Battery
Each time it enters the battle, permanently gains +30% to both Attack and Magic Attack.
Even when encountered in the wild, it won't attack recklessly, and will politely bow when making eye contact. It can finely adjust the current intensity of the electric orb on its head: usable for both attack and illumination, as well as for stable rhythmic output to perform electrotherapy and heal injuries.
Each time it enters the battle, permanently gains +30% to both Attack and Magic Attack.
Utilize Blitz Return and Overload Circuit for frequent re-entry stacking. After max stacks, use Arc Burst or First Strike for cleanup.
Maximize 'Battery' trait: frequent re-entry stacks dual attack boosts, combined with burst and combo mechanics for explosive damage
Core burst skill, considerable power after stacking with trait, burst effect further boosts output
Quick re-entry method, 2-hit combo provides stable output while triggering trait stacking
0 Energy return skill, +1 skill uses next turn, can combo with high-power skills for burst or rapid trait stacking
Priority +1 Physical skill, compensating for situations where high Speed may still be countered, provides stable cleanup method.
After Power Boost + trait stacking, Continuous Claw Strike bursts with 4 hits in response state, Flash Strike Return and Overload Circuit ensure flexibility.
Centered around combos, maximizing Continuous Claw's burst potential through Power Boost and trait stacking
2-hit Physical skill; hit count doubles to 4 hits in Counter state. Combined with stacked high Physical Attack, deals terrifying damage.
Quick re-entry for stacking layers, while providing 2-hit combo output, forming combo system with Continuous Claw
Physical Attack doubled, combined with characteristic stacking can push Physical Attack to extremely high levels, strengthening combo skill returns
0 Energy return, +1 skill uses next turn, allows consecutive use of Claw Strike or Power Boost
Remote Access disrupts enemy deployment. Sunbathing removes threatening buffs. Blitz Return maintains self-growth rhythm. Arc Harvest.
Utility and disruption focused, controlling the field through Sunbathing and Remote Access, with Arc providing stable damage output.
Dispels enemy buffs, providing utility counter against opponents relying on strengthening strategies
Forces enemy to return to field, disrupting their tempo while coordinating with your own trait stacking timing
Core damage skill. Burst effect guarantees base damage, handles various situations.
Quick re-entry for stacking layers, maintaining own trait growth rhythm while providing output
Deals physical damage to the enemy creature.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Dispels all buffs from the enemy.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Returns the enemy sprite to the field.
Deals physical damage, 2 Combos. Self retreats.
Self gains 1 stack of Charge Mark.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Self gains 100% lifesteal.
Deals Physical Damage. The enemy gains Combo Count -3.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Self gains +3 Combo Count.
Deals physical damage. Counter state: Enemy gains Physical Defense -80%.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
50% damage reduction. Counter: Next action gains Priority +1.
Returns to the field at the end of its own turn. The carried attack skill gains 1 previously triggered Burst effect next turn. Counter Defense: Instead gains all previously triggered Burst effects.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.
Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.
Earth
Electric, Wing, Mech
Progress: 9 items