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Volt Giraffe(电动长颈鹿)
NO.226

Volt Giraffe(电动长颈鹿)

Electric Phase I Original Form

Normally carries almost no electricity, discharging through its tail—touching it carelessly may result in electrocution. When it hears a beat, the faint electric sensation on its body surface jumps along with the rhythm, as if secretly keeping time.

Dex Number
226
Category
Giraffe Sprite
Height
0.7~1 M
Weight
29.8~36.8 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Battery

Each time it enters the battle, permanently gains +30% to both Attack and Magic Attack.

Recommended Skill Sets

Charge Burst Guerrilla Build

Playstyle

Repeated entry to stack dual attack, look for opportunities to boost with Power Enhancement, then deal burst damage with Arc Burst or Flash Strike Return, Overload Circuit ensures skill cycling and trait activation.

Why this set works

Maximizes the entry buff stacking of the trait "Battery", repeatedly entering and exiting the battlefield through Overload Circuit, combined with Power Boost's doubled Physical Attack and Arc's Surge damage amplification to create burst windows, with Blitz Return providing finishing and survival tools.

Electric Arc

Why pick this skill

Core damage skill with 80 Energy physical damage. +40 power in Surge state; combined with Battery trait's Physical Attack bonus can deliver high burst damage, serving as primary damage source.

Overload Circuit

Why pick this skill

Key support skill: 0 Energy Cost to return to field and gain +1 skill use next turn. This both triggers Traits to stack both ATK stats and provides extra uses for Arc Lightning or Flash Strike Return—the operational core of the entire strategy.

Blitz Return

Why pick this skill

45 Energy 2-hit physical damage + self retreat. Paired with Overload Circuit's +1 use count, enables safe return after 4 hits. Combines damage and survival, suitable for finishing low HP enemies or avoiding type disadvantages.

Power Boost

Why pick this skill

0 Energy Physical Attack doubling, combined with Storage Battery's dual attack bonus can stack to extremely high Physical Attack values, providing burst foundation for Arc and Flash Return. Recommended to use at safe timings or after comeback setups.

High-Speed Field Control Disruption

Playstyle

Relies on speed advantage to preemptively seize health or finish. Remote Access forces field swap to disrupt enemy deployment. Sunbathing dispels key buffs. Overload Circuit adjusts positioning and stacks traits.

Why this set works

Use high Speed stat and priority skills to contest tempo, Remote Access and Sunbathing provide dual crowd control methods, Overload Circuit ensures flexible entry and exit, overall leaning toward disruption and tempo control rather than pure output.

First Strike

Why pick this skill

55 Energy priority +1 physical damage. With 72 base Speed can contest priority. Used for finishing or interrupting enemy tempo. Core skill for speed attacker role.

Remote Access

Why pick this skill

0 Energy cost. Forces the enemy to return to the field. Can interrupt enemy buffing tempo or force unfavorable matchups. Combined with its own high-Speed trait, forms field control suppression.

Sunbathing

Why pick this skill

0 Energy: Dispels all enemy buffs. Targets enhancement-reliant enemy Elves, combines with Remote Access for crowd control synergy.

Overload Circuit

Why pick this skill

Core rotation skill. 0 energy cost switch-out + next turn uses +1. Synergizes with First Strike for safe retreat after preemptive suppression, or triggers trait stacking.

Charge Mark Sustain Build

Playstyle

After entering, prioritize Range Battery to stack marks, use Overload Circuit to return and adjust tempo while triggering trait, Continuous Claw Strike deals high-hit damage in counter state, Ion Spark for stable cleanup.

Why this set works

Use Extended Range Battery to stack Charged marks combined with the Battery Trait, forming a dual-buff stacking sustained damage mode, Continuous Claw Strike provides high hit count damage in counter states, Ion Spark as stable cleanup, overall leaning more toward sustained field presence.

Ion Spark

Why pick this skill

80 energy Physical damage. High base power, serves as stable damage output. Used when unable to trigger Eruption or when conservative damage is needed.

Consecutive Claw Strikes

Why pick this skill

30 Energy, 2-hit Physical damage. Under Counter state, hit count doubles to 4 hits. Low cost with high hit count, suitable for breaking shields or burst damage with buffs.

