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Oracle Shark(神谕鲨)
NO.110

Oracle Shark(神谕鲨)

Water Wing Final Form Boss Form

During heavy rain, it stores water in its body; when drought comes, it flaps its wing membranes mid-air, sending moisture upward to form mist walls that gather into rain clouds. "Along this journey, stumbling and falling, sometimes happy, sometimes melancholic, yet it remains strong, willing to continue even if there truly is no end."

Dex Number
110
Category
Floaty Sprite
Height
1.79~2.26 M
Weight
107.6~165.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Hydro-Wing Ascension

Each time an allied creature uses a Water skill, this creature's skill energy cost is reduced by 1 upon entry, and skills with 0 energy cost gain +30% power.

Recommended Skill Sets

Weather Support Disruption Build

Playstyle

Support disruption, crowd control and sustain

Why this set works

Utilize Rainfall to start Rainy weather and trigger trait count, Brine Bath greatly reduces energy cost making Soak and similar skills 0-cost high-power output, Wind Hide provides survival. This build fully utilizes Oracle Shark's 125 speed base stat priority advantage, focusing on support interference while maintaining certain output capability.

Rainfall

Why pick this skill

Core support skill that changes the weather to Rain for 8 turns. Provides a buffing environment for Water-type teammates while also triggering the 'Water-type skill use count' required by its own trait.

Soak

Why pick this skill

0 Energy Cost skill. +30% power after trait trigger, gains Wet Mark to set up follow-up skills. Combined with Salt Bath may become 0-cost high-power output method.

Saltwater Bath

Why pick this skill

Core Energy Cost Reduction skill. Grants all skills -2 energy cost (-3 when defending). Combined with trait "All Skills Energy Cost -1", enables multiple skills to reach 0 energy cost, greatly enhancing sustained combat capability.

Wind Veil

Why pick this skill

A tactical skill that forces both sides to withdraw. Priority -1 means it activates second, protecting teammates or enabling self-retreat in critical moments; best used with high base Speed

Late-Game Scaling Damage Build

Playstyle

Enhanced Output, Late-Game Power

Why this set works

Magic Boost compensates for low base stats, Salt Bath + trait achieves energy cost compression, Soak as 0-cost high-power transitional damage, Water Cannon grows into low-cost main damage late game. This build attempts to unlock Oracle Shark's damage potential but requires teammate coordination to trigger trait.

Magic Amplification

Why pick this skill

Core damage amplification skill. +70% Magic Attack compensates for the low 77 base Magic Attack stat, providing foundation for subsequent magic damage skills.

Soak

Why pick this skill

0 Energy Cost skill. +30% power after trait trigger, gains Wet Mark. Efficient output method after stacking full buffs.

Saltwater Bath

Why pick this skill

Core Energy Cost Reduction skill. Obtains permanent -2/-3 energy cost buff. Combined with traits, enables key skills to reach 0 energy cost.

Water Cannon

Why pick this skill

High-power Water ultimate, permanently -1 Energy per use. Combined with Salt Bath and trait, can quickly reduce to low or even 0 Energy, becoming main late-game damage output.

Multi-hit Suppression Burst Build

Playstyle

Multi-hit Suppression, Status Burst

Why this set works

Splash's low-energy multi-hit attacks quickly stack traits and break shields. Brine Bath initiates energy compression. Wet serves as 0-energy filler. Deluge becomes a low-energy high-power finisher in Response state. This build balances early-game pressure and late-game burst.

Splashing Water

Why pick this skill

4-hit magic damage. 20 Energy is relatively low, only 15 Energy after trait -1. An effective method for multi-hit shield breaking and stacking traits.

Soak

Why pick this skill

0 Energy Cost skill. +30% power after trait trigger. Wet Mark can synergize with certain skills (if any synergy exists) or serve as resource reserve.

Saltwater Bath

Why pick this skill

Core Energy Cost Management skill. -2/-3 energy cost reduction provides greater benefit to high-cost skills. Key enabler for Splashing Water and Heavenly Deluge.

Heavenly Flood

Why pick this skill

Highest power Water-type ultimate, 150 energy cost but permanently -6 when responding to status, combined with Salt Bath and trait can greatly compress energy cost, is a burst finishing means.

