Stone Feast
When energy is insufficient, consume 5% HP in place of 1 energy.
The crystalline veins in its body are smooth, translucent, and extremely hard, seemingly some kind of ore. Despite its fierce appearance, it harbors kindness it doesn't know how to express, and shows off its stone-built muscles when trying to be friendly.
When energy is insufficient, consume 5% HP in place of 1 energy.
Field presence enhancement into team sweep
Utilize three 0-energy cost skills to complete dual offense/defense buffs and lifesteal preparation, with Rock-Soil Critical Strike as core output. Once set up, possesses high damage, high sustain, and high Physical Defense, suitable for mid-to-slow speed team sweeping
Core damage skill. 140 Energy cost is high, but permanently -1 Energy per hit taken. With trait, can be cast at low cost, becoming a low-Energy high-power skill in late game.
0 Energy Cost buff skill. +100% Physical Attack greatly boosts damage output, providing a damage foundation for skills like Earth and Rock Critical Strike.
0 Energy lifesteal buff, gains 100% lifesteal effect, works with high power skills for massive HP recovery, compensating for survival pressure from speed disadvantage
0 Energy Defense buff, +140% Physical Defense greatly increases survival; -30 Speed has minimal impact on Royin who already has low Speed, better enabling Singing Sand Trap triggers and on-field presence
Response Counter High Burst
Dark Raid doubles power in response state combined with Greed for 100% lifesteal, Power Boost and Balanced Momentum dual buffs ensure output and survival, once set up single skill has both burst and sustain
Core offensive skill; deals double damage (140 → 280 BP) when used in response to a status condition and drains 50% of the damage dealt as HP. Combined with the trait Greed, this enables up to 100% HP drain—balancing burst damage and sustainability.
0 Energy lifesteal buff, increases Dark Raid lifesteal from 50% to 100%, greatly boosting survival ability
0 Energy Cost buff skill. +100% Physical Attack increases the base power of Dark Raid, with extremely high returns when doubled.
0 Energy Defense buff, +140% Physical Defense improves on-field presence; -30 Speed side effect is acceptable, better handles physical attacks
High-Physical Defense boosted damage
Singing Sand Trap's power scales with Physical Defense. Heavy Momentum provides massive Physical Defense boost, Power Boost supplements Physical Attack, and Greed ensures sustain, forming an integrated offense-defense system.
Core damage skill. Higher Physical Defense than enemy = higher power. Combined with Junshi's +140% Physical Defense, can significantly boost actual power.
0 Energy Defense buff, +140% Physical Defense directly increases Singing Sand Trap power bonus while improving survival; -30 Speed side effect is manageable
0 Energy Cost buff skill. +100% Physical Attack further increases Singing Sand Trap damage. Dual offensive and defensive buffs maximize its power.
0 Energy lifesteal buff, provides 100% lifesteal to ensure sustain, works with high power Singing Sand Trap for massive HP recovery
Self gains 100% lifesteal.
Deals physical damage and drains 100% HP.
Deals Physical DMG. Restores 1 Energy to self.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Self gains +140% Physical Defense and -30 Speed.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
Self gains +160% Physical Defense and -60% Magic Defense.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals Physical DMG. Priority -1.
Enemy gains Physical Defense and Magic Defense -120%.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +140% Physical Defense.
Self gains +170% Magic Defense.
50% damage reduction. Counter: Next action gains Priority +1.
The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.
Deals Physical Damage. If own HP is below 50%, this attack drains 50% HP.
Deals Physical Damage. For every 10% HP lost, this skill's Power +10.
Martial, Grass, Water, Light, Ice, Bug, Cute, Mech
Normal, Fire, Electric, Poison, Wing, Ghost, Dark
Progress: 9 items