Phylogeny
When gaining energy or HP, distributes an equal amount of energy or HP randomly to benched spirits.
Even when water sources are unavailable, it can absorb the abundant dew stored in its ears. The four-leaf clover in its hands transforms into dual pistols, capable of drawing scattered Grass-type energy from nature and also serving as a medium to release magic. It frequently helps other sprites and is known as the Brave Bunny in certain regions.
When gaining energy or HP, distributes an equal amount of energy or HP randomly to benched spirits.
Use high Speed to apply Parasite first or activate damage reduction, through Drain and Enzyme Concentration Adjustment survive while triggering trait to sustain teammates, Eutrophication supplements team energy—suitable as team core relay station.
Maximizes the phylogenetic trait, distributing resources to teammates through self-healing skills, possessing interference, survival, and team support capabilities.
Core life drain skill. Deals damage while recovering 100% HP. Works with Trait to distribute equal HP to benched Elves, achieving team sustainability.
0 Energy Cost team Energy recovery, restores 3 Energy to each off-field pet, combined with trait can further amplify team resource benefits.
A powerful damage reduction skill with 80% reduction and 20% HP recovery when countering attacks; greatly enhances survival and triggers trait-based HP distribution
0 Energy cost to inflict Parasite status on the enemy. Continuously drains enemy HP, combined with high Speed for priority disruption.
Use 105 Speed to contest first strike, Sunbathing to clear enemy buffs, then use Leech to maintain above 80% HP, triggering Phloem Surge +75 power for burst output, Seed Coat Burst as low-cost cleanup skill
Built around Sieve Tube Rush's high damage boost condition, maintain HP through drain, combining both output and utility.
Core damage skill. Power +75 when HP >80%. Combined with high Speed for first-turn suppression, this is Spring Blossom Rabbit's strongest Physical Attack skill.
2-hit Physical attack skill; low 25 Energy cost, suitable for finishing targets or stacking damage.
Deals damage while draining 100% HP. Maintains high HP to trigger Sieve Tube Surge's damage boost condition, while also triggering the trait to distribute HP.
0 Energy: Dispels enemy buffs. Ensures output environment against enhancement-type opponents.
After entering, choose Root Absorption or Rest for sustain based on situation, use Branch Draw to counter attack skills for massive healing, Flower Graft to heal and retreat in emergencies, all recovery triggers trait to heal teammates, suitable for attrition and prolonged battles
Extreme Healing Build: crazily triggering the System Development trait through multiple 0-cost or low-cost healing skills, becoming the team's health pack.
Recovers 50% HP and 5 Energy when countering status. The high recovery perfectly triggers trait distribution while replenishing self Energy.
0 Energy cost, restores 15% HP and 4 Energy. Low-threshold sustain, triggers trait.
0 Energy cost, restores 30% HP. High recovery amount combines with trait to achieve team healing.
0 Energy cost, restores 15% HP then retreats. Emergency survival or tactical switch, triggers trait distribution.
Reduces damage taken by 70%. Counters attacks.
Dispels all buffs from the enemy.
Deals Magic damage and drains 100% HP.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Restore 15% HP and 4 energy to self.
Deals physical damage, 2 Combos.
Restore 30% HP to self.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals magic damage to the enemy creature.
Restore 15% HP to self, then retreat.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Enemy gains 1 stack of Parasite.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Restores 3 Energy to each Elf on the bench.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Self and the enemy gain Adorify: Restores 40% HP.
Self gains Moe: All Skill Energy Cost permanently -3.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
Self gains +80% Physical Attack, Against Defense: additionally causes enemy to gain -80% Physical Defense.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +100% Physical Attack.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals Physical Damage. Restore 20% HP.
Choice: Restore 25% HP or restore 8 Energy.
Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 6 items