Hydro-Wing Propulsion
Each time an allied creature uses a Water skill, this creature's skill energy cost is reduced by 1 upon entry.
Frequently spotted skimming across the water's surface with the wind, so light that it barely leaves ripples. It rides air currents while flying and emits a clear, bright sound. When danger approaches, it quickly fades its body color to reduce its presence, then escapes along the wind direction.
Each time an allied creature uses a Water skill, this creature's skill energy cost is reduced by 1 upon entry.
Frequent swaps trigger traits to reduce Water Cannon energy cost, Magic Boost + Water Cannon for burst in Rain weather, Wind Hide ensures survival and re-entry opportunities.
Use Wind Hide's forced switch to trigger trait for energy cost reduction, Rain Dance to set weather for damage boost, Magic Enhancement boost followed by Water Cannon cleanup, forming a complete rotation speed attack system.
Core buff skill. +70% Magic Attack greatly increases damage output. 0 Energy cost allows use at any time, setting up for subsequent high-power skills.
Core tactical skill. Forces both sides to retreat from battle. Combined with Trait "Hydrofoil Propulsion" enables low-cost entry. -1 Priority requires careful timing.
High-power Water skill, permanently -1 Energy per use. Combined with trait stacking for sustainable low-cost output, main finishing method.
Rain weather setter, 8-turn rain boosts Water-type skill damage while creating output environment for teammates, 0 cost with no burden.
Start with Magic Boost, choose Wing Strike for suppression or Salt Bath for response based on opponent type, Wind Hide for survival or rhythm adjustment, suitable for independent combat without weather synergy.
Abandon weather and Slow Heat Water Cannon in favor of immediately effective Wing Strike and Salt Bath, strengthening mid-speed trading and endgame cleanup capabilities, with Defensive Response providing tactical flexibility.
Core buff skill. +70% Magic Attack is Colorbutter Shark's only stable damage increase method. Must be equipped to compensate for the 77 base Magic Attack stat.
Core survival skill. Forces exit to counter unfavorable matchups. Combined with teammate Water-type skills to trigger the trait, enabling nearly free entry.
High power dual-attribute skill. Swift trait ensures move priority. 125 base Speed combined with Swift can suppress most opponents.
Energy cost -3 when responding to defense. Combined with trait stacking, can achieve 0 Energy cost or extremely low Energy cost output in defensive stance, flexibly adapting to different battle situations.
Self gains +70% Magic Attack.
Deals Magic damage. Self recovers 1 Energy.
Deals Magic damage, 4-hit combo.
Both enemy and self retreat, priority -1.
Deals magic damage to the enemy creature.
Self gains 1 stack of Wet Mark.
Deals Magic DMG. 2 Combo.
Each turn, randomly transforms into a skill from another creature on your team.
Deals Magic damage. Swift.
Changes the weather to Rain for 8 turns.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Self gains +3 Combo Count.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Deals Magic damage. Enemy gains Magic DEF -50%.
Deals Magic damage. If the target has Freeze, this skill's power +60. Counter Status: Doubles Freeze.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Deals magic damage to the enemy creature.
Self gains +50% Dual Attack, for each 0-cost skill equipped, additionally +50%.
Deals Magic damage. Dispels 5 stacks of buffs from the target.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Self gains 1 stack of Windrise Mark.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Electric, Ice
Fire, Bug, Martial, Mech
Progress: 9 items