Dissolution Corrosion
For each Poison-type skill brought into battle, Water-type skills inflict 2 stacks of Poison on enemies.
Worn Form
There are a few reports of sightings of such a bizarre spirit. It seems that even a glance can cause a stinging sensation. Its body is larger than armor, and its spikes are sharper than blades. The insect body itself can no longer be found. They no longer need to worry about protecting themselves; instead, other creatures need to worry about them.
For each Poison-type skill brought into battle, Water-type skills inflict 2 stacks of Poison on enemies.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. Self recovers 1 Energy.
Energy cost of next Skill used -6.
Deals Magic damage. Enemy gains 2 Poison stacks.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Poison Mark.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Converts all enemy buffs into Poison.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Self gains 1 stack of Wet Mark.
Deals magic damage to the enemy creature.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals magic damage to the enemy creature.
Self gains +140% Physical Defense.
Self gains +170% Magic Defense.
Dispels all buffs from the enemy.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Self gains +190% Magic Attack.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.
Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.
Earth, Electric, Dark, Phantom
Fire, Poison, Bug, Martial, Cute, Mech
Progress: 9 items