Super Battery
Each time it enters the battle, permanently gains +40% to both Attack and Magic Attack.
Whenever it hears dynamic melodies, the electric current in its body fluctuates with the rhythm, and the electric ball on its head flickers to light the way home. Pop Deer taps a gentle beat with its tail to express its cheerful mood.
Each time it enters the battle, permanently gains +40% to both Attack and Magic Attack.
Popu Deer is a Lightning-type physical attacker with 120 Speed and 99 Physical Attack. Its trait ‘Super Battery’ grants permanent +30% boosts to both Attack and Special Attack upon entering battle. Core mechanics revolve around Overload Circuit (chaining re-entry attacks), Flash Strike Return (hit-and-run tactics), and Extended Battery (stacking charge marks). Its movepool centers on physical offense while also offering disruption, stat boosts, and re-entry control.
Through 「Flash Retreat」 and 「Overload Circuit」 to frequently retreat and stack trait buffs, use 「Claw Barrage」 to unleash 4-hit combo burst in counter state, 「Extended Battery」 provides charge resources. Flexible rhythm, able to advance and retreat freely, suitable for prolonged battles and wars of attrition.
With "Overload Circuit" and "Blitz Return" return mechanics as core, repeatedly trigger "Super Battery" to stack dual attack buffs, combined with "Consecutive Claw" response burst and "Extended Battery" resource accumulation, forming a high-mobility guerrilla burst archetype.
Core rotation skill. 0 energy cost switch-out triggers trait "Super Battery" to stack dual ATK buffs, while next turn skill uses +1, providing burst foundation for combo skills like Continuous Claw.
Main DPS skill, 30 Energy 2-hit combo, doubles to 4 hits under Counter state, with "Overload Circuit" +1 hit effect can deliver extreme burst, core damage source for Pop Deer.
Core guerrilla tactic: 45 energy cost for 2-hit strike + self retreat, enabling both damage output and re-entry to trigger trait bonuses again, forming an 'attack-retreat-re-enter' cycle rhythm.
0 Energy gain Charge Mark. Provides trigger condition for Burst skills like "Arc." Cost-free field presence sets up other skills.
"Extended Battery" opening to gain Charged Mark; choose "Electric Arc" burst or "Preemptive Strike" speed suppression as needed; "Overload Circuit" provides comeback and count buffs. Pursues quick kills, suitable for fast-decision matches
Burst combo built around Extended Battery + Arc, combined with Overload Circuit's stack scaling and First Strike's speed suppression, forming a first-move high-burst fast-attack archetype.
Core rotation skill. 0 energy cost switch-out triggers trait. Next turn First Strike or Arc uses +1, ensuring preemptive suppression or burst damage.
+1 priority Physical damage skill, 55 Energy cost ensures strike rights when facing Ground-type weakness or Speed disadvantage, combined with "Overload Circuit" +1 use count for continuous suppression.
80 energy Physical damage. +40 power in Eruption state. Combined with Extended Battery's Charge Mark to trigger Eruption, forming high burst execution method.
0 Energy gain Charge Mark. Directly triggers "Arc" Burst effect. Cost-free field presence sets up "Overload Circuit" return.
Through 「Remote Access」 and 「Forced Reboot」 to frequently force enemy retreat, disrupting opponent rhythm, 「Overload Circuit」 ensures self-retreat to stack buffs, 「Claw Barrage」 seizes timing for burst output. Suitable against enemy creatures relying on field presence buffs.
With dual return disruption of "Remote Access" and "Forced Restart" as core, combined with "Overload Circuit" trait stacking and "Consecutive Claw" burst output, forming a disruption archetype balancing control and damage.
Core rotation skill. 0 energy cost switch-out triggers trait buffs. Next turn Continuous Claw or Forced Restart uses +1, increasing burst or disruption frequency.
Main combo DPS, 4 hits under Counter state, with "Overload Circuit" +1 hit can deliver 8 segments, core Physical burst method.
0 Energy cost. Forces the enemy to return to the field, interrupting their tempo. Combined with "Overload Circuit's" return-to-field effect, creates a chaotic situation with frequent switching from both sides, creating opportunities for your team.
Magic damage skill with forced switch effect when in Counter state. Forms dual switch disruption with "Remote Access". Meanwhile, "Overload Circuit"'s +1 counter trigger makes Counter state easier to activate, enhancing crowd control.
Deals physical damage to the enemy creature.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Dispels all buffs from the enemy.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Returns the enemy sprite to the field.
Deals physical damage, 2 Combos. Self retreats.
Self gains 1 stack of Charge Mark.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Self gains 100% lifesteal.
Deals Physical Damage. The enemy gains Combo Count -3.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Self gains +3 Combo Count.
Deals physical damage. Counter state: Enemy gains Physical Defense -80%.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
50% damage reduction. Counter: Next action gains Priority +1.
Returns to the field at the end of its own turn. The carried attack skill gains 1 previously triggered Burst effect next turn. Counter Defense: Instead gains all previously triggered Burst effects.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.
Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.
Earth
Electric, Wing, Mech
Progress: 9 items