Nutrient Reabsorption
At the end of the turn, restore 3 Energy.
The flower bud on its head is enormous, growing faster than its body. The area above its head is a blind spot in its vision, and balance is maintained by five foot-like protrusions below its body.
At the end of the turn, restore 3 Energy.
Physical burst after field presence enhancement, with consumption capability
Utilize trait energy recovery to support mid-high energy cost skills, Fibrosis providing field presence ability, Power Boost buffing followed by Top Advantage output, and Spore supplementing attrition disruption.
Core physical output skill, 100 energy cost combined with trait recovers 3 energy per turn, can be sustained. 92 physical attack stat with Power Boost has considerable output.
Enhancement skill, 0 energy cost to double Physical Attack, combined with Apex Advantage to deal high physical damage, the core initiation skill for physical route.
Defense-oriented skill, 80% damage reduction + 70% Physical Defense boost when responding to attacks, compensating for Speed disadvantage, buying time for buffs.
Disruption skill: 0 Energy cost inflicts Parasite, draining opponents with high durability without occupying offense tempo.
Sustained Magic output after Magic Attack buff, supported by high Energy cycling
Oxygen Delivery solves Chlorophyll Beam's high energy cost. Trait + Oxygen Delivery recovers 7 energy per turn, forming a virtuous cycle. Fibrosis ensures field presence, while Spore replenishes consumption.
Core Magic output skill. 120 energy cost is the highest-power Magic skill in the pool. With Oxygen Delivery's Magic Attack boost, damage becomes significant.
Setup skill. 0 Energy cost, recover 4 Energy and Magic Attack +70%, perfectly supporting Chlorophyll Beam's high cost. Combined with trait, reaches 7 Energy recovery per turn.
Defensive skill with 80% damage reduction ensuring survival at low Speed, further boosting DEF on counter, buying turns for MATK buffs.
Support disruption, 0 energy cost Parasite consumption, used during buff turns or skill gaps, without disrupting output rhythm
High power physical finisher after dual buffs, pursuing one-hit KO
Blossom + Aromatic Lure dual buffs maximize Cactus Spike power; Aromatic Lure's combo and control effects compensate for Speed disadvantage, Fibrosis ensures field presence.
High-power Physical ultimate, 150 Energy cost is the highest power skill in the pool. Reaches 180 power with Full Bloom, 210 power when countering defense.
Power amplification skill, all skills power +30, +60 when responding to defense, significantly boosts Cactus Spike damage ceiling, 0 energy cost doesn't consume resources.
Combo amplification skill: +3 Combo count enables Cactus Stab to trigger multi-hit damage. When responding to Defense, it inflicts Interrupt and Stun control, creating damage windows.
Defensive skill with 80% damage reduction and DEF boost on counter, buying turns for low-Speed pets to buff and unleash high-cost skills.
Deals Magic DMG. 2 Combo.
Deals physical damage, 2 Combos.
Dispels all buffs from the enemy.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals magic damage to the enemy creature.
Restore 4 energy to self, and gain MATK +70%.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals physical damage to the enemy creature.
Enemy gains 1 stack of Parasite.
Deals magic damage to the enemy creature.
Restores 3 Energy to each Elf on the bench.
Deals physical damage to the enemy creature.
2-hit combo, each hit grants self Magic Attack +60%.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Restore 30% HP to self.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Deals physical damage to the enemy creature.
Deals physical damage, 1 Combo.
Self gains +140% Physical Defense and -30 Speed.
The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.
Deals physical damage to the enemy creature.
Self gains +3 Combo Count.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains 1 stack of Attack Mark.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
50% damage reduction. Counter: Next action gains Priority +1.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 3 items