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Thousandthorn Helm(千棘盔)
NO.078

Thousandthorn Helm(千棘盔)

Worn Form

Water Poison Final Form Regional Form

Though short, the spines are thicker and sturdier, giving them higher breathing efficiency than other Thousand-Spine Helmets—they can rapidly intake and expel oxygen from seawater, maintaining stable breathing even in turbid waters. Some individuals have poison sacs at their spine tips, but the toxin is weaker, usually only causing slight numbness to those who touch them.

Dex Number
078
Category
Spiky Creature
Height
1.11~1.33 M
Weight
98.6~115 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Dissolution Spread

For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.

Recommended Skill Sets

Poison Sustain Build

Playstyle

At the start, Corrosive Acid stacks 2 layers of Poison to activate the trait; then Brine Bath activates energy cost reduction; afterwards use Spring for damage (with Poison attached) or Venom Infiltration to consume Poison for damage depending on the situation. Venom Infiltration has extremely low energy cost when enemy Poison layers are high, enabling sustained pressure. Brine Bath's defensive response effect can trigger stronger reduction when predicting enemy attacks.

Why this set works

With "Dissolution Spread" trait as core, rapidly stack poison via "Corrosive Acid," reduce global energy cost with "Salt Bath," use "Springing Water" as main Water-type damage with poison attached, and "Venom Infiltration" as efficient poison consumption and renewal. Four skills form a complete poison stacking-consumption-energy management loop with stable rhythm and sustained output.

Corrosive Acid

Why pick this skill

Core Poison Stacking skill. Directly applies 2 stacks of Poison to the enemy, quickly meeting the Poison stacking requirement for Trait "Dissolution Diffusion", while also providing resources for follow-up Poison-consuming skills (Venom Seepage, Corruption).

Spring

Why pick this skill

Core Water-type damage. Combined with trait "Dissolution Spread", carrying 1 Poison-type skill allows Spring Gush to apply 1 Poison layer. 60 energy cost can be reduced further with Brine Bath, and power +10 per -1 energy cost, highly compatible with energy cost reduction system.

Venom Infiltration

Why pick this skill

Core poison consumption output skill, lower Energy cost with more enemy Poison stacks (can drop to very low cost), while adding 1 Poison stack to enemy per use, forming a positive cycle of "stack Poison → consume Poison → stack Poison again".

Saltwater Bath

Why pick this skill

Key support skill: Provides global -2 Energy Cost (-3 when responding to Defense), significantly reducing actual Energy Cost of Geyser and Venom Infiltration, making Geyser's power bonus easier to trigger and Venom Infiltration easier to reduce to low Energy Cost.

Quick Poison Stack Control Flow

Playstyle

At the start, Plague Breath (0 energy) + Corrosive Acid to quickly stack 3 layers of Poison; on turn 3, Corruption reduces enemy's dual attack by 90%, then Venom Infiltration sustains output at extremely low energy cost. Corruption's attack reduction allows Millenary Helm to safely hold the field, not fearing physical breakthrough even with low Physical Defense.

Why this set works

A support-oriented control build centered on rapid Poison stacking + Corruption field control. Quickly max Poison stacks with Plague Breath + Corrosive Acid, then Corruption drastically cuts enemy ATK/MAG, finishing with Poison Infiltration for low-cost sustained damage. Ideal for weakening high-ATK enemies before counterattacking.

Plague Breath

Why pick this skill

0 Energy Cost fast poison method. Only 1 Poison stack but no cost, usable on turn 1 or when conserving energy. Combines with Corrosive Acid or other methods for rapid poison stacking.

Corrosive Acid

Why pick this skill

Core Poison Stacking skill. Provides 2 stacks of Poison. Combined with Plague Breath, can stack to 3 Poison layers within 2 turns, quickly activating follow-up Poison-consuming skills.

Venom Infiltration

Why pick this skill

Core poison consumption burst skill, Energy cost greatly reduced when enemy has high Poison stacks (drops to 117 at 3 Poison stacks, even lower with Salt Bath), while adding 1 Poison stack per use, a high-frequency output method.

Corruption

Why pick this skill

Key field control skill that reduces dual attack based on enemy Poison stacks (-30% per stack, -90% at 3 stacks). Using this after completing Poison stacking can greatly weaken enemy output capability, creating a safe damage environment for allies.

