Toy With
Self cannot restore HP; instead, HP restoration is converted into the enemy losing an equal amount of HP.
A little one who occasionally feels anxious in crowds. It seems a bit hyperactive, always swaying its body, but it's actually relieving anxiety and giving itself courage. It's not very good at expressing itself.
Self cannot restore HP; instead, HP restoration is converted into the enemy losing an equal amount of HP.
0-energy skill that originally restores 30% HP. When combined with the "Tease" trait, it instead directly drains an equal amount of HP from the opponent. It is the core attrition tool for this strategy.
0-energy skill with +1 priority. If the opponent restores HP, the effect is reversed to losing twice the amount instead. It perfectly fits the HP-draining theme and strongly counters the opponent's sustain skills.
0-energy skill that swaps buffs and debuffs with the opponent, disrupting their setup tempo and transferring its own debuffs to them, enhancing its disruptive capabilities.
0-energy skill that reduces the opponent's Physical Attack, Magic Attack, Physical Defense, and Magic Defense by 100% when responding to a defensive move. It severely weakens the opponent's damage output and bulk, forming a zero-energy disruption system when combined with other 0-energy skills.
Low 35-energy skill that deals 2 hits and permanently increases its hit count after scoring a KO. It is perfect for cleaning up low-HP targets and snowballing advantages.
Costs 70 energy. Its power doubles when countering statuses, providing conditional burst damage along with a Lifesteal effect, serving as the primary means of physical attack output.
Costs 65 energy, deals Physical Damage and grants 100% Lifesteal. A high-lifesteal skill that, if its Trait is triggered, converts into massive HP deduction against the enemy, combining both damage output and attrition.
0-energy skill that grants 100% lifesteal, enhancing the lifesteal yield of subsequent Physical attacks and improving overall combat and attrition capabilities.
110-energy primary Magic Attack skill. When energy is insufficient, it consumes HP instead, making it suitable for forcing damage output when energy is scarce.
150-energy high-power Magic Attack skill used to deal massive Magic damage when energy is abundant, quickly lowering the opponent's HP.
0-energy skill that adjusts its own HP percentage to match the opponent's. It cleverly transforms into a Dark-type attack skill, both equalizing the HP gap and providing a buff for Dark-type skills.
0-energy skill that reduces damage taken by 90% and grants lifesteal when responding to attacks, greatly improving survivability. The lifesteal effect can also synergize with traits to convert into HP drain on the opponent.
Deals physical damage to the enemy creature.
Restore 30% HP to self.
Deals physical damage and drains 100% HP.
Deals Magic damage, Adaptive: Lifesteal-related skills.
Self gains 100% lifesteal.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. When energy is insufficient, consumes 5% HP to replace 1 energy.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.
Swap buffs and debuffs with the enemy.
Deals magic damage to the enemy creature.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals magic damage to the enemy creature.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Enemy gains 5 stacks of Poison.
Converts all enemy buffs into Poison.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals magic damage to the enemy creature.
Enemy gains 2 stacks of Poison, gain 1 Devotion: Enemy gains 2 stacks of Poison.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Each turn, randomly transforms into a skill from another creature on your team.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Self gains +70% Magic Attack.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Light, Bug, Martial, Cute
Ghost, Dark
Progress: 3 items