Feast
When energy is insufficient, consume 5% of max HP to substitute for 1 energy. When HP is below 50%, gain 100% Lifesteal.
After consuming rare ores, a very small number of individuals can evolve into this form. It looks more ferocious, with a very sharp axe-shaped bone crest on its head used to split hard rock layers in search of rare ores. Any approaching intruder will be scared off by its fierce appearance.
When energy is insufficient, consume 5% of max HP to substitute for 1 energy. When HP is below 50%, gain 100% Lifesteal.
Self gains 100% lifesteal.
Deals physical damage and drains 100% HP.
Deals Physical DMG. Restores 1 Energy to self.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Self gains +140% Physical Defense and -30 Speed.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
Self gains +160% Physical Defense and -60% Magic Defense.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals Physical DMG. Priority -1.
Enemy gains Physical Defense and Magic Defense -120%.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +140% Physical Defense.
Self gains +170% Magic Defense.
50% damage reduction. Counter: Next action gains Priority +1.
The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.
Deals Physical Damage. If own HP is below 50%, this attack drains 50% HP.
Deals Physical Damage. For every 10% HP lost, this skill's Power +10.
Martial, Grass, Water, Light, Ice, Bug, Cute, Mech
Normal, Fire, Electric, Poison, Wing, Ghost, Dark
Progress: 9 items