Nutrient Reabsorption
At the end of the turn, restore 3 Energy.
A massive flower has bloomed, its petals like a sun hat, its thick stamens like antennae. The flower smells wonderful, with a sweet citrus-like fragrance that strongly attracts small creatures.
At the end of the turn, restore 3 Energy.
Mid-speed buff burst, low-cost Fireworks to stack MATK, Bloom to boost skill power, Aromatic Lure for control and combo increase when Countering DEF, Chlorophyll Beam as high-power execute. Trait recovers 3 Energy per turn to sustain cycle.
Utilize Firecracker 0 cost stacking magic attack + Bloom power bonus + Chlorophyll Beam high power finish, Aromatic Lure provides control and extra combo when countering defense, trait energy recovery supports high-cost skill cycle.
Core damage skill with 0 energy cost, 2-hit combo. Each hit stacks +60% Magic Attack. Combined with trait energy recovery for sustainable output enhancement. Core of Magic Attack build.
Key enhancement skill with 0 energy cost that grants +30 Power to all skills, and +60 Power when countering defense, greatly boosting Flower Cannon and Chlorophyll Beam damage.
High-power Magic damage skill (120 Energy), combined with Bloom and Oxygen Delivery's Magic Attack bonuses, used as burst finisher
Provides Combo Count +3 and Interrupt + Stun control when responding to defense. 0 Energy cost can combine with Fireworks for high Combo burst, while providing crowd control.
Physical burst after boosting, first turn Power Boost doubles Physical Attack, then alternate between Top Advantage (100 energy) and Cactus Spike (150 energy), Bloom boosts skill power to compensate for Grass type's narrow coverage.
Pure Physical Attack Burst path, after Power Boost doubles physical attack, alternating between Top Advantage and Cactus Spike, with Bloom providing additional power bonus against high-defense targets.
Core buff skill. 0 energy cost for +100% Physical Attack. Combined with high 115 base Physical Attack and Top Advantage to form burst damage.
High-power Physical damage skill (100 Energy cost), combined with Power Boost's Physical ATK doubling to unleash massive Physical burst damage
Highest power Physical damage skill (150 energy cost), as ultimate finishing means, combined with Power Boost and Bloom power bonus deals extremely high damage.
0 Energy Cost increases all skill Power, doubling to +60 when used against Defense. Compensates for damage deficiency when Grass type is resisted by Wing/Poison/Bug types.
High-survival support tank. First turn Fibrosis for 80% damage reduction. Subsequent Eutrophication supports ally Energy. Spores apply Parasite drain. Sunbathing counters enhancement-type opponents. Relies on trait + Eutrophication for Energy cycle. Longer presence means higher team returns.
Tank support role. Fibrosis provides extreme damage reduction and Physical Defense, Eutrophication supports ally Energy, Spore applies Parasite for attrition, Sunbathing dispels enemy buffs. Use high dual Defense and damage reduction to hold field, providing Energy and status support for the team.
80% damage reduction + gains Physical Defense +70% when responding to attacks. Greatly enhances survivability; combined with high base Physical Defense (121), becomes an excellent tank.
0 Energy Cost, restores 3 Energy to benched sprites. Combined with self-trait's 3 Energy recovery per turn, forms a team energy support system.
0 Energy cost to inflict Parasite status on the enemy. Continuously drains enemy HP, combined with high survivability for attrition tactics.
0 Energy: Dispels all enemy buffs. Functional support skill against enhancement-reliant opponents.
Deals Magic DMG. 2 Combo.
Deals physical damage, 2 Combos.
Dispels all buffs from the enemy.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals magic damage to the enemy creature.
Restore 4 energy to self, and gain MATK +70%.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals physical damage to the enemy creature.
Enemy gains 1 stack of Parasite.
Deals magic damage to the enemy creature.
Restores 3 Energy to each Elf on the bench.
Deals physical damage to the enemy creature.
2-hit combo, each hit grants self Magic Attack +60%.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Restore 30% HP to self.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Deals physical damage to the enemy creature.
Deals physical damage, 1 Combo.
Self gains +140% Physical Defense and -30 Speed.
The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.
Deals physical damage to the enemy creature.
Self gains +3 Combo Count.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains 1 stack of Attack Mark.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
50% damage reduction. Counter: Next action gains Priority +1.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 10 items