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Spikecarap Bug(刺盔虫)
NO.077

Spikecarap Bug(刺盔虫)

Worn Form

Water Poison Phase II Regional Form

In water, ordinary Spiny Helmet Bugs easily get tangled in seaweed due to their long spines, while worn Spiny Helmet Bugs have short spines that both protect them and reduce movement resistance. When disturbed, they curl into a ball and defend with their hard spiny armor.

Dex Number
077
Category
Spiky Creature
Height
0.83~1.19 M
Weight
22.5~29.8 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Dissolution Spread

For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.

Recommended Skill Sets

Pure Poison Stack Build

Playstyle

At the start, use Corrosive Acid or Plague Breath to quickly stack Poison; mid-game frequently use Venom Infiltration after its energy cost is reduced; Bubble Illusion for survival or baiting. Suppress enemy HP through high-frequency Poison stacking; Venom Infiltration serves both damage output and Poison renewal.

Why this set works

Maximize the trait [Dissolution Diffusion]: Carry 3 Poison-type skills (Corrosive Acid, Venom Infiltration, Plague Breath), enabling all Water-type skills to inflict poison. This build centers on Poison-type skills themselves, reducing Venom Infiltration's energy cost through quick poison stacking, Bubble Illusion ensures survival. The drawback is completely abandoning Water-type output, relying on Poison-type skills for damage.

Venom Infiltration

Why pick this skill

Core damage skill with energy cost decreasing with more enemy Poison stacks (minimum 20), and applies 1 Poison stack on hit. Forms virtuous cycle of Poison stacking → cost reduction → more Poison stacking, while triggering Trait to add Poison to Water-type skills.

Corrosive Acid

Why pick this skill

Stable 2-layer Poison application opener. Quickly stacks poison layers early to activate Venom Infiltration's cost reduction effect, while triggering traits as a Poison-type skill.

Plague Breath

Why pick this skill

Zero-energy Poison Mark application: can refresh Poison when out of energy, or combine with other skills to quickly stack layers; Poison Mark and Poison status can coexist, providing more stack calculations for Venom Osmosis

Bubble Phantom

Why pick this skill

Reaction skill provides 80% damage reduction + hit escape. Compensates for Thornhelm Bug's low physical defense survival weakness. Zero energy can save life at critical moments. Escape mechanism creates switching opportunity.

Water Burst Build

Playstyle

At the start, Brine Bath activates the energy reduction aura; Water Storage further reduces energy cost; Corrosive Acid applies Poison to trigger the trait; finally Spring gushes low-cost high-damage output. Achieve single-turn high burst through energy control, suitable for quickly breaking through enemies.

Why this set works

Built around Energy reduction-damage increase mechanic: Water Storage + Salt Bath double reduction to press Spring to extremely low Energy cost, triggering high power bonuses. Carrying 1 Poison-type skill (Corrosive Acid) activates trait, allowing Spring to apply Poison for sustained damage. Compared to the first set, focuses more on burst output rather than sustained Poison stacking.

Spring

Why pick this skill

Core damage skill. Combined with Water Storage/Brine Bath's cost reduction, can reduce Gushing Spring's Energy cost to extremely low levels (minimum 20), gaining high Power bonus (+40), achieving low-cost high burst damage.

Water Storage

Why pick this skill

Key skill for starting the cost-reduction chain. Next skill's Energy cost -6. Combined with Salt Bath, can reduce Gushing Spring's cost from 60→54→even lower, maximizing damage boost returns.

Saltwater Bath

Why pick this skill

Global energy reduction aura: -2 to all skill costs for self, -3 when countering defense. Stacked with Water Storage makes Spring almost free with massively increased power, while triggering trait to add Poison to Spring.

Corrosive Acid

Why pick this skill

Core Poison application skill. Applies 2 stacks of Poison to trigger Trait, causing subsequent Water-type skills (Spring) to apply Poison. Also satisfies Trait trigger conditions as a Poison-type skill.

Anti-Buff Interference Stream

Playstyle

Observe if the enemy has buff skills: if yes, use Poison Mist to convert; if no, use Venom Infiltration for direct damage. Water Splash maintains energy, Bubble Illusion handles key attacks. Create advantageous matchups through Poison Mist's strategic value.

Why this set works

Specialized counter against buff-type enemies: Poison Mist converts enemy buffs into Poison, removing threats while stacking Poison for your team. Pair with Venom Infiltration for quick damage output, Water Splash for energy cycling, and Bubble Phantom as a safety net. Effective against enhancement-focused opponents, but the damage pace is slightly slower than the second set in standard matchups.

Poison Mist

Why pick this skill

Enemy buffs are converted into Poison. Has strategic value against buff-reliant enemy formations; converted Poison stacks can immediately be utilized by Venom Infiltration to reduce energy cost, serving both utility and damage setup.

