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Windchime Shark(风铃鲨)
NO.108

Windchime Shark(风铃鲨)

Water Wing Phase I Original Form

If you see them gathering in large numbers on the water surface, it often foretells impending rain. When their tails sway, they create tiny ripples, and the edges of their membranes vibrate gently in the airflow, producing a clear, pleasant sound.

Dex Number
108
Category
Floaty Sprite
Height
0.41~0.59 M
Weight
13.07~16.8 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Hydro-Wing Propulsion

Each time an allied creature uses a Water skill, this creature's skill energy cost is reduced by 1 upon entry.

Recommended Skill Sets
Summary

Chime Shark is a Water + Wing dual-type creature, trait [Hydro-Wing Propulsion] grants all skill energy cost -1 when entering after ally uses Water-type skill. Stat distribution favors speed and dual defenses, balanced but low magic and physical attack, suitable as support disruptor or speed attacker. Skill pool includes weather control, energy management, multi-hit damage, and disengage tactics, but lacks powerful same-type high-power skills

Energy Compression Speed Attack Build

Playstyle

Speed Attacker: Uses speed advantage to go first with Rain Dance or buff, triggers ability through teammate synergy to compress energy costs, stacks Water Cannon for sustained output, Deluge for cleanup

Why this set works

An energy cost compression system built around the trait 'Hydro-Wing Propulsion', using Rain Dance to activate weather, Magic Enhancement to boost damage, Water Cannon stacking layers for cost reduction becoming main damage, Deluge as high-burst finisher. In rainy weather with teammates' Water-type skills frequently used, Wind Chime Shark's rotation entry further reduces energy cost, forming a positive cycle.

Water Cannon

Why pick this skill

Core damage skill. Energy Cost permanently -1 after each use. Combined with traits, can quickly reduce to low cost, becoming a stable damage source.

Heavenly Flood

Why pick this skill

High-power burst skill, permanently reduces 6 Energy cost when in Response state. Combined with traits, it can be released at extremely low Energy cost, serving as a finishing move

Rainfall

Why pick this skill

0 Energy Cost weather skill: initiates Rain to boost Water-type skill damage, while creating a Water environment for teammates to trigger own Trait.

Magic Amplification

Why pick this skill

0 Energy Cost buff skill. Increases Magic Attack by 70% to compensate for low base Magic Attack stat. After buffing, Water Cannon/Sky Flood deal considerable damage.

Utility Disruption Pivot Style

Playstyle

Support disruption, uses Wind Hide to control battlefield tempo, Wet provides resources, multi-hit skills consume enemy, switch to teammates when necessary

Why this set works

A utility and disruption-focused support build, Wet provides mark resources, Wind Hide provides tactical escape ability, Splash and Energy Cannon provide multi-hit damage. Suitable as a team pivot, preparing for subsequent entries by frequently rotating to trigger Traits, with Wind Hide's forced escape having strategic value in specific matchups.

Soak

Why pick this skill

0 Energy cost to gain Wet Mark, which can synergize with certain Water-type skills or weather effects, while also serving as a free action to adjust tempo.

Splashing Water

Why pick this skill

4-hit low energy cost skill. May have additional benefits with Wet Mark or Rainy weather. Used for breaking shields or stacking damage hits.

Wind Veil

Why pick this skill

0 Energy cost. Forces both sides to withdraw. Priority -1 but Speed 75 is acceptable. Used for survival, switching teammates to trigger traits, or interrupting enemy tempo.

Energy Cannon

Why pick this skill

50 Energy 2-hit, stable power. Used as transitional damage before Water Cannon stacking or as a finishing move.

Notes
  • Trait requires teammate cooperation to trigger; recommend having other Water-type creatures in team
  • Speed 75 is relatively fast among same tier, can utilize initiative advantage
  • Weak to Electric and Ice, watch for type weakness
  • Hydro Cannon and Deluge have energy cost growth mechanics, suitable for prolonged battles.
Gallery
Windchime Shark(风铃鲨) True Body
True Body
Windchime Shark(风铃鲨) Pet Egg
Pet Egg
Skills
Magic Amplification
Lv. Lv.1

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Splashing Water
Lv. Lv.5

Splashing Water

Water
Energy: 3 Power: 20 Magic Attack

Deals Magic damage, 4-hit combo.

Wind Veil
Lv. Lv.7

Wind Veil

Wing
Energy: 1 Status

Both enemy and self retreat, priority -1.

Whirlwind Storm
Lv. Lv.13

Whirlwind Storm

Wing
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Soak
Lv. Lv.21

Soak

Water
Energy: 4 Status

Self gains 1 stack of Wet Mark.

Energy Cannon
Lv. Lv.24

Energy Cannon

Normal
Energy: 3 Power: 50 Magic Attack

Deals Magic DMG. 2 Combo.

Borrow
Lv. Lv.28

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Wing Strike
Lv. Lv.35

Wing Strike

Wing
Energy: 3 Power: 50 Magic Attack

Deals Magic damage. Swift.

Rainfall
Lv. Lv.36

Rainfall

Water
Energy: 5 Status

Changes the weather to Rain for 8 turns.

Water Cannon
Lv. Lv.41

Water Cannon

Water
Energy: 5 Power: 110 Magic Attack

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Saltwater Bath
Lv. Lv.47

Saltwater Bath

Water
Energy: 2 Status

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Heavenly Flood
Lv. Lv.49

Heavenly Flood

Water
Energy: 7 Power: 150 Magic Attack

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Fire Claw
Lv. Fire Bloodline

Fire Claw

Fire
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Magnetic Interference
Lv. Electric Lineage

Magnetic Interference

Electric
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Stinger
Lv. Bug Lineage

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Black Hand
Lv. Dark Lineage

Black Hand

Dark
Energy: 3 Power: 45 Magic Attack

Deals Magic DMG. 2 Combo.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Needle Object
Lv. Phantom Lineage

Needle Object

Phantom
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Ambush
Lv.

Ambush

Normal
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Cold Wind Blow
Lv.

Cold Wind Blow

Ice
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. Enemy gains Magic DEF -50%.

Arctic Domain
Lv.

Arctic Domain

Ice
Energy: 6 Power: 105 Magic Attack

Deals Magic damage. If the target has Freeze, this skill's power +60. Counter Status: Doubles Freeze.

Ice Bind
Lv.

Ice Bind

Ice
Energy: 3 Status

2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.

Bug Gu
Lv.

Bug Gu

Bug
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Storage
Lv.

Storage

Bug
Energy: 2 Status

Self gains +50% Dual Attack, for each 0-cost skill equipped, additionally +50%.

Disinfection
Lv.

Disinfection

Normal
Energy: 4 Power: 115 Magic Attack

Deals Magic damage. Dispels 5 stacks of buffs from the target.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Windrise
Lv.

Windrise

Wing
Energy: 4 Status

Self gains 1 stack of Windrise Mark.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Spring
Lv.

Spring

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Matchups

受击伤害增加

Electric, Ice

受击伤害降低

Fire, Bug, Martial, Mech

Stats
Total 373
HP 54
Physical Attack 59
Magic Attack 59
Physical Defense 63
Magic Defense 63
Speed 75
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10