Phylogeny
When gaining energy or HP, distributes an equal amount of energy or HP randomly to benched spirits.
The skin of its ears is transparent and glass-like, soft to the touch, capable of storing more dew inside. Always meticulously prepared, it cares well for itself and companions around it, often using the four-leaf clover in its hand to shield other sprites from rain.
When gaining energy or HP, distributes an equal amount of energy or HP randomly to benched spirits.
After entering, prioritize Root Absorption and Eutrophication to build energy advantage for teammates, Enzyme Concentration Adjustment to counter enemy key damage, apply Spore parasite then rotate as needed, maintain field presence through high recovery and damage reduction, sharing obtained resources with teammates through trait.
Maximize the trait [Phylogeny]'s team support value. Continuously supply energy to teammates through Root Absorption and Eutrophication, Enzyme Concentration Adjustment ensures self survival, Spore provides control and consumption. Suitable for doubles or team systems needing energy support.
Core sustain skill, 0 Energy cost to recover 15% HP + 4 Energy, triggers trait to provide Energy for teammates, extremely cost-effective
Team support core: 0 energy cost to restore 3 energy for all benched pets, cooperates with trait to form dual energy supply.
A powerful self-preservation skill with 80% damage reduction and 20% HP recovery when countering attacks, greatly enhancing field presence
0 Energy Parasite control. Applies sustained pressure on enemies. Combined with high field presence for attrition.
Choose opening based on opponent type: Against buffers, Sunbathing first to dispel. Against attackers, Enzyme Concentration for damage reduction. Maintain HP and energy through Root Absorption. Use Sieve Tube Rush for burst when HP above 80%. When low HP, focus on recovery and rotation.
Balances utility with solid offensive capability: Sunny Day provides critical dispel coverage; Root Absorption and Enzyme Concentration Adjustment offer dual healing layers, sustaining high HP to activate Sieve Flow’s damage boost. Ideal against setup-heavy opponents.
0 Energy: Dispels all enemy buffs. Key counter skill against enhancement-type opponents.
Core sustain, 0 Energy cost to recover 15% HP + 4 Energy, ensures self-sustained combat capability
Powerful self-preservation; 80% damage reduction + counter healing, survival assurance against high-burst opponents
High energy cost Physical damage skill, +75 power when HP >80%, combined with healing skills to maintain HP for burst.
Survival as the sole objective, using Drain for lifesteal, Rest for healing, Grafting for safe retreat to maintain the front line, Pruning predicts enemy status move usage to gain massive resources. Does not pursue kills, delays turns through high recovery to create opportunities for teammates or wait for enemy mistakes.
Extreme survival-oriented build: all four skills have healing effects, forming extremely strong self-sustainability. Drain balances damage and lifesteal, Rest and Recover and Grafting provide flexible HP management, Pruning has strong counter effects against status skills. Suitable as a consumable tank or stalling tactics.
Magic damage + 100% lifesteal. Spring Rabbit's only magic attack damage option, also provides sustain.
0 Energy cost, restores 30% HP. Emergency HP recovery or use before rotation.
0 Energy cost, restores 15% HP + Retreat. Key skill for safely exiting the field.
When countering a status skill, recovers 50% HP + 5 Energy. Used to counter control-type opponents.
Reduces damage taken by 70%. Counters attacks.
Dispels all buffs from the enemy.
Deals Magic damage and drains 100% HP.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Restore 15% HP and 4 energy to self.
Deals physical damage, 2 Combos.
Restore 30% HP to self.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals magic damage to the enemy creature.
Restore 15% HP to self, then retreat.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Enemy gains 1 stack of Parasite.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Restores 3 Energy to each Elf on the bench.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Self and the enemy gain Adorify: Restores 40% HP.
Self gains Moe: All Skill Energy Cost permanently -3.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
Self gains +80% Physical Attack, Against Defense: additionally causes enemy to gain -80% Physical Defense.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +100% Physical Attack.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals Physical Damage. Restore 20% HP.
Choice: Restore 25% HP or restore 8 Energy.
Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 3 items