Pump Up
When using a skill with an energy cost of 3, gains +20% to Attack and Defense.
Its body is filled with lightweight gas, with light bones and muscle structure, allowing it to float and move through the air. It regulates gas volume and distribution through breathing to control its ascent or descent.
When using a skill with an energy cost of 3, gains +20% to Attack and Defense.
Mid-speed field presence, uses counter damage reduction to tank and gain ATK buffs, Tantrum triggers trait for DPS, Stress Response maintains HP, Rebound flexibly handles Cute state
Utilize cost-3 'Coquetry' to stably trigger trait 'Inflate', paired with 'Counter' damage reduction and counter-attack buff to form offense-defense cycle, 'Stress Response' provides sustain, 'Rebound' handles Cute stacks or disrupts enemies. A steady mid-speed output build.
A 3-cost Magic Attack skill with 3 consecutive strikes that rapidly stacks damage while triggering the trait 'Inflate' to gain +20% ATK/DEF buff, serving as the core damage output and trait activation method
0 Energy Cost defensive counter skill, 60% damage reduction ensures survival, gains +40% dual attack after being attacked greatly boosting output, combines with 'Coquetry' for offense-defense integration
0 Energy Cost sustain skill, restores 25% HP, restores 50% when defending, combined with 'Counter' defensive stance enables efficient healing, enhances field presence
0 Energy Cost Cuteness transfer skill, can transfer potentially negative Cuteness on self (such as healing effect from 'Sweet Sustain' on enemy) to enemy, or coordinate with teammate tactics for disruption
Early game: Quickly stack Cute layers. Mid to late game: Moonlight Ensemble bursts with high combo count. Trait Inflation provides offense/defense buffs to enhance field presence.
Built around Moonlight Ensemble's combo mechanic. Quickly stack Cute layers for both sides through Feign Weakness, Childlike Heart, and Degeneration, giving Moonlight Ensemble extremely high combo count. Meanwhile Childlike Heart reduces Energy cost for sustainable core skill usage.
3 Energy Cost Physical Attack skill, for each Cuteness stack on both sides' carried creatures Combo Count +1, late-game high-burst core, combined with trait 'Drum Up' Attack/Defense +20% further boosts output and survival
0 Energy Cost, gains Cuteness causing all skills Energy Cost permanently -3, can reduce 'Moonlight Ensemble' from 3 to 0 cost, while stacking Cuteness layers to increase 'Moonlight Ensemble' combo count
0 Energy Cost, causes enemy to gain 1 stack of Cuteness, directly adds combo count for 'Moonlight Ensemble', may also disrupt enemy (specific effect of enemy gaining Cuteness unknown, but stacks benefit your side)
0 Energy Cost, self gains Cuteness Speed permanently +150, establishes Cuteness stacks first and raises speed tier, ensures subsequent 'Moonlight Ensemble' first-move output
Sweetheart Sustain disrupts both sides’ resource pacing; Bounce Control redirects Fairyfication effects to opponent; Birthday Cake counters enemy interference; Pout delivers timely damage.
Centered on Sweet Sustain's mutual healing as core disruption, using Rebound to control Cute ownership, Birthday Cake for self-stability, and Tantrum for damage and Trait triggers. A tactically disruptive build.
0 energy cost disruption skill, heals both sides 40% HP and 4 energy, use when enemy energy is abundant or need to stall turns, combined with 'Rebound' can transfer healing effect to enemy for disruption
0 Energy Cost, transfers own Cuteness to the enemy, can lock the Cuteness (healing effect) applied to enemy by 'Sweet Sustain' onto them, or transfer other buffs/debuffs
0 Energy Cost, dispels own debuffs and doubles buffs, counters enemy disruption, while enhancing own Cuteness effects, ensuring stability of skills like 'Sweet Sustain'
A 3-cost Magic Attack skill with 3 consecutive strikes that triggers the trait 'Inflate' while dealing damage, filling gaps between disruptions; the stacked permanent +20 Power also boosts subsequent output
Self gains Moe: Speed permanently +150.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Self and the enemy gain Adorify: Restores 40% HP.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Transfers your own Cute Charm to the enemy.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Dispels all debuffs from self and doubles own buffs.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Self gains Moe: All Skill Energy Cost permanently -3.
Enemy gains 1 stack of Cuteness.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
The enemy gains Dual Defense -70%; Counter Defense: additionally causes the countered skill to cool down for 2 turns.
Deals physical damage to the enemy creature.
Deals Magic damage. Burst: This skill's Energy cost -1.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
80% damage reduction, when responding to an attack: all skill power +40.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains 1 stack of Attack Mark.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Deals Physical Damage. If the enemy has Cuteness, this skill's Power +100.
Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.
Poison, Dark, Mech
Bug, Martial
Progress: 3 items