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Spring Puff(春团)
NO.342

Spring Puff(春团)

Grass Phase I Original Form

Small rabbits born on the spring grasslands, appearing in groups and feeding on dew. The absorbed dew is stored in their ear sacs, giving off the fragrance of berries and fresh grass.

Dex Number
342
Category
Rabbit Sprite
Height
0.35~0.51 M
Weight
2.1~3.6 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Phylogeny

When gaining energy or HP, distributes an equal amount of energy or HP randomly to benched spirits.

Recommended Skill Sets

Team Support Sustainability Build

Playstyle

Pivot/Healer sustain, uses Root Absorption, Rest, and Nutrient Rich to support team, Spore for Parasite drain, trait triggers on HP/Energy gain to benefit allies

Why this set works

Maximizes the phylogenetic trait, providing HP and energy sustain for self and benched teammates simultaneously through numerous 0-cost healing skills, Spores provide sustained damage means. Spring Cluster's Defense race value is decent, combined with dual healing skills can maintain stable field presence, becoming the team's mobile supply station.

Root Absorption

Why pick this skill

Core recovery skill. 0 Energy cost to recover 15% HP and 4 Energy. Triggering Trait System Development distributes equal resources to benched Elves, the core of auxiliary sustainability.

Rest and Recover

Why pick this skill

0 Energy cost, restores 30% HP. Forms dual recovery system with Root Absorption, maximizing trait benefits while ensuring own field presence.

Eutrophication

Why pick this skill

0 Energy Cost, restores 3 Energy to each benched sprite. Combined with trait can distribute additional 3 Energy. Key skill for team energy supply.

Spore

Why pick this skill

0 Energy Parasite status. Continuously drains enemy HP. Combined with self high regeneration for attrition strategy, while triggering Trait to heal teammates.

Iron Wall Reactive Defense Build

Playstyle

Defense drain, prioritize Enzyme Concentration to bait enemy attacks, trigger counter then use Branching for massive healing, interspersed with Rest and Eutrophication to maintain state.

Why this set works

Centered around Enzyme Concentration Adjustment to build an ironclad defense system, utilizing response mechanics to trigger Sprout's massive recovery (50% HP + 5 energy), combined with Rest to form a defensive posture nearly impossible to break in one hit. Eutrophication ensures team contribution, making Spring Cluster a difficult-to-handle defensive support.

Enzyme Concentration Adjustment

Why pick this skill

Core defense skill. 0 energy cost, 80% damage reduction, heals 20% HP when countering attacks. Spring Clump's key survival tool against high-burst opponents.

Branch Out

Why pick this skill

Recovers 50% HP and 5 Energy when countering status. Perfect synergy with Enzyme Concentration Adjustment: activate Enzyme Concentration Adjustment first, then enemy attack triggers counter for massive HP/Energy recovery.

Rest and Recover

Why pick this skill

0 Energy cost, restores 30% HP. Combines with Enzyme Concentration's defensive recovery to form triple recovery assurance, ensuring HP safety.

Eutrophication

Why pick this skill

0 Energy Cost, restores 3 Energy to benched teammates. While safely recovering own HP, doesn't forget team support. Triggers trait for additional resource distribution.

Notes
  • Spring Clump's trait is System Development, when gaining energy or HP it distributes equal resources to benched creatures, suitable as a support-type pivot
  • Base stats lean toward defensive end (Physical Defense 65, Magic Defense 57). Speed 63 is moderately high. Magic Attack 57 slightly higher than Physical Attack 51, but skill pool focuses on physical damage output.
  • Skill pool lacks powerful same-type damage skills, and Grass type is severely weak to Bug/Fire/Ice/Poison/Wing—high survival pressure.
  • Core strategy is using low-energy healing skills and Trait to sustain teammates, or relying on Enzyme Concentration Adjustment + high healing skills for attrition.
  • Sieve Tube Torrent's +75 power condition is strict (HP>80%), difficult to trigger in practice; Branching's 50% HP +5 energy recovery when responding to status is a highlight
Gallery
Spring Puff(春团) True Body
True Body
Spring Puff(春团) Pet Egg
Pet Egg
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Sunbathing
Lv. Lv.1

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Absorb
Lv. Lv.1

Absorb

Grass
Energy: 1 Power: 30 Magic Attack

Deals Magic damage and drains 100% HP.

