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Jazz Deer(爵士鹿)
NO.228

Jazz Deer(爵士鹿)

Electric Final Form Original Form

Even when encountered in the wild, it won't attack recklessly, and will politely bow when making eye contact. It can finely adjust the current intensity of the electric orb on its head: usable for both attack and illumination, as well as for stable rhythmic output to perform electrotherapy and heal injuries.

Dex Number
228
Category
Giraffe Sprite
Height
1.38~1.98 M
Weight
135~185.06 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Battery

Each time it enters the battle, permanently gains +30% to both Attack and Magic Attack.

Recommended Skill Sets

Stack Layer Burst Build

Playstyle

Utilize Blitz Return and Overload Circuit for frequent re-entry stacking. After max stacks, use Arc Burst or First Strike for cleanup.

Why this set works

Maximize 'Battery' trait: frequent re-entry stacks dual attack boosts, combined with burst and combo mechanics for explosive damage

Electric Arc

Why pick this skill

Core burst skill, considerable power after stacking with trait, burst effect further boosts output

Blitz Return

Why pick this skill

Quick re-entry method, 2-hit combo provides stable output while triggering trait stacking

Overload Circuit

Why pick this skill

0 Energy return skill, +1 skill uses next turn, can combo with high-power skills for burst or rapid trait stacking

First Strike

Why pick this skill

Priority +1 Physical skill, compensating for situations where high Speed may still be countered, provides stable cleanup method.

Combo Enhancement Build

Playstyle

After Power Boost + trait stacking, Continuous Claw Strike bursts with 4 hits in response state, Flash Strike Return and Overload Circuit ensure flexibility.

Why this set works

Centered around combos, maximizing Continuous Claw's burst potential through Power Boost and trait stacking

Consecutive Claw Strikes

Why pick this skill

2-hit Physical skill; hit count doubles to 4 hits in Counter state. Combined with stacked high Physical Attack, deals terrifying damage.

Blitz Return

Why pick this skill

Quick re-entry for stacking layers, while providing 2-hit combo output, forming combo system with Continuous Claw

Power Boost

Why pick this skill

Physical Attack doubled, combined with characteristic stacking can push Physical Attack to extremely high levels, strengthening combo skill returns

Overload Circuit

Why pick this skill

0 Energy return, +1 skill uses next turn, allows consecutive use of Claw Strike or Power Boost

Disruption Control

Playstyle

Remote Access disrupts enemy deployment. Sunbathing removes threatening buffs. Blitz Return maintains self-growth rhythm. Arc Harvest.

Why this set works

Utility and disruption focused, controlling the field through Sunbathing and Remote Access, with Arc providing stable damage output.

Sunbathing

Why pick this skill

Dispels enemy buffs, providing utility counter against opponents relying on strengthening strategies

Remote Access

Why pick this skill

Forces enemy to return to field, disrupting their tempo while coordinating with your own trait stacking timing

Electric Arc

Why pick this skill

Core damage skill. Burst effect guarantees base damage, handles various situations.

Blitz Return

Why pick this skill

Quick re-entry for stacking layers, maintaining own trait growth rhythm while providing output

Notes
  • Jazz Deer boasts extremely high Speed (120) and excellent Physical Attack (99). Its trait "Battery" permanently boosts both offenses by 20% each entry, making it ideal for multiple re-entries to stack buffs before bursting.
  • Skill pool focuses on physical output, lacking high-power same-type skills; must rely on universal physical moves.
  • Flash Strike Return and Overload Circuit provide flexible return mechanisms, enabling quick stacking with trait synergy
  • Severely weak to Earth type; need to be aware of avoidance
  • Extended Range Battery provides Charged Mark, but skill description doesn't specify exact effects—possibly reserved for future versions
Gallery
Jazz Deer(爵士鹿) True Body
True Body
Jazz Deer(爵士鹿) Pet Egg
Pet Egg
Skills
Conductive Impact
Lv. Lv.1

Conductive Impact

Electric
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Overload Circuit
Lv. Lv.1

Overload Circuit

Electric
Energy: 1 Status

Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.

Ion Spark
Lv. Lv.6

Ion Spark

Electric
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.12

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Sunbathing
Lv. Lv.23

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Electric Arc
Lv. Lv.26

Electric Arc

Electric
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. Burst: This skill's Power increases by 40.

Power Boost
Lv. Lv.30

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

First Strike
Lv. Lv.34

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Remote Access
Lv. Lv.35

Remote Access

Electric
Energy: 2 Status

Returns the enemy sprite to the field.

Blitz Return
Lv. Lv.38

Blitz Return

Electric
Energy: 5 Power: 45 Physical Attack

Deals physical damage, 2 Combos. Self retreats.

Extended Range Battery
Lv. Lv.39

Extended Range Battery

Electric
Energy: 2 Status

Self gains 1 stack of Charge Mark.

Consecutive Claw Strikes
Lv. Lv.45

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Forced Reboot
Lv. Lv.49

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Zigzag Impact
Lv. Light Lineage

Zigzag Impact

Light
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv.

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Light Blade
Lv.

Light Blade

Light
Energy: 4 Power: 120 Physical Attack

Deals physical damage to the enemy creature.

Diffuse Reflection
Lv.

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Bite
Lv.

Bite

Dark
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Dark Ambush
Lv.

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Greed
Lv.

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Seismic Shock
Lv.

Seismic Shock

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical Damage. The enemy gains Combo Count -3.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Mud Armor
Lv.

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Stone Split
Lv.

Stone Split

Earth
Energy: 3 Power: 95 Physical Attack

Deals physical damage. Counter state: Enemy gains Physical Defense -80%.

Sudden Awakening
Lv.

Sudden Awakening

Normal
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Thunder Step
Lv.

Thunder Step

Electric
Energy: 2 Status

Returns to the field at the end of its own turn. The carried attack skill gains 1 previously triggered Burst effect next turn. Counter Defense: Instead gains all previously triggered Burst effects.

Malicious Escape
Lv.

Malicious Escape

Dark
Energy: 1 Status

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Electrify
Lv.

Electrify

Electric
Energy: 3 Power: 75 Physical Attack

Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.

Place Bet
Lv.

Place Bet

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.

Matchups

受击伤害增加

Earth

受击伤害降低

Electric, Wing, Mech

Stats
Total 496
HP 92
Physical Attack 77
Magic Attack 20
Physical Defense 108
Magic Defense 79
Speed 120
Handbook Tasks

Codex Project

Progress: 9 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Use Conductive Impact once
Target: 1
Use Electric Arc once
Target: 1
Use Blitz Return 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Wishing Star x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Conductive Impact x1
Recipe - Conductive Strike x1
Research Points x10
Electric Arc x1
Recipe - Arc x1
Research Points x10
Blitz Return x1
Recipe - Blitz Return x1
Research Points x10