Venom Infiltration

Why pick this skill

Core damage. Uses Poison Mist-converted Poison stacks to greatly reduce Energy cost, while applying additional Poison for pressure. Poison-type skill triggers trait.

Water Splash

Why pick this skill

Energy recovery skill: 30 energy cost for 1 energy recovery, supplements energy when Venom Infiltration has high energy cost (insufficient enemy poison stacks), or use with energy reduction chains.

Bubble Phantom

Why pick this skill

Reaction skill provides survival guarantee. Zero energy usable at critical moments without disrupting damage rhythm

Notes
  • Thorn Helmet Bug (Worn Form) is a Water-Poison dual-type special attack creature. Trait [Dissolution Diffusion] causes Water-type skills to apply Poison layers when carrying Poison-type skills, with core mechanics revolving around Poison stacking and energy cost linkage. Stat-wise 80 Magic Attack, 85 Magic Defense, 84 Speed are relatively balanced, but low Physical Defense requires attention to survival. Skill pool covers Poison application, energy cost reduction, buff conversion, high power burst and more functions—maximize Poison-Water linkage benefits according to trait.
  • Venom Infiltration is core output: more Poison layers means lower cost and can refresh Poison. Corrosive Acid stably applies 2 Poison layers. Poison Mist converts enemy buffs to Poison, highly effective against buff teams. Plague Breath applies Poison mark for 0 cost, setting up follow-up skills. Among Water skills: Water Splash for energy, Water Storage for cost reduction, Salt Bath for global cost reduction, Spring for damage boost with cost reduction—flexible combination needed.
  • The skill pool supports 2-3 approaches, but some skills overlap in function (e.g., multiple poison application methods), resulting in ~2 viable builds: one focusing on poison-water synergy for sustained pressure, another on energy control for burst output. Corrosive Acid and Venom Infiltration are both Poison-type, simultaneously triggering the trait to apply poison via Water-type skills.
Gallery
Spikecarap Bug(刺盔虫) True Body
True Body
Spikecarap Bug(刺盔虫) Shiny Form
Shiny Form
Spikecarap Bug(刺盔虫) Pet Egg
Pet Egg
Spikecarap Bug(刺盔虫) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Water Storage
Lv. Lv.4

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Corrosive Acid
Lv. Lv.13

Corrosive Acid

Poison
Energy: 2 Power: 35 Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Corruption
Lv. Lv.17

Corruption

Poison
Energy: 1 Status

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Wishing Star
Lv. Lv.27

Wishing Star

Normal
Energy: 3 Power: 110 Magic Attack

Deals magic damage to the enemy creature.

Plague Breath
Lv. Lv.28

Plague Breath

Poison
Energy: 3 Status

Enemy gains 1 stack of Poison Mark.

Bubble Phantom
Lv. Lv.35

Bubble Phantom

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: retreat.

Venom Infiltration
Lv. Lv.36

Venom Infiltration

Poison
Energy: 5 Power: 120 Magic Attack

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Poison Mist
Lv. Lv.38

Poison Mist

Poison
Energy: 7 Status

Converts all enemy buffs into Poison.

Spring
Lv. Lv.41

Spring

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Saltwater Bath
Lv. Lv.48

Saltwater Bath

Water
Energy: 2 Status

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Infection
Lv. Lv.50

Infection

Poison
Energy: 4 Power: 110 Magic Attack

Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Soak
Lv.

Soak

Water
Energy: 4 Status

Self gains 1 stack of Wet Mark.

Plunder
Lv.

Plunder

Dark
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Power Devour
Lv.

Power Devour

Dark
Energy: 4 Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Backroom Deal
Lv.

Backroom Deal

Dark
Energy: 1 Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Annihilation
Lv.

Annihilation

Normal
Energy: 5 Power: 155 Magic Attack

Deals magic damage to the enemy creature.

Reinforce
Lv.

Reinforce

Normal
Energy: 2 Status

Self gains +140% Physical Defense.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Severe Poison
Lv.

Severe Poison

Poison
Energy: 2 Status

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Moisture
Lv.

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Zhen Poison
Lv.

Zhen Poison

Poison
Energy: 3 Power: 75 Magic Attack

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Cleanse
Lv.

Cleanse

Water
Status

Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.

Matchups

受击伤害增加

Earth, Electric, Dark, Phantom

受击伤害降低

Fire, Poison, Bug, Martial, Cute, Mech

Stats
HP 94
Physical Attack 33
Magic Attack 80
Physical Defense 59
Magic Defense 85
Speed 84
Total 435
Handbook Tasks

Codex Project

Progress: 4 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Confirm 2 different forms of Thorn Helmet Bug
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10
Wishing Star x1
Research Points x20