Watcher Star
When triggering the Starfall Mark, only half the stacks are consumed, but it still deals full-stack damage.
Countless spirits of the Phantom Starlight family have spent thousands of years gazing at the starry sky, continuously observing and recording. The trajectories of the stars have been woven into melodies by them, passed down through generations.
When triggering the Starfall Mark, only half the stacks are consumed, but it still deals full-stack damage.
High-Speed Special Attacker, prioritize stacking Starfall Mark and efficiently trigger with Ability, harvest after boosting
A fast-attack Starfall build centered on the trait 'Watcher Star', quickly stacking 4 Starfall layers through Hyper-Dimensional Projection, utilizing the trait's halved cost for efficient triggering, Magic Enhancement and Big Bang for direct damage, Ride the Wind ensuring initiative. Play rhythm: Ride the Wind/Hyper-Dimensional Projection opening → Magic Enhancement boost → Starfall trigger + Big Bang cleanup.
Core Meteor Mark application skill; costs 0 Energy and can be used at the start of battle. Applies 4 Meteor Marks to the enemy at once. Combined with traits, can quickly trigger high-damage Meteor effects.
0 Energy Cost: Magic Attack buff +70%, significantly boosts self damage output, combines with Meteorfall mechanic to stack damage
High-cost Magic damage skill. Used for cleanup after Starfall triggers or as regular DPS. 100 power becomes considerable after buffs.
0-cost Speed boost of +120—combined with its Base Speed of 75, ensures priority to apply Stellar Fall Mark and complete setups before the opponent acts.
Against defensive enemies: use Law of Contradiction to quickly max Starfall stacks, Collapse for snowball harvesting
Specialized Starfall flow against defensive opponents: Law of Contradiction's doubled counter-defense effect quickly maxes Starfall stacks, while Collapse provides kill-enhancement for chain harvesting. Compared to Plan 1, focuses more on breaking through defensive units and kill snowballing.
0 Energy: Applies 3 layers of Starfall, doubling to 6 layers when countering Defense, the most efficient Starfall stacking method, allowing rapid max Starfall against defensive enemies.
0 Energy Cost Magic Attack buff, prepares for follow-up damage, forms dual damage source with Meteorfall mechanic
85 energy Magic damage. Gains +70% Magic Attack after KO. Suitable as cleanup skill, snowballs after KO.
0 Energy Speed boost, ensuring first-move application of Starfall and buffs; 75 base Speed combined with +120 Speed boost can outpace most opponents
Use Wind Hide to survive and switch out, repeatedly enter field to stack Stardust Marks, use low energy cost skills for guerrilla attrition.
Guerrilla attrition build: utilizes Wind Concealment's retreat mechanism for survival and switching, Dimensional Projection and Confusion to stack Meteorite, and Wing Strike for low-cost cleanup. Suitable for fragile builds fighting guerrilla warfare, consuming opponents through repeated entries stacking Meteorite.
0 Energy: Dual escape skill—priority -1 but provides life-saving and switch opportunities. Combined with Timid nature and fragile body, improves survival.
Rapidly stacks 4 layers of Starfall, 0 Energy efficiently activates the Starfall mechanic.
Swift-tagged Magic damage, 50 energy low cost. Can quickly finish off after Wind Veil or Meteor Trigger.
65 Energy Magic damage. Additional 3 stacks of Starfall when in Counter State. Forms dual Starfall stacking method with Hyperdimensional Projection, with extra benefits against status-focused enemies.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals Magic DMG. 3 Combo.
Both enemy and self retreat, priority -1.
Deals Physical DMG. Priority +1.
Self gains +120 Speed.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Deals Magic damage. Swift.
Deals Magic damage. Counter status: Enemy gains 3 layers of Meteor Mark.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals Magic damage. This skill's type matches the Weather type.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from another creature on your team.
Enemy gains 1 stack of Cuteness.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Deals magic damage, 3 combo hits. Shift: Wing-type defense skill.
Deals magic damage. This skill's Power permanently +25 for each time self acts before the opponent.
Bug, Ghost
Martial, Phantom
Progress: 3 items