Notes
  • Thousand Thorn Helm (Worn Form) is a Water/Poison dual-type special attacker. Trait 'Dissolving Spread' requires carrying Poison skills for Water skills to apply poison effects. Base stats: 100 MATK, 107 MDEF, 105 SPD, making it a mid-speed special attacker. 74 DEF is low and needs attention. Skill pool built around poison system with stack poison, drain poison, transfer poison mechanics, plus Water damage output and energy management tools.
  • Key mechanics: 1) Poison-type skills trigger trait, making Water-type skills inflict Poison; 2) 'Corruption' reduces dual attack based on Poison stacks; 3) 'Venom Infiltration' consumes Poison to reduce energy cost and stack Poison; 4) 'Poison Mist' converts enemy buffs to Poison; 5) 'Salt Bath' provides global energy cost reduction.
  • With sufficient skill pool depth and tight mechanic synergy, two builds with different tempos are constructed around the poison system.
Gallery
Thousandthorn Helm(千棘盔) True Body
True Body
Thousandthorn Helm(千棘盔) Shiny Form
Shiny Form
Thousandthorn Helm(千棘盔) Pet Egg
Pet Egg
Thousandthorn Helm(千棘盔) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Water Storage
Lv. Lv.4

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Corrosive Acid
Lv. Lv.13

Corrosive Acid

Poison
Energy: 2 Power: 35 Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Corruption
Lv. Lv.17

Corruption

Poison
Energy: 1 Status

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Wishing Star
Lv. Lv.27

Wishing Star

Normal
Energy: 3 Power: 110 Magic Attack

Deals magic damage to the enemy creature.

Plague Breath
Lv. Lv.28

Plague Breath

Poison
Energy: 3 Status

Enemy gains 1 stack of Poison Mark.

Bubble Phantom
Lv. Lv.35

Bubble Phantom

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: retreat.

Venom Infiltration
Lv. Lv.36

Venom Infiltration

Poison
Energy: 5 Power: 120 Magic Attack

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Poison Mist
Lv. Lv.38

Poison Mist

Poison
Energy: 7 Status

Converts all enemy buffs into Poison.

Spring
Lv. Lv.41

Spring

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Saltwater Bath
Lv. Lv.48

Saltwater Bath

Water
Energy: 2 Status

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Infection
Lv. Lv.50

Infection

Poison
Energy: 4 Power: 110 Magic Attack

Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Soak
Lv.

Soak

Water
Energy: 4 Status

Self gains 1 stack of Wet Mark.

Plunder
Lv.

Plunder

Dark
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Power Devour
Lv.

Power Devour

Dark
Energy: 4 Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Backroom Deal
Lv.

Backroom Deal

Dark
Energy: 1 Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Annihilation
Lv.

Annihilation

Normal
Energy: 5 Power: 155 Magic Attack

Deals magic damage to the enemy creature.

Reinforce
Lv.

Reinforce

Normal
Energy: 2 Status

Self gains +140% Physical Defense.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Severe Poison
Lv.

Severe Poison

Poison
Energy: 2 Status

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Moisture
Lv.

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Zhen Poison
Lv.

Zhen Poison

Poison
Energy: 3 Power: 75 Magic Attack

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Cleanse
Lv.

Cleanse

Water
Status

Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.

Matchups

受击伤害增加

Earth, Electric, Dark, Phantom

受击伤害降低

Fire, Poison, Bug, Martial, Cute, Mech

Stats
HP 117
Physical Attack 41
Magic Attack 100
Physical Defense 74
Magic Defense 107
Speed 105
Total 544
Handbook Tasks

Codex Project

Progress: 9 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Confirm 2 different forms of Thousand Thorn Helmet
Obtain "Destined Hero" Medal
Use Water Storage once
Target: 1
Use Spring 2 times
Target: 2
Catch 1 Shiny Mutant Pokémon
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Wishing Star x1
Research Points x20
Light-Splitting Crystal x300
Research Points x50
Water Storage x1
Recipe - Water Storage x1
Research Points x10
Spring x1
Recipe - Gushing Spring x1
Research Points x10
Soul Ring Seal x1
Research Points x50