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Seahelm Bug(海盔虫)
NO.076

Seahelm Bug(海盔虫)

Worn Form

Water Poison Phase I Regional Form

If you see many creatures with short spines emerging from the water, those are Seacap Bugs breathing. They don't attack actively; their spines are short and rounded. If you touch their spines with your hand, you'll feel a gentle prick—not very painful.

Dex Number
076
Category
Spiky Creature
Height
0.55~0.7 M
Weight
7.4~8.6 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Dissolution Spread

For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.

Recommended Skill Sets

Poison Stack Attrition Build

Playstyle

Rapidly stack Poison layers, using Venom Infiltration's cost reduction mechanism for sustained output. Bubble Illusion preserves life to stall turns, letting Poison damage gradually accumulate.

Why this set works

Maximize 'Dissolution Spread' trait: Dual Poison skills (Corrosive Acid + Plague Breath) activate trait, adding Poison to Water skills; Venom Infiltration as main damage enjoys Poison stack cost reduction and damage boost, Bubble Illusion ensures survival. Core strategy: Poison stacking attrition

Corrosive Acid

Why pick this skill

Core Poison-type skill. Deals magic damage directly and applies 2 layers of Poison, quickly stacking poison layers while triggering trait to add poison effect to Water-type skills.

Plague Breath

Why pick this skill

0 Energy: Poison-type skill, can actively stack Poison layers, used with Trait, creates activation conditions for Venom Infiltration and Corruption.

Venom Infiltration

Why pick this skill

Core damage skill with energy cost decreasing with more enemy Poison stacks (minimum 0), and can apply additional Poison. Forms double Poison stacking with Trait.

Bubble Phantom

Why pick this skill

Survival skill. 80% damage reduction + retreat when responding to attack. Compensates for Sea Helmet Bug's low base stat survival weakness, ensuring poison stacking process completion.

Energy Linkage Burst Build

Playstyle

Use Water Storage for pre-charge on turn 1 or key turns, subsequently release high-Power Spring or low-cost Venom Infiltration for burst damage, Plague Breath to maintain Poison stacks and secure skill value.

Why this set works

Use 'Water Storage's energy cost reduction linked with 'Spring' power boost mechanic (-6 cost = +60 power), while carrying Poison-type skills to trigger trait for poison application on Water-type skills; Venom Infiltration as another damage source enjoying poison cost reduction. This build balances burst and sustained output.

Water Storage

Why pick this skill

0 Energy Cost skill. Next skill energy cost -6. Allows high-cost skills (Venom Infiltration, Infection) to release early, or gives Spring Burst higher power bonus.

Venom Infiltration

Why pick this skill

Core damage skill. Combined with Water Storage to significantly reduce actual Energy cost. The more Poison stacks the enemy has, the cheaper it becomes. Also applies Poison maintenance stacks.

Spring

Why pick this skill

Water-type damage skill, +10 power per -1 energy cost. Combined with Water Storage's -6 energy cost, can reach 60 power. Also triggers trait to apply 1 stack of Poison.

Plague Breath

Why pick this skill

0 Energy: Poison-type skill, used to quickly activate Poison layers, allowing Venom Infiltration and Gushing Spring to reach full benefit state faster.

Support Weakening Build

Playstyle

Quickly stack Poison layers then use Corruption to greatly weaken enemy output capability, use Bubble Phantom to evade damage, serves as disruption support role in team, allowing teammates to output safely.

Why this set works

Abandons active output, focuses on support weakening: Corrosive Acid + Plague Breath rapid Poison stacking. Corruption massively reduces enemy dual Attack (2 stacks = -60%). Bubble Phantom ensures self-survival. Suitable as team interference support, creating output environment for teammates.

Corrosive Acid

Why pick this skill

Core Poison-type skill. 2 layers of Poison for quick startup, creating conditions for subsequent Corruption and Venom Infiltration.

Corruption

Why pick this skill

The more poison layers on the enemy, the greater the dual attack reduction ( -30% per layer). Just 2 poison layers means -60% dual attack, strongly weakening enemy output capability.

