Stone Feast
When energy is insufficient, consume 5% HP in place of 1 energy.
Its entire body is covered in rock, but the area around its eyes lacks rock protection, exposing very fragile, soft skin. It likes to eat ores of different flavors and always stays quiet, barely noticeable.
When energy is insufficient, consume 5% HP in place of 1 energy.
Tank-type late-game damage. Open with 'Heavy Momentum' to stack Defense, use 'First Strike' to seize tempo, 'Greed' ensures sustain, 'Earth Crash' becomes main damage source as Energy cost reduces from taking hits.
Use 'Tremor Force' to stack high Physical Defense, paired with 'Earth Smash's scaling cost reduction for late game, 'First Strike' to secure turns, 'Greed' for sustain, forming an increasingly resilient tank counter-attack style
Core scaling damage skill. Initial 140 Energy Cost is extremely high, but permanently reduces by 1 each time attacked. Combined with Trait "Stone Feast" can use HP to offset Energy Cost, enabling high-power Physical damage at low cost in the late game.
The only priority skill. 55 Energy cost, Priority +1 compensates for the fatal flaw of 45 Speed, ensuring move priority.
0 Energy Cost buff. Physical Defense +140%, synergizes with 'Singing Sand Trap' power scaling with Defense difference. Speed -30 downside has limited impact on already slow Speed.
0 Energy lifesteal buff, gains 100% lifesteal, works with physical damage skills like 'Earth Crit' 'First Strike' for sustain, reducing reliance on healing skills
Boost-type burst output, double open with Power Boost and Mud Armor at start, using Stone Feast trait to use HP for energy when energy is tight, Singing Sand Trap deals damage based on Defense difference, Greed ensures survival
Extreme Enhancement Damage Build: Dual-activate "Power Boost" and "Mud Armor" to stack offense and defense. "Singing Sand Trap" maximizes physical defense difference benefits. "Greed" provides lifesteal sustain. Pursue one-hit kills.
0 Energy: Dual enhancement—gains 60% Physical Attack and Physical Defense. Buffs double when responding to defense; combined with other defensive skills can quickly max out offense and defense.
Core damage. Power scales with difference between own Physical Defense and enemy's Physical Defense. Defense-stacking skills like "Mud Armor" and "Jun Force" can significantly boost its Power.
0 Energy lifesteal buff, 100% lifesteal works with physical damage skills for sustain, under 'Stone Feast' trait low energy cost skills are more controllable
0 Energy Cost attack boost. Physical Attack +100% directly increases damage cap, stacking with 'Mud Armor's Physical Attack bonus.
High-risk, high-reward. Uses "Stone Feast" to bypass energy restrictions and cast high-cost skills like "Earthquake". "Greed" provides sustain to offset the HP cost, "Power Devour" creates damage opportunities, and "Preemptive Strike" ensures acting on crucial turns.
High energy cost finisher style, 'Earthquake' as highest power skill forcibly released with trait, 'Greed' lifesteal offsets HP cost, 'Power Devour' weakens enemy output, 'First Strike' secures priority.
High-cost, high-power Physical damage. At 190 Energy, it's the highest cost skill. Combined with 'Stone Feast' trait, can substitute HP for Energy cost. Used as a finisher.
0 Energy lifesteal buff, 100% lifesteal works with high power skills for massive HP recovery, offsetting 'Stone Feast' cost of using HP for energy
0 Energy: Weakens enemy and strengthens self—enemy all skill power -20, self all skill power +20. This trade-off enhances offensive advantage.
The only priority skill. Priority +1 ensures it can act despite speed disadvantage. 55 Energy cost is manageable, used for finishing blows or disrupting tempo.
Self gains 100% lifesteal.
Deals physical damage and drains 100% HP.
Deals Physical DMG. Restores 1 Energy to self.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Self gains +140% Physical Defense and -30 Speed.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
Self gains +160% Physical Defense and -60% Magic Defense.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals Physical DMG. Priority -1.
Enemy gains Physical Defense and Magic Defense -120%.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +140% Physical Defense.
Self gains +170% Magic Defense.
50% damage reduction. Counter: Next action gains Priority +1.
The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.
Deals Physical Damage. If own HP is below 50%, this attack drains 50% HP.
Deals Physical Damage. For every 10% HP lost, this skill's Power +10.
Grass, Water, Ice, Martial, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 3 items