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Amiyat(阿米亚特)
NO.105

Amiyat(阿米亚特)

Earth Phase I Original Form

Its entire body is covered in rock, but the area around its eyes lacks rock protection, exposing very fragile, soft skin. It likes to eat ores of different flavors and always stays quiet, barely noticeable.

Dex Number
105
Category
Stone Sprite
Height
0.57~0.79 M
Weight
38.5~49.2 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Stone Feast

When energy is insufficient, consume 5% HP in place of 1 energy.

Recommended Skill Sets

High-Defense Growth Counter

Playstyle

Tank-type late-game damage. Open with 'Heavy Momentum' to stack Defense, use 'First Strike' to seize tempo, 'Greed' ensures sustain, 'Earth Crash' becomes main damage source as Energy cost reduces from taking hits.

Why this set works

Use 'Tremor Force' to stack high Physical Defense, paired with 'Earth Smash's scaling cost reduction for late game, 'First Strike' to secure turns, 'Greed' for sustain, forming an increasingly resilient tank counter-attack style

Earthshatter Strike

Why pick this skill

Core scaling damage skill. Initial 140 Energy Cost is extremely high, but permanently reduces by 1 each time attacked. Combined with Trait "Stone Feast" can use HP to offset Energy Cost, enabling high-power Physical damage at low cost in the late game.

First Strike

Why pick this skill

The only priority skill. 55 Energy cost, Priority +1 compensates for the fatal flaw of 45 Speed, ensuring move priority.

Junshi

Why pick this skill

0 Energy Cost buff. Physical Defense +140%, synergizes with 'Singing Sand Trap' power scaling with Defense difference. Speed -30 downside has limited impact on already slow Speed.

Greed

Why pick this skill

0 Energy lifesteal buff, gains 100% lifesteal, works with physical damage skills like 'Earth Crit' 'First Strike' for sustain, reducing reliance on healing skills

Extreme Physical Attack Boost Stream

Playstyle

Boost-type burst output, double open with Power Boost and Mud Armor at start, using Stone Feast trait to use HP for energy when energy is tight, Singing Sand Trap deals damage based on Defense difference, Greed ensures survival

Why this set works

Extreme Enhancement Damage Build: Dual-activate "Power Boost" and "Mud Armor" to stack offense and defense. "Singing Sand Trap" maximizes physical defense difference benefits. "Greed" provides lifesteal sustain. Pursue one-hit kills.

Mud Armor

Why pick this skill

0 Energy: Dual enhancement—gains 60% Physical Attack and Physical Defense. Buffs double when responding to defense; combined with other defensive skills can quickly max out offense and defense.

Singing Sand Trap

Why pick this skill

Core damage. Power scales with difference between own Physical Defense and enemy's Physical Defense. Defense-stacking skills like "Mud Armor" and "Jun Force" can significantly boost its Power.

Greed

Why pick this skill

0 Energy lifesteal buff, 100% lifesteal works with physical damage skills for sustain, under 'Stone Feast' trait low energy cost skills are more controllable

Power Boost

Why pick this skill

0 Energy Cost attack boost. Physical Attack +100% directly increases damage cap, stacking with 'Mud Armor's Physical Attack bonus.

Trait reaper build

Playstyle

High-risk, high-reward. Uses "Stone Feast" to bypass energy restrictions and cast high-cost skills like "Earthquake". "Greed" provides sustain to offset the HP cost, "Power Devour" creates damage opportunities, and "Preemptive Strike" ensures acting on crucial turns.

Why this set works

High energy cost finisher style, 'Earthquake' as highest power skill forcibly released with trait, 'Greed' lifesteal offsets HP cost, 'Power Devour' weakens enemy output, 'First Strike' secures priority.

Earthquake

Why pick this skill

High-cost, high-power Physical damage. At 190 Energy, it's the highest cost skill. Combined with 'Stone Feast' trait, can substitute HP for Energy cost. Used as a finisher.

Greed

Why pick this skill

0 Energy lifesteal buff, 100% lifesteal works with high power skills for massive HP recovery, offsetting 'Stone Feast' cost of using HP for energy

Power Devour

Why pick this skill

0 Energy: Weakens enemy and strengthens self—enemy all skill power -20, self all skill power +20. This trade-off enhances offensive advantage.