Plague Breath

Why pick this skill

0 Energy: Poison-type skill, can flexibly supplement Poison layers, ensuring Corruption's attack reduction effect and Venom Infiltration's energy cost reduction effect remain active.

Bubble Phantom

Why pick this skill

Survival method against enemy high output, 80% damage reduction + retreat can effectively avoid fatal damage

Notes
  • Helmet Crab is a Stage I creature with low base stats (326), unsuitable as a main damage dealer, better suited as a support/stall-type creature
  • Trait 'Dissolution Diffusion' requires Poison-type skills to activate. For each Poison-type skill carried, Water-type skills inflict 1 Poison layer on enemies.
  • Helmet Crab possesses a rich variety of Poison-type skills (Corrosive Acid, Plague Breath, Venom Infiltration, Poison Mist, Infection), allowing for flexible combinations
  • The skills 'Water Storage' and 'Salt Bath' provide Energy cost reduction, which synergizes with the 'Spring' mechanic of Energy cost -1 and Power +10
  • 'Bubble Mirage' provides 80% damage reduction and disengage when responding to attacks, an excellent survival skill
Gallery
Seahelm Bug(海盔虫) True Body
True Body
Seahelm Bug(海盔虫) Shiny Form
Shiny Form
Seahelm Bug(海盔虫) Pet Egg
Pet Egg
Seahelm Bug(海盔虫) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Water Storage
Lv. Lv.4

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Corrosive Acid
Lv. Lv.13

Corrosive Acid

Poison
Energy: 2 Power: 35 Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Corruption
Lv. Lv.17

Corruption

Poison
Energy: 1 Status

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Wishing Star
Lv. Lv.27

Wishing Star

Normal
Energy: 3 Power: 110 Magic Attack

Deals magic damage to the enemy creature.

Plague Breath
Lv. Lv.28

Plague Breath

Poison
Energy: 3 Status

Enemy gains 1 stack of Poison Mark.

Bubble Phantom
Lv. Lv.35

Bubble Phantom

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: retreat.

Venom Infiltration
Lv. Lv.36

Venom Infiltration

Poison
Energy: 5 Power: 120 Magic Attack

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Poison Mist
Lv. Lv.38

Poison Mist

Poison
Energy: 7 Status

Converts all enemy buffs into Poison.

Spring
Lv. Lv.41

Spring

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Saltwater Bath
Lv. Lv.48

Saltwater Bath

Water
Energy: 2 Status

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Infection
Lv. Lv.50

Infection

Poison
Energy: 4 Power: 110 Magic Attack

Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Soak
Lv.

Soak

Water
Energy: 4 Status

Self gains 1 stack of Wet Mark.

Plunder
Lv.

Plunder

Dark
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Power Devour
Lv.

Power Devour

Dark
Energy: 4 Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Backroom Deal
Lv.

Backroom Deal

Dark
Energy: 1 Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Annihilation
Lv.

Annihilation

Normal
Energy: 5 Power: 155 Magic Attack

Deals magic damage to the enemy creature.

Reinforce
Lv.

Reinforce

Normal
Energy: 2 Status

Self gains +140% Physical Defense.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Severe Poison
Lv.

Severe Poison

Poison
Energy: 2 Status

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Moisture
Lv.

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Zhen Poison
Lv.

Zhen Poison

Poison
Energy: 3 Power: 75 Magic Attack

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Cleanse
Lv.

Cleanse

Water
Status

Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.

Matchups

受击伤害增加

Earth, Electric, Dark, Phantom

受击伤害降低

Fire, Poison, Bug, Martial, Cute, Mech

Stats
HP 70
Physical Attack 25
Magic Attack 60
Physical Defense 44
Magic Defense 64
Speed 63
Total 326
Handbook Tasks

Codex Project

Progress: 4 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Confirm 2 different forms of Sea Helmet Bug
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10
Wishing Star x1
Research Points x20