Watcher Star
When triggering the Starfall Mark, only half the stacks are consumed, but it still deals full-stack damage.
More and more stars gather by its side, echoing its song. They can read the information of long ages from the light of the stars, and predict the future direction of the stars by plucking the star rings.
When triggering the Starfall Mark, only half the stacks are consumed, but it still deals full-stack damage.
Fast-attack burst. Quickly stacks Meteorite Marks, then uses high-power skills to harvest. Trait ensures maximum Meteorite damage.
A Starfall burst system built around the trait 'Watcher Star', quickly stacking layers through Hyper-Dimensional Projection, Magic Enhancement to boost damage, dual magic skills for cleanup. Utilizing the trait to conserve Starfall layers for sustained pressure.
Core Meteor initiation skill; costs 0 Energy to directly apply 4 Meteor Marks to the enemy. Combined with the trait "Star Watcher," only consumes 2 stacks when triggered but deals 4 stacks of damage, offering extremely high cost efficiency.
0 Energy Cost: Magic Attack buff +70%, compensates for base 84 Magic Attack stat, sets up for follow-up damage, must-have free buff
100 Energy cost high-power magic output, main finishing skill; considerable damage after Magic Attack boost
50 Energy Swift magic skill. Used for finishing or quick attacks. Low energy cost with Swift characteristic guarantees attack priority.
Against defensive creatures: use Law of Contradiction's counter effect to quickly stack high Starfall layers, combining with trait for low-cost high-damage triggers
Specialized plan against defensive opponents: Law of Contradiction doubles Starfall stacks when countering defense, achieving ultra-high efficiency with trait synergy. Collapse provides snowball harvesting capability, with dual high-power skills ensuring damage output.
0 Energy Cost: Grants 3 Meteor Mark stacks, doubling to 6 stacks when countering Defense. A stacking tool against defensive opponents; when triggered with Trait, consumes only 3 stacks to deal 6 stacks of damage.
0 Energy Cost, Magic Attack boost 70%: Basic buff skill, increasing overall output capability.
85 energy Magic damage output. Gains +70% Magic Attack after defeating enemy. Has snowball potential, suitable for continuous combat.
100 Energy cost high-power magic skill, main damage method; combined with Magic Attack boost and Starfall damage forms suppression
Lead speed attack, Tailwind for absolute first strike, dual buff stacking then sustained Meteor Mark application to disrupt enemy, ability conserves stacks for long-term pressure.
Extreme speed attack support/disruption build. Dual 0-cost buffs form the opening, Hyperdimensional Projection + Confusion continuously stack Meteorite Marks, relying on trait for low-cost high-return. Suitable as team lead or disruptor.
0 Energy Speed +120, pushing 100 base Speed to the limit, securing priority, providing foundation for speed attack strategy
0 Energy Cost, Magic Attack boost 70%: Dual 0 Energy cost buffs stack, forming Speed Attack + High Attack advantage from the start.
0 Energy Cost: Grants 4 Meteor Mark stacks. Activates the Meteor system at no cost; extremely high returns when combined with subsequent Trait triggers.
65 Energy Magic skill. Grants 3 stacks of Starfall Mark when in Counter State. Combines damage and stack maintenance. Moderate Energy cost suits fast-attack tempo.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals Magic DMG. 3 Combo.
Both enemy and self retreat, priority -1.
Deals Physical DMG. Priority +1.
Self gains +120 Speed.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Deals Magic damage. Swift.
Deals Magic damage. Counter status: Enemy gains 3 layers of Meteor Mark.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals Magic damage. This skill's type matches the Weather type.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from another creature on your team.
Enemy gains 1 stack of Cuteness.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Deals magic damage, 3 combo hits. Shift: Wing-type defense skill.
Deals magic damage. This skill's Power permanently +25 for each time self acts before the opponent.
Ice, Electric, Ghost
Grass, Phantom, Martial
Progress: 3 items