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Ami Sakura(阿米樱)
NO.106

Ami Sakura(阿米樱)

Earth Phase II Original Form

Its upper body and arms, composed of stone, are exceptionally thick and sturdy, while its legs are short and often ache. When it throws a heavy punch, the stones forming its hands scatter, but it quickly repairs them with rocks.

Dex Number
106
Category
Stone Sprite
Height
0.78~1.12 M
Weight
94.2~143 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Stone Feast

When energy is insufficient, consume 5% HP in place of 1 energy.

Recommended Skill Sets

Iron Wall Lifesteal Sustain Build

Playstyle

Enhanced field presence, prolonged battle, growing stronger over time

Why this set works

Utilize Mud Armor to quickly stack Physical Defense and Physical Attack, Greed providing 100% lifesteal for sustained field presence, Rock Smash becoming late-game main output with energy reduction from being hit, and Dark Raid bursting during counter states. Trait ensures skill activation when energy is insufficient, forming a high-defense high-lifesteal prolonged battle style.

Greed

Why pick this skill

Core sustain skill, 100% lifesteal paired with 127 high Physical Attack, full damage converted to HP recovery, can force lifesteal to survive at low Energy when paired with trait, the capital for field presence.

Mud Armor

Why pick this skill

Core buff skill with +60% to both Physical Attack and Physical Defense, doubling to +120% when used as a defense response. Combined with 89 base Physical Defense, it quickly stacks extremely high Physical Defense while boosting damage output.

Earthshatter Strike

Why pick this skill

Core damage skill. Initial 140 energy cost is relatively high, but permanently -1 energy per hit taken. Combined with high Physical Defense to stay on field for multiple turns, can drop to extremely low cost for high-power Physical damage cleanup.

Dark Ambush

Why pick this skill

High-power Physical damage +50% lifesteal, power doubles when in Response state. Can burst when enemy has status effects, while also sustaining HP. Forms dual lifesteal protection with Greed

Junshi Physical Defense Conversion Build

Playstyle

Extreme Physical Defense, Offense-Defense Conversion, Counter Switch

Why this set works

Power Boost quickly activates Physical Attack, Weight of Jun sacrifices Speed for extreme Physical Defense, Singing Sand Trap converts Physical Defense difference into damage, Sandstone Crash counters switching. Achieve offense-defense integration through extreme Physical Defense stacking, Singing Sand Trap becomes core output method.

Power Boost

Why pick this skill

100% Physical Attack boost, 0 Energy cost for quick activation; combined with 127 Physical Attack base stat, greatly increases damage output foundation, paving the way for subsequent high-power skills.

Junshi

Why pick this skill

Physical Defense +140% greatly enhances survivability; Speed -30 has limited impact on a creature with base 60 Speed, trading for ultra-high Physical Defense to maximize benefits from Singing Sand Trap and Earth Crit

Singing Sand Trap

Why pick this skill

Power increases with difference between own Physical Defense and enemy's. With Junshi + Mud Armor stacking for extremely high Physical Defense, this skill can deal explosive damage at moderate 60 energy cost.

Sandstone Charge

Why pick this skill

Triggers +100% Physical Defense against enemy switching pets, can predict and counter switch. 80 energy cost manageable with trait, while supplementing coverage.

Crowd Control Tempo Suppression Build

Playstyle

Priority field control, status reaction, tempo interruption.

Why this set works

Power Devour weakens enemy and strengthens self at opening, First Strike seizes tempo, Dark Raid and Earth Spike dual response state skills form control chain, Earth Spike's interrupt function provides tactical value. Suitable for matches requiring crowd control and tempo suppression.

Power Devour

Why pick this skill

0 Energy startup, enemy all skill power -20, self +20, weakens enemy output while boosting all self skill damage, combining team support and self-boost

First Strike

Why pick this skill

Priority +1 Physical damage with low 55 Energy cost, a key skill for seizing tempo, breaking shields, or finishing off, compensating for Speed disadvantage.

