Dissolution Spread
For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.
Worn Form
Though short, the spines are thicker and sturdier, giving them higher breathing efficiency than other Thousand-Spine Helmets—they can rapidly intake and expel oxygen from seawater, maintaining stable breathing even in turbid waters. Some individuals have poison sacs at their spine tips, but the toxin is weaker, usually only causing slight numbness to those who touch them.
For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.
At the start, Corrosive Acid stacks 2 layers of Poison to activate the trait; then Brine Bath activates energy cost reduction; afterwards use Spring for damage (with Poison attached) or Venom Infiltration to consume Poison for damage depending on the situation. Venom Infiltration has extremely low energy cost when enemy Poison layers are high, enabling sustained pressure. Brine Bath's defensive response effect can trigger stronger reduction when predicting enemy attacks.
With "Dissolution Spread" trait as core, rapidly stack poison via "Corrosive Acid," reduce global energy cost with "Salt Bath," use "Springing Water" as main Water-type damage with poison attached, and "Venom Infiltration" as efficient poison consumption and renewal. Four skills form a complete poison stacking-consumption-energy management loop with stable rhythm and sustained output.
Core Poison Stacking skill. Directly applies 2 stacks of Poison to the enemy, quickly meeting the Poison stacking requirement for Trait "Dissolution Diffusion", while also providing resources for follow-up Poison-consuming skills (Venom Seepage, Corruption).
Core Water-type damage. Combined with trait "Dissolution Spread", carrying 1 Poison-type skill allows Spring Gush to apply 1 Poison layer. 60 energy cost can be reduced further with Brine Bath, and power +10 per -1 energy cost, highly compatible with energy cost reduction system.
Core poison consumption output skill, lower Energy cost with more enemy Poison stacks (can drop to very low cost), while adding 1 Poison stack to enemy per use, forming a positive cycle of "stack Poison → consume Poison → stack Poison again".
Key support skill: Provides global -2 Energy Cost (-3 when responding to Defense), significantly reducing actual Energy Cost of Geyser and Venom Infiltration, making Geyser's power bonus easier to trigger and Venom Infiltration easier to reduce to low Energy Cost.
At the start, Plague Breath (0 energy) + Corrosive Acid to quickly stack 3 layers of Poison; on turn 3, Corruption reduces enemy's dual attack by 90%, then Venom Infiltration sustains output at extremely low energy cost. Corruption's attack reduction allows Millenary Helm to safely hold the field, not fearing physical breakthrough even with low Physical Defense.
A support-oriented control build centered on rapid Poison stacking + Corruption field control. Quickly max Poison stacks with Plague Breath + Corrosive Acid, then Corruption drastically cuts enemy ATK/MAG, finishing with Poison Infiltration for low-cost sustained damage. Ideal for weakening high-ATK enemies before counterattacking.
0 Energy Cost fast poison method. Only 1 Poison stack but no cost, usable on turn 1 or when conserving energy. Combines with Corrosive Acid or other methods for rapid poison stacking.
Core Poison Stacking skill. Provides 2 stacks of Poison. Combined with Plague Breath, can stack to 3 Poison layers within 2 turns, quickly activating follow-up Poison-consuming skills.
Core poison consumption burst skill, Energy cost greatly reduced when enemy has high Poison stacks (drops to 117 at 3 Poison stacks, even lower with Salt Bath), while adding 1 Poison stack per use, a high-frequency output method.
Key field control skill that reduces dual attack based on enemy Poison stacks (-30% per stack, -90% at 3 stacks). Using this after completing Poison stacking can greatly weaken enemy output capability, creating a safe damage environment for allies.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. Self recovers 1 Energy.
Energy cost of next Skill used -6.
Deals Magic damage. Enemy gains 2 Poison stacks.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Poison Mark.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Converts all enemy buffs into Poison.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Self gains 1 stack of Wet Mark.
Deals magic damage to the enemy creature.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals magic damage to the enemy creature.
Self gains +140% Physical Defense.
Self gains +170% Magic Defense.
Dispels all buffs from the enemy.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Self gains +190% Magic Attack.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.
Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.
Earth, Electric, Dark, Phantom
Fire, Poison, Bug, Martial, Cute, Mech
Progress: 9 items