Nutrient Reabsorption
At the end of the turn, restore 3 Energy.
It crawls forward with a flower bud on its head, always facing the direction of sunlight. Something seems to be gestating inside the bud; if deprived of sunlight for too long, the bud will wither.
At the end of the turn, restore 3 Energy.
Late-game buff, defensive counter, high burst harvest
Utilize Kili Grass's high Physical Defense stat and trait energy recovery, taking a Physical Attack boost burst route. Open with Fibrosis to block damage and boost Physical Defense, find opportunities to use Power Boost, apply Spore for Parasite sustained damage, and finish with Cactus Spike.
Core damage skill with 150 Energy cost Physical ultimate. Combined with Power Boost, it can deal high Physical damage. Kirei Grass's highest Power skill.
0 Energy Physical Attack buff, doubling Physical Attack to combine with Cactus Spike for burst damage. The trait's energy recovery can alleviate high energy consumption pressure.
0 Energy Cost parasitic disruption: drains enemy HP each turn, combined with self's low Speed and Trait for a war of attrition.
80% damage reduction + gains Physical Defense boost when responding to attacks. Compensates for speed disadvantage; allows safe buffing or energy charging against physical attackers.
Sustain attrition, dispel interference, stable magic attack output
Follow the Magic Attack output route, using Oxygen Transport to solve both energy and output issues simultaneously. Fibrosis ensures survival, Sunbathing counters buff-type opponents, and Chlorophyll Beam serves as the main output method.
Core Magic Attack output. 120 energy cost Magic ultimate. Combined with Oxygen Delivery's Magic Attack boost, deals considerable damage.
0 Energy cost, restores 4 Energy and gains M.ATK +70%. Solves Chlorophyll Beam's high energy cost while greatly boosting damage output.
0 Energy: Dispels enemy buffs. Targets enhancement-reliant opponents, ensures friendly output environment.
80% damage reduction + Physical Defense boost when responding to attacks. Chilicraft's low speed makes it vulnerable to attacks; Fibrosis provides survival insurance.
Combo burst, team support, high Magic Attack output
Utilize Firecracker + Bloom combo mechanic: Firecracker 2-hit combo triggers Bloom counter defense check, each hit gains +60% magic attack and +60 power, paired with Oxygen Delivery's magic attack boost for extreme burst. Eutrophication provides team support.
0 Energy Cost, +60 Power when responding to defense, pairs with combo skills to significantly boost output efficiency.
0 energy cost 2 hits, gaining +60% Magic Attack each time. Combined with Full Bloom's counter Defense trigger for +60 power, resulting in extremely high burst.
0 Energy cost, restores 4 Energy + M.ATK +70%. Covers Flower Cannon's energy consumption while further boosting M.ATK.
0 Energy Cost, restores energy to benched sprites. With Kirlia's low speed potential withdrawal, Eutrophication provides team support value.
Deals Magic DMG. 2 Combo.
Deals physical damage, 2 Combos.
Dispels all buffs from the enemy.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals magic damage to the enemy creature.
Restore 4 energy to self, and gain MATK +70%.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals physical damage to the enemy creature.
Enemy gains 1 stack of Parasite.
Deals magic damage to the enemy creature.
Restores 3 Energy to each Elf on the bench.
Deals physical damage to the enemy creature.
2-hit combo, each hit grants self Magic Attack +60%.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Restore 30% HP to self.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Deals physical damage to the enemy creature.
Deals physical damage, 1 Combo.
Self gains +140% Physical Defense and -30 Speed.
The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.
Deals physical damage to the enemy creature.
Self gains +3 Combo Count.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains 1 stack of Attack Mark.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
50% damage reduction. Counter: Next action gains Priority +1.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 3 items