Dark Ambush

Why pick this skill

High-power Physical damage, power doubles and 50% lifesteal when in Response state. Further bursts on top of Power Devour's damage increase, while maintaining sustainability

Earth Spike

Why pick this skill

95 Energy physical damage, interrupts countered skill when countering, has control function, can interrupt enemy key skills, forms crowd control rhythm with First Strike

Notes
  • Ameying is an Earth-type physical attacker with outstanding 127 ATK base stat but only 60 SPD. Trait 'Stone Feast' can consume 5% HP instead of 1 energy when energy is insufficient, suitable for high-cost skill cycles. Skill pool focuses on ATK buffs, lifesteal sustain, and DEF buffs, lacking Speed compensation, must rely on high DEF and lifesteal to stay on field.
  • Strong against Fire/Ice/Electric/Poison; weak to Grass/Water/Martial/Ice/Mechanical; resists Normal/Fire/Electric/Poison/Wing. Ice type both counters and is countered by us, requires attention.
  • Key skills: 'Earth Smash' energy cost decreases with hits taken, enabling low-cost output later; 'Mud Armor' doubles buffs when countering defense, synergizing with high base Physical Defense; 'Dark Raid' doubles power + lifesteal in counter state; 'Greed' 100% lifesteal with high Physical Attack provides significant sustainability.
Gallery
Ami Sakura(阿米樱) True Body
True Body
Ami Sakura(阿米樱) Pet Egg
Pet Egg
Skills
Greed
Lv. Lv.1

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Bat
Lv. Lv.1

Bat

Dark
Energy: 2 Power: 65 Physical Attack

Deals physical damage and drains 100% HP.

Demon Claw
Lv. Lv.1

Demon Claw

Dark
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Power Boost
Lv. Lv.5

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

First Strike
Lv. Lv.6

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Junshi
Lv. Lv.13

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Singing Sand Trap
Lv. Lv.16

Singing Sand Trap

Earth
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Power Devour
Lv. Lv.21

Power Devour

Dark
Energy: 4 Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Earthshatter Strike
Lv. Lv.29

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Sandstone Charge
Lv. Lv.31

Sandstone Charge

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.

Mud Armor
Lv. Lv.33

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Dark Ambush
Lv. Lv.35

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Earth Spike
Lv. Lv.37

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Earthquake
Lv. Lv.45

Earthquake

Earth
Energy: 10 Power: 190 Physical Attack

Deals physical damage to the enemy creature.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Sinkhole
Lv.

Sinkhole

Earth
Energy: 5 Power: 80 Physical Attack

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Otherworld Hand
Lv.

Otherworld Hand

Dark
Energy: 10 Power: 150 Physical Attack

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Stone Skin Technique
Lv.

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Flame Slash
Lv.

Flame Slash

Fire
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Flash Ignition
Lv.

Flash Ignition

Fire
Energy: 1 Power: 40 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 4x.

Rage
Lv.

Rage

Fire
Energy: 1 Status

Self gains +120% Dual Attack and -40% Dual Defense.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Late Strike
Lv.

Late Strike

Normal
Energy: 3 Power: 155 Physical Attack

Deals Physical DMG. Priority -1.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2 Status

Enemy gains Physical Defense and Magic Defense -120%.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Reinforce
Lv.

Reinforce

Normal
Energy: 2 Status

Self gains +140% Physical Defense.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Fake
Lv.

Fake

Dark
Energy: 2 Status

The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.

Trapped Beast
Lv.

Trapped Beast

Dark
Energy: 3 Power: 90 Physical Attack

Deals Physical Damage. If own HP is below 50%, this attack drains 50% HP.

Blood Pact
Lv.

Blood Pact

Dark
Energy: 4 Power: 75 Physical Attack

Deals Physical Damage. For every 10% HP lost, this skill's Power +10.

Matchups

受击伤害增加

Grass, Water, Ice, Martial, Mech

受击伤害降低

Normal, Fire, Electric, Poison, Wing

Stats
HP 86
Physical Attack 127
Magic Attack 62
Physical Defense 89
Magic Defense 56
Speed 60
Total 480
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10