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Qili Bloom(奇丽花)
NO.043

Qili Bloom(奇丽花)

Grass Final Form Original Form

A massive flower has bloomed, its petals like a sun hat, its thick stamens like antennae. The flower smells wonderful, with a sweet citrus-like fragrance that strongly attracts small creatures.

Dex Number
043
Category
Aromatic Spirit
Height
1.11~1.58 M
Weight
42~58 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Nutrient Reabsorption

At the end of the turn, restore 3 Energy.

Recommended Skill Sets

Magic Attack Combo Burst Build

Playstyle

Mid-speed buff burst, low-cost Fireworks to stack MATK, Bloom to boost skill power, Aromatic Lure for control and combo increase when Countering DEF, Chlorophyll Beam as high-power execute. Trait recovers 3 Energy per turn to sustain cycle.

Why this set works

Utilize Firecracker 0 cost stacking magic attack + Bloom power bonus + Chlorophyll Beam high power finish, Aromatic Lure provides control and extra combo when countering defense, trait energy recovery supports high-cost skill cycle.

Flower Cannon

Why pick this skill

Core damage skill with 0 energy cost, 2-hit combo. Each hit stacks +60% Magic Attack. Combined with trait energy recovery for sustainable output enhancement. Core of Magic Attack build.

Full Bloom

Why pick this skill

Key enhancement skill with 0 energy cost that grants +30 Power to all skills, and +60 Power when countering defense, greatly boosting Flower Cannon and Chlorophyll Beam damage.

Chlorophyll Beam

Why pick this skill

High-power Magic damage skill (120 Energy), combined with Bloom and Oxygen Delivery's Magic Attack bonuses, used as burst finisher

Aromatic Lure

Why pick this skill

Provides Combo Count +3 and Interrupt + Stun control when responding to defense. 0 Energy cost can combine with Fireworks for high Combo burst, while providing crowd control.

Physical Attack Extreme Burst Build

Playstyle

Physical burst after boosting, first turn Power Boost doubles Physical Attack, then alternate between Top Advantage (100 energy) and Cactus Spike (150 energy), Bloom boosts skill power to compensate for Grass type's narrow coverage.

Why this set works

Pure Physical Attack Burst path, after Power Boost doubles physical attack, alternating between Top Advantage and Cactus Spike, with Bloom providing additional power bonus against high-defense targets.

Power Boost

Why pick this skill

Core buff skill. 0 energy cost for +100% Physical Attack. Combined with high 115 base Physical Attack and Top Advantage to form burst damage.

Apical Dominance

Why pick this skill

High-power Physical damage skill (100 Energy cost), combined with Power Boost's Physical ATK doubling to unleash massive Physical burst damage

Cactus Sting

Why pick this skill

Highest power Physical damage skill (150 energy cost), as ultimate finishing means, combined with Power Boost and Bloom power bonus deals extremely high damage.

Full Bloom

Why pick this skill

0 Energy Cost increases all skill Power, doubling to +60 when used against Defense. Compensates for damage deficiency when Grass type is resisted by Wing/Poison/Bug types.

Tank Energy Support Build

Playstyle

High-survival support tank. First turn Fibrosis for 80% damage reduction. Subsequent Eutrophication supports ally Energy. Spores apply Parasite drain. Sunbathing counters enhancement-type opponents. Relies on trait + Eutrophication for Energy cycle. Longer presence means higher team returns.

Why this set works

Tank support role. Fibrosis provides extreme damage reduction and Physical Defense, Eutrophication supports ally Energy, Spore applies Parasite for attrition, Sunbathing dispels enemy buffs. Use high dual Defense and damage reduction to hold field, providing Energy and status support for the team.

Fibrosis

Why pick this skill

80% damage reduction + gains Physical Defense +70% when responding to attacks. Greatly enhances survivability; combined with high base Physical Defense (121), becomes an excellent tank.

Eutrophication

Why pick this skill

0 Energy Cost, restores 3 Energy to benched sprites. Combined with self-trait's 3 Energy recovery per turn, forms a team energy support system.

Spore

Why pick this skill

0 Energy cost to inflict Parasite status on the enemy. Continuously drains enemy HP, combined with high survivability for attrition tactics.

