Toy With
Self cannot restore HP; instead, HP restoration is converted into the enemy losing an equal amount of HP.
It still can't sit still, but it's learning to restrain itself. When it wants to bounce, it throws a ball, channeling its impulse into ball-throwing. However, it occasionally can't help itself, and while throwing the ball, its body ends up flying off with it.
Self cannot restore HP; instead, HP restoration is converted into the enemy losing an equal amount of HP.
Gains 100% lifesteal. Combined with the trait, it converts the lifesteal effect of subsequent attacks into an equal amount of HP deduction for the opponent. This is the core initiating skill of this build.
Deals 2-hit Physical damage. Combined with Greed's 100% Lifesteal, each hit drains a large amount of the enemy's HP, and the hit count increases after a KO, granting exceptional cleanup potential.
Deals Physical damage and drains 50% HP. Combined with the trait, it converts to extra HP drain, and its power doubles in Response state, providing high burst damage.
Originally recovers 30% HP, but combined with the "Mockery" trait, it directly converts to draining 30% of the enemy's HP, serving as a steady attrition tool that ignores defense.
Main magic damage skill. Deals magic damage and cleverly modifies lifesteal-related skills, fitting Jester Rabbit's high Magic Attack stats.
A high-energy-cost magic damage skill that can consume HP instead of energy when energy is insufficient, ensuring output consistency and suppression power.
A disruptive skill with Priority +1. If the enemy restores HP, it instead causes them to lose twice the amount. Forms a double anti-healing suppression with its Trait, countering sustain-type Spirits.
Swaps buffs and debuffs with the enemy, effectively clearing the enemy's enhancement buffs and transferring them to itself, disrupting the enemy's buffing rhythm.
Provides 90% high damage reduction to ensure survival, grants 50% lifesteal when attacked, which combined with the trait converts into HP drain on the enemy, enabling a defensive counterattack.
Reduces the enemy's Attack and Defense stats by 100% when countering defense, severely weakening their damage output and survivability while restricting subsequent actions.
Doubles power when countering status effects, delivering high burst Physical damage. Its built-in lifesteal effect can synergize with traits to deal additional HP drain.
Use the trait to convert 30% HP recovery into HP drain on the enemy, supplementing steady damage during defensive gaps.
Deals physical damage to the enemy creature.
Restore 30% HP to self.
Deals physical damage and drains 100% HP.
Deals Magic damage, Adaptive: Lifesteal-related skills.
Self gains 100% lifesteal.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. When energy is insufficient, consumes 5% HP to replace 1 energy.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.
Swap buffs and debuffs with the enemy.
Deals magic damage to the enemy creature.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals magic damage to the enemy creature.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Enemy gains 5 stacks of Poison.
Converts all enemy buffs into Poison.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals magic damage to the enemy creature.
Enemy gains 2 stacks of Poison, gain 1 Devotion: Enemy gains 2 stacks of Poison.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Each turn, randomly transforms into a skill from another creature on your team.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Self gains +70% Magic Attack.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Light, Bug, Martial, Cute
Ghost, Dark
Progress: 3 items