Notes
  • Oracle Shark's trait 'Water Wing Ascension' requires teammates to use Water-type skills to trigger, upon entry gains all skills energy cost -1 and 0 energy cost skill power +30% buff
  • Oracle Shark has a high Speed base stat of 125, but dual attack only 77, more suitable as support/interference role rather than main output
  • Water-type skill labels are missing from the skill list, but based on names, Water Splash, Splash, Wet, Rainfall, Water Cannon, Salt Bath, and Deluge should be Water-type skills
  • Borrowed skills have excessive randomness, unsuitable for stable move sets.
  • Wind Hide has forced field switch effect, usable for tactical retreat
  • Brine Bath can greatly reduce its own energy cost, and with trait synergy can achieve 0-cost high-power damage output.
  • Hydro Cannon and Deluge are high-cost ultimates, but Hydro Cannon permanently reduces energy cost, while Deluge drastically reduces cost when triggered by reactive conditions.
Gallery
Oracle Shark(神谕鲨) True Body
True Body
Skills
Magic Amplification
Lv. Lv.1

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Splashing Water
Lv. Lv.5

Splashing Water

Water
Energy: 3 Power: 20 Magic Attack

Deals Magic damage, 4-hit combo.

Wind Veil
Lv. Lv.7

Wind Veil

Wing
Energy: 1 Status

Both enemy and self retreat, priority -1.

Whirlwind Storm
Lv. Lv.13

Whirlwind Storm

Wing
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Soak
Lv. Lv.21

Soak

Water
Energy: 4 Status

Self gains 1 stack of Wet Mark.

Energy Cannon
Lv. Lv.24

Energy Cannon

Normal
Energy: 3 Power: 50 Magic Attack

Deals Magic DMG. 2 Combo.

Borrow
Lv. Lv.28

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Wing Strike
Lv. Lv.35

Wing Strike

Wing
Energy: 3 Power: 50 Magic Attack

Deals Magic damage. Swift.

Rainfall
Lv. Lv.36

Rainfall

Water
Energy: 5 Status

Changes the weather to Rain for 8 turns.

Water Cannon
Lv. Lv.41

Water Cannon

Water
Energy: 5 Power: 110 Magic Attack

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Saltwater Bath
Lv. Lv.47

Saltwater Bath

Water
Energy: 2 Status

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Heavenly Flood
Lv. Lv.49

Heavenly Flood

Water
Energy: 7 Power: 150 Magic Attack

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Fire Claw
Lv. Fire Bloodline

Fire Claw

Fire
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Magnetic Interference
Lv. Electric Lineage

Magnetic Interference

Electric
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Stinger
Lv. Bug Lineage

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Black Hand
Lv. Dark Lineage

Black Hand

Dark
Energy: 3 Power: 45 Magic Attack

Deals Magic DMG. 2 Combo.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Needle Object
Lv. Phantom Lineage

Needle Object

Phantom
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Ambush
Lv.

Ambush

Normal
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Cold Wind Blow
Lv.

Cold Wind Blow

Ice
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. Enemy gains Magic DEF -50%.

Arctic Domain
Lv.

Arctic Domain

Ice
Energy: 6 Power: 105 Magic Attack

Deals Magic damage. If the target has Freeze, this skill's power +60. Counter Status: Doubles Freeze.

Ice Bind
Lv.

Ice Bind

Ice
Energy: 3 Status

2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.

Bug Gu
Lv.

Bug Gu

Bug
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Storage
Lv.

Storage

Bug
Energy: 2 Status

Self gains +50% Dual Attack, for each 0-cost skill equipped, additionally +50%.

Disinfection
Lv.

Disinfection

Normal
Energy: 4 Power: 115 Magic Attack

Deals Magic damage. Dispels 5 stacks of buffs from the target.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Windrise
Lv.

Windrise

Wing
Energy: 4 Status

Self gains 1 stack of Windrise Mark.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Spring
Lv.

Spring

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Matchups

受击伤害增加

Electric, Ice

受击伤害降低

Fire, Bug, Martial, Mech

Stats
Total 621
HP 90
Physical Attack 98
Magic Attack 98
Physical Defense 105
Magic Defense 105
Speed 125
Handbook Tasks

Codex Project

Progress: 9 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Use Splashing Water once
Target: 1
Use Borrow once
Target: 1
Use Rainfall once
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Wishing Star x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Splashing Water x1
Recipe - Splashing Water x1
Research Points x10
Borrow x1
Recipe - Borrow x1
Research Points x10
Rainfall x1
Recipe - Rainfall x1
Research Points x10