Falling Star
For every stack of Starfall Mark on the enemy, own skill power +20%.
They are inheritors of ancient celestial ceremonies, engraving the observed patterns of stellar motion onto their bodies, continuing the thread of civilization. The ancient symbols on them exceed the cognitive scope of modern Locke and cannot be identified or interpreted.
For every stack of Starfall Mark on the enemy, own skill power +20%.
At the start, use [Orbital Fission] and [Supernova Gift] to quickly stack Starfall Marks. Mid-game utilizes the trait-boosted high-power [Collapse] for output. [Harden] is used to counter enemy key attacks. After defeating enemies, Magic Attack gains further strengthen output capability.
A magic burst build centered on the trait 'Falling Star', quickly accumulating Starfall Marks through dual stacking skills, using the trait-boosted high-power 'Collapse' for cleanup, with 'Harden' providing necessary survival security.
Core stacking skill. 0 Energy cost, usable from the start. Provides base stacks for the trait "Falling Star," later combining with "Supernova Gift" to rapidly stack marks.
Advanced stacking skill: Increases granted stacks per use. Combined with Orbital Fission can stack enemy marks to high levels in few turns, maximizing trait power bonus.
High-power Magic output skill, combined with stacked trait bonus can deal extremely high damage. Defeating enemies also grants Magic Attack boost, creating snowball effect
0 Energy Defense skill, 90% damage reduction when countering attacks, ensures survival during stacking process; -2 Energy cost when last used attack skill enables flexible cycling
Start stacking layers and activate [Jun Shi] and [Mud Armor] to establish defense and attack buffs, use [Rock Throw] for damage, as rounds progress [Rock Throw]'s energy cost gradually decreases, forming a low-cost high-power sustained output pattern, high defense stats offset speed disadvantage
Physical endurance damage build, utilizing the decreasing energy cost of 'Rock Throw' for prolonged battles; 'Mud Armor' and 'Tectonic Force' provide dual offensive and defensive buffs, with stacked trait bonuses compensating for 'Rock Throw's high initial energy cost
Core stacking skill. 0 Energy cost to establish mark foundation at the start, providing trait bonuses for all subsequent damage skills.
High energy cost Physical skill, but has energy cost decay mechanic (permanently -5 at turn end), becomes low-cost high-power skill after prolonged use, suitable for endurance battles.
0 Energy Cost: massive Physical Attack buff, used with physical damage skills. The buff doubles when responding to Defense, further increasing burst potential.
0 Energy: Dual defense buff skill—buffs double when responding to defense. Combined with 'Mud Armor' can form extremely high defense stats, compensating for Speed disadvantage.
Open with [Star Orbit Fission] to stack layers then activate [Sand Surge] to change weather, use [Quicksand] to restrict enemy pet swaps and find opportunities to weaken their both defenses, use [Meteor] for stable damage during this period, control chain combined with weather to form suppression.
Weather control attrition build, uses [Sand Surge] to activate Sandstorm, [Quicksand] to restrict enemy actions and weaken defense, uses [Meteor] for output during control period, stacked trait bonuses improve overall damage efficiency
Core stacking skill. 0 Energy cost for quick activation, providing base stacks for the trait.
Weather skill, Sandstorm with Earth attribute can exert tactical value, while 0 energy cost doesn't affect skill cycling
Control skill, restricts enemy creature switching for 3 turns, reduces enemy dual defense when countering defense, creating opportunities for damage output
High-power Magic skill, Earth-type with Sandstorm weather can form STAB bonus, main damage method
Enemy gains 2 stacks of Meteorite.
Deals Physical DMG. Restores 1 Energy to self.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals physical damage, 1 Combo.
Self gains +100% Physical Attack.
Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.
Deals magic damage to the enemy creature.
The enemy gains 2 stacks of Starfall Mark. For every use, the number of Starfall Mark stacks granted permanently +1.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Self gains +140% Physical Defense and -30 Speed.
Changes the weather to Sandstorm for 8 turns.
The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Deals physical damage. Enemy gains 1 stack of Meteor Mark.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Enemy gains 4 stacks of Starfall Mark.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Self gains 1 stack of Buildup Mark.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Self gains +170% Magic Defense.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Reduces damage taken by 70%. Counters attacks.
Deals Physical Damage. For every stack of Mark on the enemy, this attack's Power +20.
Deals magic damage. This skill's Power +40 if the opponent has Marks.
Grass, Water, Ice, Bug, Ghost, Mech
Normal, Fire, Electric, Poison, Wing, Phantom
Progress: 8 items