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Clown Duke(小丑公爵)
NO.364

Clown Duke(小丑公爵)

Dark Final Form Original Form

Still loves to move, all its restlessness is channeled into fingertip ball skills. Its steps are calm and rhythmic, and the trajectory of the thrown ball is as elegant as art. Its ears twitch rhythmically with every bounce, just like Roco likes to bounce his leg; this is the only small flaw it reveals.

Dex Number
364
Category
Clown Pet
Height
1.24~1.63 M
Weight
38.5~47.6 KG
Updated
2026-06-02
Distribution
Unknown
Trait

Toy With

Self cannot restore HP; instead, HP restoration is converted into the enemy losing an equal amount of HP.

Recommended Skill Sets

Trait Fixed Damage Attrition Build

Rest and Recover

Why pick this skill

Core skill. Combined with the Trait "Tease", it converts the effect of restoring 30% of own HP into deducting 30% of the enemy's HP, providing extremely stable and high fixed damage.

Equivalent Exchange

Why pick this skill

Core survival skill. Provides up to 90% damage reduction, greatly improving field presence; also grants lifesteal when countering attacks, further ensuring survival.

Forged Bill

Why pick this skill

Tactical counter skill. Priority +1. If the enemy recovers HP this turn, they instead lose twice the amount. Forms a double recovery counter with its own trait, completely blocking the enemy's sustain.

Dark Ambush

Why pick this skill

Main supplementary damage skill. Deals physical damage with lifesteal. Power doubles when countering statuses, making up for the insufficient damage of fixed-damage skills against specific shields or high-HP enemies.

Physical Attack Multi-Hit Finisher Build

Loot a Burning House

Why pick this skill

Core output and sweep skill. Base 2 hits; if it defeats the enemy, hit count permanently +2. Possesses extremely strong snowball potential, making it perfect for cleaning up endgames.

Greed

Why pick this skill

Core buff skill. Grants self 100% lifesteal, greatly improving sustainability. Combined with high Physical Attack and multi-hit skills, it recovers a large amount of HP while dealing damage (or synergizes with the Trait to deduct HP).

Dark Ambush

Why pick this skill

Secondary damage skill. Deals Physical damage and heals for 50% of the damage dealt, with power doubled when countering statuses, providing steady supplemental damage and status counterplay.

Deceptive Contract

Why pick this skill

Tactical interference skill. Swaps buffs and debuffs with the enemy, effectively neutralizing their enhanced states for our own use, creating a perfect damage environment for its own combo finisher.

Magic Attack Adaptive Suppression Build

Acrobatics

Why pick this skill

Core magic output skill. Deals magic damage, and its Versatility effect is related to lifesteal, allowing flexible adjustment of skill benefits based on the battle situation. It is the main source of damage for the Magic Attack build.

Deception

Why pick this skill

Secondary Magic damage skill. Deals Magic damage, consuming 5% HP to replace 1 energy when energy is insufficient, ensuring sustained offensive pressure even in low-energy states.

Fake

Why pick this skill

Tactical interference skill. Changes its own HP percentage to match the enemy's. Cleverly transforms into a Dark-type attack skill, bridging the gap with high-HP enemies while boosting subsequent Dark-type damage.

Frame-Up

Why pick this skill

A high-burst finishing skill. Deals high magic damage to the enemy, providing a decisive finishing blow when the enemy's HP is low or when a forced breakthrough of their defense line is needed.

Gallery
Clown Duke(小丑公爵) True Body
True Body
Clown Duke(小丑公爵) Shiny Form
Shiny Form
Clown Duke(小丑公爵) Pet Egg
Pet Egg
Skills
Falling Star
Lv. Lv.1

Falling Star

Normal
Power: 45 Physical Attack

Deals physical damage to the enemy creature.

Rest and Recover
Lv. Lv.1

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Bat
Lv. Lv.5

Bat

Dark
Energy: 2 Power: 65 Physical Attack

Deals physical damage and drains 100% HP.

Acrobatics
Lv. Lv.6

Acrobatics

Dark
Energy: 3 Power: 115 Magic Attack

Deals Magic damage, Adaptive: Lifesteal-related skills.

Greed
Lv. Lv.12

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Defense
Lv. Lv.23

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Deception
Lv. Lv.28

Deception

Dark
Energy: 4 Power: 110 Magic Attack

Deals Magic damage. When energy is insufficient, consumes 5% HP to replace 1 energy.

Forged Bill
Lv. Lv.30

Forged Bill

Dark
Energy: 1 Status

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

Equivalent Exchange
Lv. Lv.34

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Loot a Burning House
Lv. Lv.35

Loot a Burning House

Dark
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.

Deceptive Contract
Lv. Lv.36

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Frame-Up
Lv. Lv.37

Frame-Up

Dark
Energy: 6 Power: 150 Magic Attack

Deals magic damage to the enemy creature.

Backroom Deal
Lv. Lv.39

Backroom Deal

Dark
Energy: 1 Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Fake
Lv. Lv.40

Fake

Dark
Energy: 2 Status

The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.

Dark Ambush
Lv. Lv.47

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Metal Sound
Lv. Mechanical Lineage

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Poison Swamp
Lv.

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Miasma Spray
Lv.

Miasma Spray

Poison
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Toxic Spore
Lv.

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Poison Mist
Lv.

Poison Mist

Poison
Energy: 7 Status

Converts all enemy buffs into Poison.

Malicious Escape
Lv.

Malicious Escape

Dark
Energy: 1 Status

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Severe Poison
Lv.

Severe Poison

Poison
Energy: 2 Status

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Bug Gu
Lv.

Bug Gu

Bug
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Bind
Lv.

Bind

Bug
Energy: 2 Status

Enemy gains 2 stacks of Poison, gain 1 Devotion: Enemy gains 2 stacks of Poison.

Scavenge
Lv.

Scavenge

Bug
Energy: 2 Status

Dispels enemy marks. For each layer dispelled, restores 10% HP to self.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Stinger
Lv.

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Power Boost
Lv.

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Magic Amplification
Lv.

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Matchups

受击伤害增加

Light, Bug, Martial, Cute

受击伤害降低

Ghost, Dark

Stats
Total 729
HP 111
Physical Attack 145
Magic Attack 147
Physical Defense 82
Magic Defense 124
Speed 120
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Acrobatics 2 times
Target: 2
Use Fake 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Soul Ring Seal x1
Research Points x50
Light-Splitting Crystal x300
Research Points x50
Acrobatics x1
Recipe - Juggling x1
Research Points x10
Fake x1
Recipe - Impersonate x1
Research Points x10