Extended Range Battery

Why pick this skill

0 Energy cost to gain Charged Mark, providing extra buff stacks for Electric-type skills. Combines with Battery trait for double stacking, enhancing sustained combat ability.

Overload Circuit

Why pick this skill

Core rotation skill. 0 energy cost switch-out + uses +1. Provides counter trigger opportunity for Continuous Claw, or grants extra uses for Ion Spark, while stacking traits.

Notes
  • Electric Giraffe is an Electric-type physical attacker with 59 Attack base stats and 72 Speed. Its trait 'Battery' provides a permanent +20% to both Attack stats after entry, suitable for multiple entry stacking or as a late-game cleaner. Its skill pool focuses on physical damage, with auxiliary functions including re-entry, dispel, and buffs, but lacks stable sustain options.
  • Core mechanics revolve around "Overload Circuit's" return to field + skill uses +1, combined with "Flash Strike Return" or "First Strike" for flexible entry and exit; "Arc Discharge's" burst damage increase and "Power Amplification's" Physical Attack doubling can create burst windows; "Remote Access" provides forced field switch for crowd control.
  • With limited skill pool depth, builds focus on three approaches: 'speed attack reaping,' 'burst enhancement,' and 'control guerrilla'—forced filler builds are not recommended.
Gallery
Volt Giraffe(电动长颈鹿) True Body
True Body
Volt Giraffe(电动长颈鹿) Pet Egg
Pet Egg
Skills
Conductive Impact
Lv. Lv.1

Conductive Impact

Electric
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Overload Circuit
Lv. Lv.1

Overload Circuit

Electric
Energy: 1 Status

Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.

Ion Spark
Lv. Lv.6

Ion Spark

Electric
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.12

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Sunbathing
Lv. Lv.23

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Electric Arc
Lv. Lv.26

Electric Arc

Electric
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. Burst: This skill's Power increases by 40.

Power Boost
Lv. Lv.30

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

First Strike
Lv. Lv.34

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Remote Access
Lv. Lv.35

Remote Access

Electric
Energy: 2 Status

Returns the enemy sprite to the field.

Blitz Return
Lv. Lv.38

Blitz Return

Electric
Energy: 5 Power: 45 Physical Attack

Deals physical damage, 2 Combos. Self retreats.

Extended Range Battery
Lv. Lv.39

Extended Range Battery

Electric
Energy: 2 Status

Self gains 1 stack of Charge Mark.

Consecutive Claw Strikes
Lv. Lv.45

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Forced Reboot
Lv. Lv.49

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Zigzag Impact
Lv. Light Lineage

Zigzag Impact

Light
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv.

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Light Blade
Lv.

Light Blade

Light
Energy: 4 Power: 120 Physical Attack

Deals physical damage to the enemy creature.

Diffuse Reflection
Lv.

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Bite
Lv.

Bite

Dark
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Dark Ambush
Lv.

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Greed
Lv.

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Seismic Shock
Lv.

Seismic Shock

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical Damage. The enemy gains Combo Count -3.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Mud Armor
Lv.

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Stone Split
Lv.

Stone Split

Earth
Energy: 3 Power: 95 Physical Attack

Deals physical damage. Counter state: Enemy gains Physical Defense -80%.

Sudden Awakening
Lv.

Sudden Awakening

Normal
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Thunder Step
Lv.

Thunder Step

Electric
Energy: 2 Status

Returns to the field at the end of its own turn. The carried attack skill gains 1 previously triggered Burst effect next turn. Counter Defense: Instead gains all previously triggered Burst effects.

Malicious Escape
Lv.

Malicious Escape

Dark
Energy: 1 Status

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Electrify
Lv.

Electrify

Electric
Energy: 3 Power: 75 Physical Attack

Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.

Place Bet
Lv.

Place Bet

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.

Matchups

受击伤害增加

Earth

受击伤害降低

Electric, Wing, Mech

Stats
Total 297
HP 55
Physical Attack 46
Magic Attack 12
Physical Defense 65
Magic Defense 47
Speed 72
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10