Hydro-Wing Propulsion
Each time an allied creature uses a Water skill, this creature's skill energy cost is reduced by 1 upon entry.
Its body structure remains difficult to fully explain: its interior is almost entirely water, wrapped in a transparent membrane, with very light liquid inside. During flight, pressure changes or strong winds can sometimes cause the liquid to leak out.
Each time an allied creature uses a Water skill, this creature's skill energy cost is reduced by 1 upon entry.
High burst output after boosting
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Weather paired with high-energy skills for quick activation
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High mobility combined with random skills creates variables.
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Self gains +70% Magic Attack.
Deals Magic damage. Self recovers 1 Energy.
Deals Magic damage, 4-hit combo.
Both enemy and self retreat, priority -1.
Deals magic damage to the enemy creature.
Self gains 1 stack of Wet Mark.
Deals Magic DMG. 2 Combo.
Each turn, randomly transforms into a skill from another creature on your team.
Deals Magic damage. Swift.
Changes the weather to Rain for 8 turns.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Self gains +3 Combo Count.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Deals Magic damage. Enemy gains Magic DEF -50%.
Deals Magic damage. If the target has Freeze, this skill's power +60. Counter Status: Doubles Freeze.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Deals magic damage to the enemy creature.
Self gains +50% Dual Attack, for each 0-cost skill equipped, additionally +50%.
Deals Magic damage. Dispels 5 stacks of buffs from the target.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Self gains 1 stack of Windrise Mark.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Electric, Ice
Fire, Bug, Martial, Mech
Progress: 3 items