Phylogeny
When gaining energy or HP, distributes an equal amount of energy or HP randomly to benched spirits.
Small rabbits born on the spring grasslands, appearing in groups and feeding on dew. The absorbed dew is stored in their ear sacs, giving off the fragrance of berries and fresh grass.
When gaining energy or HP, distributes an equal amount of energy or HP randomly to benched spirits.
Pivot/Healer sustain, uses Root Absorption, Rest, and Nutrient Rich to support team, Spore for Parasite drain, trait triggers on HP/Energy gain to benefit allies
Maximizes the phylogenetic trait, providing HP and energy sustain for self and benched teammates simultaneously through numerous 0-cost healing skills, Spores provide sustained damage means. Spring Cluster's Defense race value is decent, combined with dual healing skills can maintain stable field presence, becoming the team's mobile supply station.
Core recovery skill. 0 Energy cost to recover 15% HP and 4 Energy. Triggering Trait System Development distributes equal resources to benched Elves, the core of auxiliary sustainability.
0 Energy cost, restores 30% HP. Forms dual recovery system with Root Absorption, maximizing trait benefits while ensuring own field presence.
0 Energy Cost, restores 3 Energy to each benched sprite. Combined with trait can distribute additional 3 Energy. Key skill for team energy supply.
0 Energy Parasite status. Continuously drains enemy HP. Combined with self high regeneration for attrition strategy, while triggering Trait to heal teammates.
Defense drain, prioritize Enzyme Concentration to bait enemy attacks, trigger counter then use Branching for massive healing, interspersed with Rest and Eutrophication to maintain state.
Centered around Enzyme Concentration Adjustment to build an ironclad defense system, utilizing response mechanics to trigger Sprout's massive recovery (50% HP + 5 energy), combined with Rest to form a defensive posture nearly impossible to break in one hit. Eutrophication ensures team contribution, making Spring Cluster a difficult-to-handle defensive support.
Core defense skill. 0 energy cost, 80% damage reduction, heals 20% HP when countering attacks. Spring Clump's key survival tool against high-burst opponents.
Recovers 50% HP and 5 Energy when countering status. Perfect synergy with Enzyme Concentration Adjustment: activate Enzyme Concentration Adjustment first, then enemy attack triggers counter for massive HP/Energy recovery.
0 Energy cost, restores 30% HP. Combines with Enzyme Concentration's defensive recovery to form triple recovery assurance, ensuring HP safety.
0 Energy Cost, restores 3 Energy to benched teammates. While safely recovering own HP, doesn't forget team support. Triggers trait for additional resource distribution.
Reduces damage taken by 70%. Counters attacks.
Dispels all buffs from the enemy.
Deals Magic damage and drains 100% HP.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Restore 15% HP and 4 energy to self.
Deals physical damage, 2 Combos.
Restore 30% HP to self.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals magic damage to the enemy creature.
Restore 15% HP to self, then retreat.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Enemy gains 1 stack of Parasite.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Restores 3 Energy to each Elf on the bench.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Self and the enemy gain Adorify: Restores 40% HP.
Self gains Moe: All Skill Energy Cost permanently -3.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
Self gains +80% Physical Attack, Against Defense: additionally causes enemy to gain -80% Physical Defense.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +100% Physical Attack.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals Physical Damage. Restore 20% HP.
Choice: Restore 25% HP or restore 8 Energy.
Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 3 items