First Strike

Why pick this skill

The only priority skill. Priority +1 ensures it can act despite speed disadvantage. 55 Energy cost is manageable, used for finishing blows or disrupting tempo.

Notes
  • Ameyat is an Earth-type physical attacker with outstanding 95 ATK base stat but extremely slow 45 SPD. Trait 'Stone Feast' can consume 5% HP instead of 1 energy when energy is insufficient, suitable for high-cost skill cycles.
  • Strong against Fire/Ice/Electric/Poison; weak to Grass/Water/Martial/Ice/Mechanical. Watch for type disadvantage.
  • Skill pool focuses on physical output, buffing, and lifesteal, lacking priority moves; relies on 'First Strike' to compensate for speed deficiency.
  • 'Earth Smash' is a core scaling skill, permanently reducing energy cost by 1 each time attacked, enabling low-cost high-output when combined with traits
  • 'Singing Sand Trap' power scales with Defense difference; 'Jun Momentum' provides 140% Defense but reduces Speed by 30, forming a high-defense counterattack style.
  • 'Mud Armor' doubles buffs when responding to defense, can form enhancement chains with high physical defense skills
Gallery
Amiyat(阿米亚特) True Body
True Body
Amiyat(阿米亚特) Pet Egg
Pet Egg
Skills
Greed
Lv. Lv.1

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Bat
Lv. Lv.1

Bat

Dark
Energy: 2 Power: 65 Physical Attack

Deals physical damage and drains 100% HP.

Demon Claw
Lv. Lv.1

Demon Claw

Dark
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Power Boost
Lv. Lv.5

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

First Strike
Lv. Lv.6

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Junshi
Lv. Lv.13

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Singing Sand Trap
Lv. Lv.16

Singing Sand Trap

Earth
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Power Devour
Lv. Lv.21

Power Devour

Dark
Energy: 4 Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Earthshatter Strike
Lv. Lv.29

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Sandstone Charge
Lv. Lv.31

Sandstone Charge

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.

Mud Armor
Lv. Lv.33

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Dark Ambush
Lv. Lv.35

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Earth Spike
Lv. Lv.37

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Earthquake
Lv. Lv.45

Earthquake

Earth
Energy: 10 Power: 190 Physical Attack

Deals physical damage to the enemy creature.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Sinkhole
Lv.

Sinkhole

Earth
Energy: 5 Power: 80 Physical Attack

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Otherworld Hand
Lv.

Otherworld Hand

Dark
Energy: 10 Power: 150 Physical Attack

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Stone Skin Technique
Lv.

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Flame Slash
Lv.

Flame Slash

Fire
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Flash Ignition
Lv.

Flash Ignition

Fire
Energy: 1 Power: 40 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 4x.

Rage
Lv.

Rage

Fire
Energy: 1 Status

Self gains +120% Dual Attack and -40% Dual Defense.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Late Strike
Lv.

Late Strike

Normal
Energy: 3 Power: 155 Physical Attack

Deals Physical DMG. Priority -1.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2 Status

Enemy gains Physical Defense and Magic Defense -120%.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Reinforce
Lv.

Reinforce

Normal
Energy: 2 Status

Self gains +140% Physical Defense.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Fake
Lv.

Fake

Dark
Energy: 2 Status

The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.

Trapped Beast
Lv.

Trapped Beast

Dark
Energy: 3 Power: 90 Physical Attack

Deals Physical Damage. If own HP is below 50%, this attack drains 50% HP.

Blood Pact
Lv.

Blood Pact

Dark
Energy: 4 Power: 75 Physical Attack

Deals Physical Damage. For every 10% HP lost, this skill's Power +10.

Matchups

受击伤害增加

Grass, Water, Ice, Martial, Mech

受击伤害降低

Normal, Fire, Electric, Poison, Wing

Stats
HP 64
Physical Attack 95
Magic Attack 47
Physical Defense 67
Magic Defense 42
Speed 45
Total 360
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10