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Popdeer(波普鹿)
NO.228

Popdeer(波普鹿)

Electric Final Form Boss Form

Whenever it hears dynamic melodies, the electric current in its body fluctuates with the rhythm, and the electric ball on its head flickers to light the way home. Pop Deer taps a gentle beat with its tail to express its cheerful mood.

Dex Number
228
Category
Giraffe Sprite
Height
3.3~3.72 M
Weight
210.5~300 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Super Battery

Each time it enters the battle, permanently gains +40% to both Attack and Magic Attack.

Recommended Skill Sets
Summary

Popu Deer is a Lightning-type physical attacker with 120 Speed and 99 Physical Attack. Its trait ‘Super Battery’ grants permanent +30% boosts to both Attack and Special Attack upon entering battle. Core mechanics revolve around Overload Circuit (chaining re-entry attacks), Flash Strike Return (hit-and-run tactics), and Extended Battery (stacking charge marks). Its movepool centers on physical offense while also offering disruption, stat boosts, and re-entry control.

Guerrilla Burst Build

Playstyle

Through 「Flash Retreat」 and 「Overload Circuit」 to frequently retreat and stack trait buffs, use 「Claw Barrage」 to unleash 4-hit combo burst in counter state, 「Extended Battery」 provides charge resources. Flexible rhythm, able to advance and retreat freely, suitable for prolonged battles and wars of attrition.

Why this set works

With "Overload Circuit" and "Blitz Return" return mechanics as core, repeatedly trigger "Super Battery" to stack dual attack buffs, combined with "Consecutive Claw" response burst and "Extended Battery" resource accumulation, forming a high-mobility guerrilla burst archetype.

Overload Circuit

Why pick this skill

Core rotation skill. 0 energy cost switch-out triggers trait "Super Battery" to stack dual ATK buffs, while next turn skill uses +1, providing burst foundation for combo skills like Continuous Claw.

Consecutive Claw Strikes

Why pick this skill

Main DPS skill, 30 Energy 2-hit combo, doubles to 4 hits under Counter state, with "Overload Circuit" +1 hit effect can deliver extreme burst, core damage source for Pop Deer.

Blitz Return

Why pick this skill

Core guerrilla tactic: 45 energy cost for 2-hit strike + self retreat, enabling both damage output and re-entry to trigger trait bonuses again, forming an 'attack-retreat-re-enter' cycle rhythm.

Extended Range Battery

Why pick this skill

0 Energy gain Charge Mark. Provides trigger condition for Burst skills like "Arc." Cost-free field presence sets up other skills.

Fast-attack eruption build

Playstyle

"Extended Battery" opening to gain Charged Mark; choose "Electric Arc" burst or "Preemptive Strike" speed suppression as needed; "Overload Circuit" provides comeback and count buffs. Pursues quick kills, suitable for fast-decision matches

Why this set works

Burst combo built around Extended Battery + Arc, combined with Overload Circuit's stack scaling and First Strike's speed suppression, forming a first-move high-burst fast-attack archetype.

Overload Circuit

Why pick this skill

Core rotation skill. 0 energy cost switch-out triggers trait. Next turn First Strike or Arc uses +1, ensuring preemptive suppression or burst damage.

First Strike

Why pick this skill

+1 priority Physical damage skill, 55 Energy cost ensures strike rights when facing Ground-type weakness or Speed disadvantage, combined with "Overload Circuit" +1 use count for continuous suppression.

Electric Arc

Why pick this skill

80 energy Physical damage. +40 power in Eruption state. Combined with Extended Battery's Charge Mark to trigger Eruption, forming high burst execution method.

Extended Range Battery

Why pick this skill

0 Energy gain Charge Mark. Directly triggers "Arc" Burst effect. Cost-free field presence sets up "Overload Circuit" return.

Disruption Field Control

Playstyle

Through 「Remote Access」 and 「Forced Reboot」 to frequently force enemy retreat, disrupting opponent rhythm, 「Overload Circuit」 ensures self-retreat to stack buffs, 「Claw Barrage」 seizes timing for burst output. Suitable against enemy creatures relying on field presence buffs.

Why this set works

With dual return disruption of "Remote Access" and "Forced Restart" as core, combined with "Overload Circuit" trait stacking and "Consecutive Claw" burst output, forming a disruption archetype balancing control and damage.

Overload Circuit

Why pick this skill

Core rotation skill. 0 energy cost switch-out triggers trait buffs. Next turn Continuous Claw or Forced Restart uses +1, increasing burst or disruption frequency.

