Stargazing
For every stack of Starfall Mark on the enemy, the power of own Earth-type skills +20%.
Discovered by the Locke clan deep within ancient ruins long, long ago, it may already be thousands of years old. Its body is composed of gems and precious metals, making it a coveted prize for those who seek wealth.
For every stack of Starfall Mark on the enemy, the power of own Earth-type skills +20%.
Speed Attack Burst
Built around the Stargaze ability, rapidly stacking Stellar Fall Marks to amplify Ground-type moves, then combining with Special Attack boosts for high-burst magical damage. Stellar Rift enables fast startup; Supernova Gift provides sustained stacking—dual buffs yield massive Meteor damage.
Core trait-triggering skill. 0 Energy cost to apply 2 stacks of Meteorite Mark to enemy, directly providing +30% power boost to subsequent Earth-type skills. Key to activating Stargazing trait.
Enhanced Mark stacking skill: applies 2 stacks on first use, with increasing stacks per subsequent use. Combined with trait, it greatly enhances Earth-type skill output, serving as the core of prolonged battles.
Earth-type Magic damage skill. Benefits from Stargazer trait bonuses. Power significantly increases after stacking multiple Starfall Marks. Can form burst damage when combined with Magic Boost.
0 Energy Cost Magic Attack buff skill, +70% Magic Attack directly enhances Meteor output, forms double buff with Stargazer trait, essential support for Magic Attack build
Stall Crowd Control
Balances Mark stacking, battlefield control, Physical offense, and Defense boosting: Quicksand restricts opponent switching to ensure Mark application; Boulder Toss grows stronger with battle duration; Balanced Might delivers robust defense—forming a durable, balanced long-game system.
Core trait-triggering skill. 0 Energy cost for rapid mark stacking, providing power boost to Earth-type skills while serving as response turn usage.
Forces the target to stay for 3 turns with Defense Break effect; reduces enemy's dual Defense by 60% when countering Defense, forming suppression with mark stacking and limiting enemy rotation to avoid marks
Ground-type physical damage skill. High 140 Energy cost, but permanently reduces by 5 per use. Can grow into a low-cost high-power skill in prolonged battles, benefiting from Stargazing trait bonuses.
0 Energy: Dual defense enhancement—+140% Physical Defense greatly improves survivability. Speed -30 has limited impact on its already low Speed (51); buffs double when responding to defense to form an iron wall.
Environment Suppression
Survival and cleanup as the core, Harden provides reliable damage reduction, Stellar Fission stacks marks, Sand Surge creates weather advantage, Collapse handles cleanup and self-buffing. Suitable for executing fragile pets and growing stronger.
0 Energy: 90% damage reduction when responding to attacks; if the last skill used was an attack, Energy cost -2. Can be used as a defensive turn in rotations to ensure survival.
Stacks marks to activate trait, 0 energy cost doesn't interfere with skill rotation, provides power boost foundation for Earth-type skills
Gains +70% magic attack after defeating enemy, growth-oriented harvest skill, combined with mark bonus can raise execution threshold, self-enhancement after defeat forms snowball
0 Energy Cost weather skill: 8-turn Sandstorm weather. Earth-type creatures typically benefit from Sandstorm environment, creating favorable combat conditions for self.
Enemy gains 2 stacks of Meteorite.
Deals Physical DMG. Restores 1 Energy to self.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals physical damage, 1 Combo.
Self gains +100% Physical Attack.
Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.
Deals magic damage to the enemy creature.
The enemy gains 2 stacks of Starfall Mark. For every use, the number of Starfall Mark stacks granted permanently +1.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Self gains +140% Physical Defense and -30 Speed.
Changes the weather to Sandstorm for 8 turns.
The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Deals physical damage. Enemy gains 1 stack of Meteor Mark.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Enemy gains 4 stacks of Starfall Mark.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Self gains 1 stack of Buildup Mark.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Self gains +170% Magic Defense.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Reduces damage taken by 70%. Counters attacks.
Deals Physical Damage. For every stack of Mark on the enemy, this attack's Power +20.
Deals magic damage. This skill's Power +40 if the opponent has Marks.
Grass, Water, Ice, Bug, Ghost, Mech
Normal, Fire, Electric, Poison, Wing, Phantom
Progress: 3 items