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Rite Colossus(祭礼巨像)
NO.115

Rite Colossus(祭礼巨像)

Earth Phantom Final Form Boss Form

They are inheritors of ancient celestial ceremonies, engraving the observed patterns of stellar motion onto their bodies, continuing the thread of civilization. The ancient symbols on them exceed the cognitive scope of modern Locke and cannot be identified or interpreted.

Dex Number
115
Category
Ruin Sprite
Height
1.91~2.37 M
Weight
468~694 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Falling Star

For every stack of Starfall Mark on the enemy, own skill power +20%.

Recommended Skill Sets

Starfall Stack Burst Build

Playstyle

At the start, use [Orbital Fission] and [Supernova Gift] to quickly stack Starfall Marks. Mid-game utilizes the trait-boosted high-power [Collapse] for output. [Harden] is used to counter enemy key attacks. After defeating enemies, Magic Attack gains further strengthen output capability.

Why this set works

A magic burst build centered on the trait 'Falling Star', quickly accumulating Starfall Marks through dual stacking skills, using the trait-boosted high-power 'Collapse' for cleanup, with 'Harden' providing necessary survival security.

Orbital Fission

Why pick this skill

Core stacking skill. 0 Energy cost, usable from the start. Provides base stacks for the trait "Falling Star," later combining with "Supernova Gift" to rapidly stack marks.

Supernova Gift

Why pick this skill

Advanced stacking skill: Increases granted stacks per use. Combined with Orbital Fission can stack enemy marks to high levels in few turns, maximizing trait power bonus.

Collapse

Why pick this skill

High-power Magic output skill, combined with stacked trait bonus can deal extremely high damage. Defeating enemies also grants Magic Attack boost, creating snowball effect

Hardening

Why pick this skill

0 Energy Defense skill, 90% damage reduction when countering attacks, ensures survival during stacking process; -2 Energy cost when last used attack skill enables flexible cycling

Rock Solid Physical Durability Build

Playstyle

Start stacking layers and activate [Jun Shi] and [Mud Armor] to establish defense and attack buffs, use [Rock Throw] for damage, as rounds progress [Rock Throw]'s energy cost gradually decreases, forming a low-cost high-power sustained output pattern, high defense stats offset speed disadvantage

Why this set works

Physical endurance damage build, utilizing the decreasing energy cost of 'Rock Throw' for prolonged battles; 'Mud Armor' and 'Tectonic Force' provide dual offensive and defensive buffs, with stacked trait bonuses compensating for 'Rock Throw's high initial energy cost

Orbital Fission

Why pick this skill

Core stacking skill. 0 Energy cost to establish mark foundation at the start, providing trait bonuses for all subsequent damage skills.

Rock Throw

Why pick this skill

High energy cost Physical skill, but has energy cost decay mechanic (permanently -5 at turn end), becomes low-cost high-power skill after prolonged use, suitable for endurance battles.

Mud Armor

Why pick this skill

0 Energy Cost: massive Physical Attack buff, used with physical damage skills. The buff doubles when responding to Defense, further increasing burst potential.

Junshi

Why pick this skill

0 Energy: Dual defense buff skill—buffs double when responding to defense. Combined with 'Mud Armor' can form extremely high defense stats, compensating for Speed disadvantage.

Sandstorm Control Attrition Build

Playstyle

Open with [Star Orbit Fission] to stack layers then activate [Sand Surge] to change weather, use [Quicksand] to restrict enemy pet swaps and find opportunities to weaken their both defenses, use [Meteor] for stable damage during this period, control chain combined with weather to form suppression.

Why this set works

Weather control attrition build, uses [Sand Surge] to activate Sandstorm, [Quicksand] to restrict enemy actions and weaken defense, uses [Meteor] for output during control period, stacked trait bonuses improve overall damage efficiency

Orbital Fission

Why pick this skill

Core stacking skill. 0 Energy cost for quick activation, providing base stacks for the trait.