Consecutive Claw Strikes

Why pick this skill

Main combo DPS, 4 hits under Counter state, with "Overload Circuit" +1 hit can deliver 8 segments, core Physical burst method.

Remote Access

Why pick this skill

0 Energy cost. Forces the enemy to return to the field, interrupting their tempo. Combined with "Overload Circuit's" return-to-field effect, creates a chaotic situation with frequent switching from both sides, creating opportunities for your team.

Forced Reboot

Why pick this skill

Magic damage skill with forced switch effect when in Counter state. Forms dual switch disruption with "Remote Access". Meanwhile, "Overload Circuit"'s +1 counter trigger makes Counter state easier to activate, enhancing crowd control.

Notes
  • The trait "Super Battery" triggers on each entry. Combined with the return effects of "Overload Circuit" or "Flash Strike Return," buffs can be stacked multiple times.
  • 「Overload Circuit」costs 0 energy to return to the field, granting +1 skill use next turn, making it a core rotation skill.
  • 「Blitz Retreat」costs 45 energy for 2 hits + disengagement, serving as the core of hit-and-run tactics.
  • "Extended Battery" costs 0 energy to gain Charged Mark, cooperating with "Electric Arc"'s burst effect to increase power
  • "Preemptive Strike" grants first strike +1, compensating for Electric-type's first-strike disadvantage against Ground-type
  • 「Remote Access」costs 0 energy to force the enemy to return to the field, possessing tactical disruption value.
  • 「Consecutive Claw Strike」delivers 4 hits when in response state; combined with「Overload Circuit」's +1 use, it can deliver burst damage.
Gallery
Popdeer(波普鹿) True Body
True Body
Skills
Conductive Impact
Lv. Lv.1

Conductive Impact

Electric
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Overload Circuit
Lv. Lv.1

Overload Circuit

Electric
Energy: 1 Status

Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.

Ion Spark
Lv. Lv.6

Ion Spark

Electric
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.12

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Sunbathing
Lv. Lv.23

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Electric Arc
Lv. Lv.26

Electric Arc

Electric
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. Burst: This skill's Power increases by 40.

Power Boost
Lv. Lv.30

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

First Strike
Lv. Lv.34

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Remote Access
Lv. Lv.35

Remote Access

Electric
Energy: 2 Status

Returns the enemy sprite to the field.

Blitz Return
Lv. Lv.38

Blitz Return

Electric
Energy: 5 Power: 45 Physical Attack

Deals physical damage, 2 Combos. Self retreats.

Extended Range Battery
Lv. Lv.39

Extended Range Battery

Electric
Energy: 2 Status

Self gains 1 stack of Charge Mark.

Consecutive Claw Strikes
Lv. Lv.45

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Forced Reboot
Lv. Lv.49

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Zigzag Impact
Lv. Light Lineage

Zigzag Impact

Light
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv.

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Light Blade
Lv.

Light Blade

Light
Energy: 4 Power: 120 Physical Attack

Deals physical damage to the enemy creature.

Diffuse Reflection
Lv.

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Bite
Lv.

Bite

Dark
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Dark Ambush
Lv.

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Greed
Lv.

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Seismic Shock
Lv.

Seismic Shock

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical Damage. The enemy gains Combo Count -3.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Mud Armor
Lv.

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Stone Split
Lv.

Stone Split

Earth
Energy: 3 Power: 95 Physical Attack

Deals physical damage. Counter state: Enemy gains Physical Defense -80%.

Sudden Awakening
Lv.

Sudden Awakening

Normal
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Thunder Step
Lv.

Thunder Step

Electric
Energy: 2 Status

Returns to the field at the end of its own turn. The carried attack skill gains 1 previously triggered Burst effect next turn. Counter Defense: Instead gains all previously triggered Burst effects.

Malicious Escape
Lv.

Malicious Escape

Dark
Energy: 1 Status

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Electrify
Lv.

Electrify

Electric
Energy: 3 Power: 75 Physical Attack

Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.

Place Bet
Lv.

Place Bet

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.

Matchups

受击伤害增加

Earth

受击伤害降低

Electric, Wing, Mech

Stats
Total 499
HP 92
Physical Attack 79
Magic Attack 21
Physical Defense 108
Magic Defense 79
Speed 120
Handbook Tasks

Codex Project

Progress: 9 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Use Conductive Impact once
Target: 1
Use Electric Arc once
Target: 1
Use Blitz Return 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Wishing Star x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Conductive Impact x1
Recipe - Conductive Strike x1
Research Points x10
Electric Arc x1
Recipe - Arc x1
Research Points x10
Blitz Return x1
Recipe - Blitz Return x1
Research Points x10