Pump Up
When using a skill with an energy cost of 3, gains +20% to Attack and Defense.
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When using a skill with an energy cost of 3, gains +20% to Attack and Defense.
Mid-to-late game scaling Physical Attack output, early game stacks Moe layers, mid-to-late game Moonlight Ensemble high combo cleanup
A growth-oriented physical attacker team built around the trait 'Puff Up' and core damage skill 'Moonlight Ensemble'. Using 'Childlike Heart' to reduce energy costs, 'Sweet Sustain' to stack Cute layers, allowing Moonlight Ensemble's combo count to continuously grow, with Counter providing survival and retaliation. Moonlight Ensemble at 3 energy cost directly triggers Puff Up's +20% offense/defense, forming a snowballing rhythm that grows stronger in battle.
Core damage skill. 30 Energy cost (i.e., 3) directly triggers trait Puff Up for +20% Attack/Defense. Base 1 combo, +1 combo per Cute Charm layer on all Roco. With teammate or self Cute Charm stacking, extremely high combo Physical damage. Matches 117 base Physical Attack.
Key support skill: Gains Cute "permanent -3 Energy Cost for all skills." Reduces Energy Cost of Moonlight Ensemble and other skills for smoother subsequent loops, while Cute stacks themselves also increase Moonlight Ensemble combo count.
Sustain and Cuteness stacking skill: both sides gain Cuteness and recover 40% HP and 4 Energy. Can accelerate Cuteness layer accumulation to strengthen Moonlight Ensemble, while providing team sustain and energy recovery, 0 energy cost allows flexible insertion
Defensive counter skill, 60% damage reduction when responding to enemy attacks, gaining +40% Physical and Magic Attack on success. Compensates for the disadvantage of 110 Speed not being top-tier, stacking attack buffs through defense, combining offense and defense with the Drum Up trait.
Sustained Magic output, mid-to-late game high burst through buff stacking and Power growth
Magic Attack scaling build with 'Act Cute' as core. Use Childlike Heart to reduce Act Cute Energy for free casts to quickly stack power, Counter and Birthday Cake for doubled buffs, letting Act Cute's permanent power growth stack with high temporary buffs for high burst Magic Attack output. Act Cute's 3 Energy can directly trigger Drum Qi, or be free after Childlike Heart for flexible timing.
Core damage skill. 30 Energy cost (i.e., 3) triggers trait Puff Up for +20% Attack/Defense. 3-combo Magic damage, permanently +20 power per use, with scaling properties. 107 base Magic Attack is slightly lower than Physical Attack, but combo + scaling mechanics provide sustained damage output.
Key support skill: Permanent -3 Energy Cost reduces Coquetry from 30 to 0. While losing direct Hype trigger opportunity, this enables free Coquetry releases for rapid power stacking, with Cute stacks synergizing with teammates' Moonlight Ensemble.
Dispel and buff doubling skill, can clear self-debuffs and double buffs. Combined with Drum's +20% attack/defense, Counter's +40% attack, etc., to maximize buffs while countering enemy debuff methods.
Defensive counter skill, 60% damage reduction when responding to attacks, +40% Physical and Magic Attack on success. Provides attack buff foundation for Coquetry, reaching +80% when doubled with Birthday Cake, greatly raising Coquetry's damage ceiling.
High-cost, high-burst Physical DPS. Relies on sustain skills to support usage frequency.
A Physical ATK direct damage build centered on Super Candy burst. Childlike Heart reduces its high Energy cost, Sweet Sustain provides Energy and HP recovery to ensure cast frequency, and Stress Response supplements sustain. Super Candy's base +60 power combined with 117 Physical ATK and Puffed Up Trait (if triggered at 3 Energy cost) deals massive Physical damage. This build's skills are simple and direct, suited for fast burst pacing.
High-power Physical damage skill, this skill gains +60 power from the Cute effect. 117 Physical ATK combined with high power bonus can serve as a burst option, 100 Energy cost (i.e., 10) is high but damage is considerable
Core support skill with permanent -3 energy cost, reducing Super Candy's energy cost from 100 to 70 for easier deployment. Cute stacks can also synergize with teammates or other self-skills.
Sustain and energy management skill: recovers 40% HP and 4 Energy, both sides gain Cuteness. Solves Super Candy's high energy cost problem, provides sustained combat capability, while stacking Cuteness layers
Recovery skill: base 25% HP restoration, 50% when responding with defense. Provides stable sustain, ensures survival under Super Candy's high energy cost, 0 energy cost for flexible use.
Self gains Moe: Speed permanently +150.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Self and the enemy gain Adorify: Restores 40% HP.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Transfers your own Cute Charm to the enemy.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Dispels all debuffs from self and doubles own buffs.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Self gains Moe: All Skill Energy Cost permanently -3.
Enemy gains 1 stack of Cuteness.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
The enemy gains Dual Defense -70%; Counter Defense: additionally causes the countered skill to cool down for 2 turns.
Deals physical damage to the enemy creature.
Deals Magic damage. Burst: This skill's Energy cost -1.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
80% damage reduction, when responding to an attack: all skill power +40.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains 1 stack of Attack Mark.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Deals Physical Damage. If the enemy has Cuteness, this skill's Power +100.
Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.
Poison, Dark, Mech
Bug, Martial
Progress: 9 items