Sand Surge

Why pick this skill

Weather skill, Sandstorm with Earth attribute can exert tactical value, while 0 energy cost doesn't affect skill cycling

Quicksand

Why pick this skill

Control skill, restricts enemy creature switching for 3 turns, reduces enemy dual defense when countering defense, creating opportunities for damage output

Meteorite

Why pick this skill

High-power Magic skill, Earth-type with Sandstorm weather can form STAB bonus, main damage method

Notes
  • The trait "Falling Star" relies on Meteorite Mark stacks to increase power. The core strategy is to quickly accumulate stacks, then utilize high-power skills for damage output.
  • This creature's Magic Attack base stat (111) is slightly higher than Physical Attack (105), but Physical Attack moves have energy cost reduction mechanics; both builds are viable.
  • Low Speed stat (85), suitable for tank/stall route or late-game high burst.
  • Weak to Grass, Water, Ice, Mechanical, Ghost, and Bug, watch for type disadvantage
Gallery
Rite Colossus(祭礼巨像) True Body
True Body
Skills
Orbital Fission
Lv. Lv.1

Orbital Fission

Phantom
Energy: 1 Status

Enemy gains 2 stacks of Meteorite.

Skill Theft
Lv. Lv.1

Skill Theft

Phantom
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Hardening
Lv. Lv.1

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Hot Sand
Lv. Lv.4

Hot Sand

Earth
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Magic Amplification
Lv. Lv.9

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Rockfall
Lv. Lv.11

Rockfall

Earth
Energy: 1 Power: 55 Physical Attack

Deals physical damage, 1 Combo.

Power Boost
Lv. Lv.16

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Unmoving as Mountain
Lv. Lv.21

Unmoving as Mountain

Earth
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Meteorite
Lv. Lv.26

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Supernova Gift
Lv. Lv.30

Supernova Gift

Phantom
Energy: 2 Status

The enemy gains 2 stacks of Starfall Mark. For every use, the number of Starfall Mark stacks granted permanently +1.

Collapse
Lv. Lv.35

Collapse

Phantom
Energy: 3 Power: 85 Magic Attack

Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.

Junshi
Lv. Lv.36

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Sand Surge
Lv. Lv.39

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Quicksand
Lv. Lv.40

Quicksand

Earth
Energy: 2 Status

The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.

Rock Throw
Lv. Lv.42

Rock Throw

Earth
Energy: 30 Power: 140 Physical Attack

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Mud Armor
Lv. Lv.44

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Psychic Expansion
Lv. Phantom Lineage

Psychic Expansion

Phantom
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Multi-Dimensional Strike
Lv.

Multi-Dimensional Strike

Phantom
Energy: 4 Power: 15 Magic Attack

Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.

Four-Dimensional Degradation
Lv.

Four-Dimensional Degradation

Phantom
Energy: 7 Power: 100 Magic Attack

Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.

Spatial Pressure
Lv.

Spatial Pressure

Phantom
Energy: 3 Power: 70 Physical Attack

Deals physical damage. Enemy gains 1 stack of Meteor Mark.

Antinomy
Lv.

Antinomy

Phantom
Energy: 4 Status

Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.

Hyperdimensional Projection
Lv.

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Mind Insight
Lv.

Mind Insight

Phantom
Energy: 7 Status

Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.

Ready to Strike
Lv.

Ready to Strike

Earth
Energy: 4 Status

Self gains 1 stack of Buildup Mark.

Medium
Lv.

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Spirit Light
Lv.

Spirit Light

Ghost
Energy: 3 Power: 25 Magic Attack

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.

Mockery
Lv.

Mockery

Ghost
Energy: 2 Status

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Mischief
Lv.

Mischief

Ghost
Energy: 1 Status

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Celestial Accretion
Lv.

Celestial Accretion

Phantom
Energy: 4 Power: 20 Physical Attack

Deals Physical Damage. For every stack of Mark on the enemy, this attack's Power +20.

Star Mark
Lv.

Star Mark

Phantom
Energy: 3 Power: 90 Magic Attack

Deals magic damage. This skill's Power +40 if the opponent has Marks.

Matchups

受击伤害增加

Grass, Water, Ice, Bug, Ghost, Mech

受击伤害降低

Normal, Fire, Electric, Poison, Wing, Phantom

Stats
Total 622
HP 106
Physical Attack 96
Magic Attack 101
Physical Defense 115
Magic Defense 119
Speed 85
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Use Rockfall once
Target: 1
Use Supernova Gift 3 times
Target: 3
Use Mud Armor 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Wishing Star x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Rockfall x1
Recipe - Rock Fall x1
Research Points x10
Supernova Gift x1
Recipe - Supernova Gift x1
Research Points x10
Mud Armor x1
Recipe - Mud Armor x1
Research Points x10