Heavy Strike
Lv. Lv.2

Heavy Strike

Normal
Energy: 2 Power: 140 Physical Attack

Deals physical damage. After each use, this skill's Energy Cost is permanently +1.

Root Absorption
Lv. Lv.5

Root Absorption

Grass
Energy: 2 Status

Restore 15% HP and 4 energy to self.

Seed Coat Burst
Lv. Lv.12

Seed Coat Burst

Grass
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Rest and Recover
Lv. Lv.22

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Enzyme Concentration Adjustment
Lv. Lv.25

Enzyme Concentration Adjustment

Grass
Energy: 3 Defense

80% damage reduction, when responding to an attack: restore 20% HP.

Spine Spike
Lv. Lv.31

Spine Spike

Grass
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Grafting
Lv. Lv.35

Grafting

Grass
Energy: 2 Status

Restore 15% HP to self, then retreat.

Sieve Tube Torrent
Lv. Lv.38

Sieve Tube Torrent

Grass
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.

Spore
Lv. Lv.39

Spore

Grass
Energy: 3 Status

Enemy gains 1 stack of Parasite.

Branch Out
Lv. Lv.47

Branch Out

Grass
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Eutrophication
Lv. Lv.49

Eutrophication

Grass
Energy: 3 Status

Restores 3 Energy to each Elf on the bench.

Aromatic Lure
Lv. Lv.50

Aromatic Lure

Grass
Energy: 2 Status

Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Blow Kiss
Lv. Cute Lineage

Blow Kiss

Cute
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Full Bloom
Lv.

Full Bloom

Grass
Energy: 1 Status

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

Sugar Marble
Lv.

Sugar Marble

Cute
Energy: 2 Power: 20 Physical Attack

Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.

Super Candy
Lv.

Super Candy

Cute
Energy: 3 Power: 100 Physical Attack

Deals Physical DMG. Gains Cute: This skill's Power increases by 60.

Smash and Crash
Lv.

Smash and Crash

Cute
Energy: 3 Power: 80 Magic Attack

Deals Magic damage. When self has debuffs, this skill's Power +60.

Sweetheart Endurance
Lv.

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Childlike Heart
Lv.

Childlike Heart

Cute
Energy: 2 Status

Self gains Moe: All Skill Energy Cost permanently -3.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Momentum Stack
Lv.

Momentum Stack

Martial
Energy: 3 Power: 25 Magic Attack

Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.

Qi Sinks to Dantian
Lv.

Qi Sinks to Dantian

Martial
Energy: 10 Status

Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.

Ready Stance
Lv.

Ready Stance

Martial
Energy: 1 Status

Self gains +80% Physical Attack, Against Defense: additionally causes enemy to gain -80% Physical Defense.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Noisy
Lv.

Noisy

Normal
Energy: 3 Status

The enemy receives +2 Energy cost for all attack skills for 3 turns.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Power Boost
Lv.

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Fearless Heart
Lv.

Fearless Heart

Normal
Energy: 5 Defense

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Harvest
Lv.

Harvest

Grass
Energy: 5 Power: 85 Physical Attack

Deals Physical Damage. Restore 20% HP.

Catch Up on Sleep
Lv.

Catch Up on Sleep

Grass
Energy: 2 Status

Choice: Restore 25% HP or restore 8 Energy.

Take a Break
Lv.

Take a Break

Normal
Energy: 2 Status

Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.

Matchups

受击伤害增加

Fire, Ice, Poison, Bug, Wing

受击伤害降低

Water, Light, Earth, Electric

Stats
HP 48
Physical Attack 51
Magic Attack 57
Physical Defense 65
Magic Defense 57
Speed 63
Total 341
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10