals Magic damage. If the target's Energy equals 0, deals 20x damage.
Enemy gains 1 stack of Spirit Descent Mark.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic damage. Self recovers 1 Energy.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
Deals Magic damage. Enemy gains 6 Burn stacks.
Deals Magic damage. Counter status: Next attack skill's Power doubled.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals magic damage to the enemy creature.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Deals Magic damage. Each time defeating an enemy, this skill's Power permanently doubled.
50% damage reduction. Counter: Next action gains Priority +1.
Deals magic damage. This skill's energy cost -1 for each exhausted pet the opponent has.
Deals magic damage. Choice: Power permanently +20 after each use, or this skill's Power +100% when countering.
Light, Ghost, Dark
Normal, Poison, Bug, Martial
Progress: 3 items