Pump Up
When using a skill with an energy cost of 3, gains +20% to Attack and Defense.
It looks soft and cute on the outside, but its body is actually quite sturdy—maintaining a balanced posture for long periods has developed strong core muscles to stabilize its body. During storms, Balloon Cats cling tightly to trees or shrubs; if they let go, they are likely to be blown away by the wind.
When using a skill with an energy cost of 3, gains +20% to Attack and Defense.
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Self gains Moe: Speed permanently +150.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Self and the enemy gain Adorify: Restores 40% HP.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Transfers your own Cute Charm to the enemy.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Dispels all debuffs from self and doubles own buffs.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Self gains Moe: All Skill Energy Cost permanently -3.
Enemy gains 1 stack of Cuteness.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
The enemy gains Dual Defense -70%; Counter Defense: additionally causes the countered skill to cool down for 2 turns.
Deals physical damage to the enemy creature.
Deals Magic damage. Burst: This skill's Energy cost -1.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
80% damage reduction, when responding to an attack: all skill power +40.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains 1 stack of Attack Mark.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Deals Physical Damage. If the enemy has Cuteness, this skill's Power +100.
Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.
Poison, Dark, Mech
Bug, Martial
Progress: 3 items