Third Drum Rally
After using a skill with an energy cost of 3, gain a permanent +20% to Attack and Defense.
The responsible Teacher Meow came up with a more direct teaching management method to ensure students study hard: whenever a student tries to sneak out of the classroom to skip class, they will be bounced back to their seat by its soft yet elastic belly the very next second.
After using a skill with an energy cost of 3, gain a permanent +20% to Attack and Defense.
At the start, Feign Weakness boosts Speed and stacks Cuteness; use Defensive Response to gain attack buffs when responding to attacks; alternate between Acting Cute and Moonlight Ensemble for damage; Moonlight Ensemble delivers high-combo burst after Cuteness stacks accumulate.
Maximize the trait "Three Drums Boost Morale". Dual 30-energy cost skills trigger offense-defense bonuses, Show Weakness quickly stacks Cuteness and increases speed, Moonlight Ensemble bursts when Cuteness stacks are high, Counter provides survival and output bonuses.
30 Energy Cost, triggers trait 'Three Drums of Courage' to gain permanent Attack/Defense +20%; 3-hit Magic damage, and gains Cuteness power permanently +20, combines output and growth
30 Energy Cost, triggers trait 'Three Drums of Courage'; Physical damage base 1 combo, both teams' Cuteness stacks can increase combo count, core burst skill
0 Energy Cost, gains Cuteness Speed permanently +150, establishes Cuteness stacks first and raises speed tier
0 Energy Cost, 60% damage reduction when attacked, and gains +40% Physical Attack and Magic Attack, ensuring survival while boosting output
At the start, use Childlike Heart to reduce Energy cost. Use Charm for damage and stacking power buffs. Weight Suppression targets lightweight enemies for cleanup. Stress Response provides efficient healing in Defensive Stance, forming sustained pressure.
After Childlike Heart reduces all move energy costs, Coquetry's actual cost is reduced for sustainable output; Tonnage Suppression costs 0 against light enemies, Stress Response ensures survival, forming a low-cost high-frequency combat system.
0 Energy Cost, gains Cuteness all skills Energy Cost permanently -3, greatly reduces subsequent skill costs, establishing sustain advantage
30 Energy Cost (reduced by Childlike Heart), 3-hit Magic damage, gains Cuteness power permanently +20, core output
0 Energy Cost, Physical damage deals extremely high damage to lightweight enemies, 0 cost allows frequent use
0 Energy Cost, restores 25% HP, restores 50% when defending, providing sustain
At the start, Sweetheart sustains HP, energy, and stacks Cuteness; Degeneration continues stacking Cuteness on the enemy; Rebound transfers Cuteness to disrupt enemy rhythm; Moonlight Ensemble uses the high Cuteness stacks on the field to deliver burst combos.
Use Sweet Sustain and Degeneration to stack Cute on both sides. Rebound can transfer unwanted Cute to enemies for disruption. Moonlight Ensemble utilizes both teams' Cute layers for ultra-high combos, forming a unique Cute manipulation playstyle.
0 Energy Cost, both self and enemy gain Cuteness restoring 40% HP and 4 Energy, both benefit but you control the tempo
0 Energy Cost, transfers own Cuteness to the enemy, combos with Sweet Sustain to stack Cuteness on enemy then transfer, disrupting the opponent
0 Energy Cost, enemy gains 1 stack of Cuteness, actively stacks Cuteness layers on enemy
30 Energy Cost, both teams' Cuteness stacks increase combo count, utilizes Cuteness stacks applied to enemy to increase own output
Self gains Moe: Speed permanently +150.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Self and the enemy gain Adorify: Restores 40% HP.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Transfers your own Cute Charm to the enemy.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Dispels all debuffs from self and doubles own buffs.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Self gains Moe: All Skill Energy Cost permanently -3.
Enemy gains 1 stack of Cuteness.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
The enemy gains Dual Defense -70%; Counter Defense: additionally causes the countered skill to cool down for 2 turns.
Deals physical damage to the enemy creature.
Deals Magic damage. Burst: This skill's Energy cost -1.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
80% damage reduction, when responding to an attack: all skill power +40.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains 1 stack of Attack Mark.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Deals Physical Damage. If the enemy has Cuteness, this skill's Power +100.
Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.
Poison, Dark, Mech
Bug, Martial
Progress: 9 items