Stargazing
For every stack of Starfall Mark on the enemy, the power of own Earth-type skills +20%.
Weathered by time and bearing traces of imperfection, it is an enigmatic existence with very few related research records. On the contrary, this species seems to understand and feel close to the Roco clan. "Perhaps life will fade and be forgotten from people's memories, but the legacy of civilization will never be severed."
For every stack of Starfall Mark on the enemy, the power of own Earth-type skills +20%.
Slow buff burst: first stack marks and buffs, then use trait-boosted high-power Earth-type skills for damage, with Harden to counter key attacks
Use Star Orbit Fission to rapidly stack Starfall Marks, boost Magic Attack with Magic Boost, then use Heat Sand for high-power Earth output, Harden for survival. Under trait bonus Heat Sand's power can significantly increase, a stable Magic output solution.
Core mechanic skill. 0 Energy cost to apply 2 layers of Starfall Mark to the enemy, providing damage amplification foundation for the trait "Stargazing". Can be stacked stably every turn, key to initiating damage output.
Earth-type Magic damage skill. 80 Energy cost is moderate. With Starfall Mark granting +15% power per stack, damage becomes considerable when stacked. Main damage source.
0 Energy Cost, Magic Attack boost +70%: Compensates for 95 Magic Attack base stat deficiency. Combined with Heat Sand/Meteor for higher burst, qualitative change in output after boost.
90% damage reduction counter skill, 0 Energy cost and if last used attack skill then Energy -2 (can be actual 0 Energy), ensures survival at low speed, buys turns for stacking marks and enhancements
Late-game extreme burst, quickly stacks marks through Supernova Gift, Magic Boost + Meteor one-shot kill, Immovable Mountain for survival insurance
After unlocking Supernova Gift in the late game, mark stacking efficiency increases. Combined with Meteor's high base Power, it can deal explosive damage under multi-layer mark bonuses. Immovable as Mountain provides stable survival, while Magic Boost ensures maximized output.
Upgraded mark stacking. Starts with 2 stacks, gains +1 stack per use. Can stack 3-4 layers at once in late game, greatly accelerating trait benefits. Core late-game skill.
High power Earth-type magic skill. 100 energy. Combined with multiple layers of Meteorite Mark (+15% power per layer) can deal extremely high damage, is a finishing move.
0 Energy Cost, Magic Attack boost +70%: Combined with high power Meteor, one-shot kill after sufficient mark accumulation. Boost benefits more significant on single high-power skill.
90% damage reduction counter skill, 0 Energy cost ensures survival, buys necessary turns for stacking Supernova Gift marks and Magic Boost enhancements
Physical Boost Tank, Mud Armor + Power Amplification maximizes Physical Attack and Defense, utilizes Earth-type physical skills with mark bonuses for output, possessing both high defense and high attack.
Utilize Mud Armor and Power Boost dual Physical Attack buffs, combined with mark-boosted Rockfall/Stone Throw for Physical output. Mud Armor's counter defense doubling effect can trigger with Harden/Unmoving as Mountain, reaching +220% Physical Attack buff, with Stone Throw's late-game energy reduction enabling sustained output.
Ground-type physical damage, low 55 Energy cost. 1 multi-strike can break some defense mechanics. Combined with Mark bonuses, serves as supplementary physical damage output.
0 Energy: Physical Attack buff +100%, compensates for 90 Physical Attack base stat, combined with Rock Drop/Stone Throw for Physical Attack route, buff magnitude higher than Magic Enhancement.
140 Energy high-power Physical damage, permanently -5 Energy at turn end, cheaper with each use, can become late game main Physical Attack skill with Mark boost and Power Boost
0 Energy cost to gain +60% Physical Attack and Physical Defense; buffs double when defending (to +120% Physical Attack and Defense). Pairs with Power Boost to maximize Physical Attack while raising Physical Defense to extreme levels.
Enemy gains 2 stacks of Meteorite.
Deals Physical DMG. Restores 1 Energy to self.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals physical damage, 1 Combo.
Self gains +100% Physical Attack.
Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.
Deals magic damage to the enemy creature.
The enemy gains 2 stacks of Starfall Mark. For every use, the number of Starfall Mark stacks granted permanently +1.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Self gains +140% Physical Defense and -30 Speed.
Changes the weather to Sandstorm for 8 turns.
The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Deals physical damage. Enemy gains 1 stack of Meteor Mark.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Enemy gains 4 stacks of Starfall Mark.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Self gains 1 stack of Buildup Mark.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Self gains +170% Magic Defense.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Reduces damage taken by 70%. Counters attacks.
Deals Physical Damage. For every stack of Mark on the enemy, this attack's Power +20.
Deals magic damage. This skill's Power +40 if the opponent has Marks.
Grass, Water, Ice, Bug, Ghost, Mech
Normal, Fire, Electric, Poison, Wing, Phantom
Progress: 8 items