Stargazing
For every stack of Starfall Mark on the enemy, the power of own Earth-type skills +20%.
Once mistaken for a statue, yet possessing consciousness and emotions. Legend says the gems embedded in its body symbolize three elements. Considered a symbol of perfect balance, research has shown it can perceive or predict the flow of time.
For every stack of Starfall Mark on the enemy, the power of own Earth-type skills +20%.
Tank attrition. Use Earth-type skills for damage after Starfall Mark damage boost, high Defense field presence.
A tank drain build centered around the [Stargazing] trait, using [Startrack Fission] to quickly stack marks triggering Earth-type damage boost, [Meteor] as main damage, [Harden] + [Mud Armor] forming high-defense field presence. Excellent dual-defense base stats, with doubled buffs resulting in extremely high physical defense, suitable for prolonged battles.
Core trait engine. 0 Energy cost to apply 2 stacks of Meteorite Mark to enemy, directly triggering [Stargazing] 30% Earth-type damage boost. Essential opening move.
Earth-type high-power Magic Attack skill. With Starfall Mark damage boost, its output is considerable and serves as the main damage source.
90% damage reduction counter skill, Energy cost becomes -2 (actual 0) after using attack skill, ensures survival capability, triggers [Mud Armor] counter defense doubling condition
Dual Physical Attack and Defense buff, doubled to +120% against defensive opponents; combined with [Harden] triggering the double effect, greatly enhances field presence while compensating for physical attack output
Burst damage: rapidly stack marks then finish with high Magic Attack
Extreme damage build. [Supernova Gift] rapidly stacks high Meteorite Marks, [Magic Boost] + [Collapse] stack Magic Attack after kills, enabling [Meteor] to gain massive damage bonuses (trait + marks + Magic Attack buffs), pursuing quick kills to snowball. Lacks defensive skills, requires fast resolution.
Advanced Mark stacking skill: +1 stack per use, 3 stacks from third use onward. Combined with [Stargazing] for +45%+ Earth skill power. Core engine.
Earth-type Magic Attack skill. Damage explodes when marks are stacked high. Main damage source.
+70% magic attack after kill, synergizes with high damage boost [Meteor] for strong harvest ability, snowball core
Magic Attack +70% boost. Combined with 【Collapse】stacking after KOs, can reach +140% Magic Attack, greatly increasing damage ceiling.
Field control disruption, Physical Attack output after blocking switches
Physical Attack disruption build, [Quicksand] blocks switching and lowers defense to create damage environment, [Startrack Fission] activates damage boost, [Power Boost] greatly increases [Rock Throw] damage, [Rock Throw] becomes low Energy high power skill after long-term cost reduction. Suitable against enemy teams relying on switching
0 Energy: Stacks 2 marks, quickly activating [Stargazing] damage boost.
Blocks enemy pet switching for 3 turns. When used as a response defense, applies -60% DEF/MDEF debuff. A powerful field control disruption move.
High-power Physical ATK skill, Energy cost can be permanently reduced. Suitable for prolonged battles, gradually reducing cost to low-cost high-power output
Physical Attack +100% buff, combined with [Rock Throw] physical damage output, compensates for its slightly low base Physical Attack stat
Enemy gains 2 stacks of Meteorite.
Deals Physical DMG. Restores 1 Energy to self.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals physical damage, 1 Combo.
Self gains +100% Physical Attack.
Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.
Deals magic damage to the enemy creature.
The enemy gains 2 stacks of Starfall Mark. For every use, the number of Starfall Mark stacks granted permanently +1.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Self gains +140% Physical Defense and -30 Speed.
Changes the weather to Sandstorm for 8 turns.
The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Deals physical damage. Enemy gains 1 stack of Meteor Mark.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Enemy gains 4 stacks of Starfall Mark.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Self gains 1 stack of Buildup Mark.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Self gains +170% Magic Defense.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Reduces damage taken by 70%. Counters attacks.
Deals Physical Damage. For every stack of Mark on the enemy, this attack's Power +20.
Deals magic damage. This skill's Power +40 if the opponent has Marks.
Grass, Water, Ice, Bug, Ghost, Mech
Normal, Fire, Electric, Poison, Wing, Phantom
Progress: 3 items