Sunbathing

Why pick this skill

0 Energy: Dispels all enemy buffs. Functional support skill against enhancement-reliant opponents.

Notes
  • Kiriflower is a Grass-type Physical/Magic attacker. The trait Nutrient Reabsorption provides 3 energy recovery per turn, enabling energy cycling with high-energy skills. Equal Physical and Magic Attack base stats (115), high dual defenses (Physical Defense 121 / Magic Defense 95), low Speed (80), suitable for mid-speed attrition or boosted burst strategies.
  • Grass is super effective against Light, Earth, and Water, and weak to Bug, Fire, Ice, Poison, and Wing—attention to type disadvantage is needed.
  • Key skill analysis: Flower Cannon (0-cost Magic Attack buff + 2-hit combo), Aromatic Lure (0-cost +3 Combo Count, control when countering defense), Bloom (0-cost power boost), Fibrosis (80% damage reduction + Physical Defense boost), Apical Dominance/Cactus Strike (high physical damage), Chlorophyll Beam (high magic damage), Oxygen Delivery (energy restore + Magic Attack boost).
Gallery
Qili Bloom(奇丽花) True Body
True Body
Qili Bloom(奇丽花) Shiny Form
Shiny Form
Qili Bloom(奇丽花) Pet Egg
Pet Egg
Qili Bloom(奇丽花) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Energy Cannon
Lv. Lv.1

Energy Cannon

Normal
Energy: 3 Power: 50 Magic Attack

Deals Magic DMG. 2 Combo.

Thorn Vine
Lv. Lv.1

Thorn Vine

Grass
Energy: 3 Power: 45 Physical Attack

Deals physical damage, 2 Combos.

Sunbathing
Lv. Lv.1

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Defense
Lv. Lv.7

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Power Boost
Lv. Lv.9

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Spine Spike
Lv. Lv.11

Spine Spike

Grass
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Oxygen Transport
Lv. Lv.14

Oxygen Transport

Grass
Energy: 2 Status

Restore 4 energy to self, and gain MATK +70%.

Fibrosis
Lv. Lv.17

Fibrosis

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: Physical Defense +70%.

Apical Dominance
Lv. Lv.22

Apical Dominance

Grass
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Spore
Lv. Lv.26

Spore

Grass
Energy: 3 Status

Enemy gains 1 stack of Parasite.

Chlorophyll Beam
Lv. Lv.28

Chlorophyll Beam

Grass
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Eutrophication
Lv. Lv.34

Eutrophication

Grass
Energy: 3 Status

Restores 3 Energy to each Elf on the bench.

Cactus Sting
Lv. Lv.35

Cactus Sting

Grass
Energy: 6 Power: 150 Physical Attack

Deals physical damage to the enemy creature.

Flower Cannon
Lv. Lv.39

Flower Cannon

Grass
Energy: 2 Status

2-hit combo, each hit grants self Magic Attack +60%.

Full Bloom
Lv. Lv.40

Full Bloom

Grass
Energy: 1 Status

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

Aromatic Lure
Lv. Lv.49

Aromatic Lure

Grass
Energy: 2 Status

Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Flash
Lv.

Flash

Light
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Transmission
Lv.

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Light Blade
Lv.

Light Blade

Light
Energy: 4 Power: 120 Physical Attack

Deals physical damage to the enemy creature.

Diffuse Reflection
Lv.

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Stomp
Lv.

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rockfall
Lv.

Rockfall

Earth
Energy: 1 Power: 55 Physical Attack

Deals physical damage, 1 Combo.

Junshi
Lv.

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Quicksand
Lv.

Quicksand

Earth
Energy: 2 Status

The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.

Trample
Lv.

Trample

Normal
Energy: 4 Power: 130 Physical Attack

Deals physical damage to the enemy creature.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Light Energy Gathering
Lv.

Light Energy Gathering

Grass
Energy: 7 Power: 100 Magic Attack

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Home Field Advantage
Lv.

Home Field Advantage

Normal
Energy: 3 Status

Self gains 1 stack of Attack Mark.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Counter
Lv.

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Matchups

受击伤害增加

Fire, Ice, Poison, Bug, Wing

受击伤害降低

Water, Light, Earth, Electric

Stats
HP 112
Physical Attack 115
Magic Attack 115
Physical Defense 121
Magic Defense 95
Speed 80
Total 638
Handbook Tasks

Codex Project

Progress: 10 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Use Thorn Vine once
Target: 1
Use Oxygen Transport 2 times
Target: 2
Use Aromatic Lure 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Soul Ring Seal x1
Research Points x50
Wishing Star x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Thorn Vine x1
Recipe - Thorny Vine x1
Research Points x10
Oxygen Transport x1
Recipe - Oxygen Delivery x1
Research Points x10
Aromatic Lure x1
Recipe - Aromatic Lure x1
Research Points x10