Moonlight Judgment
When attacking, if the enemy's bloodline is Boss Bloodline, skill power increases by 100%.
They become active after the moon rises, emitting faint light at certain times, and maintain a symbiotic relationship with some weak nocturnal creatures. Light energy travels in a zigzag pattern through each hair strand toward the body's interior, transmitting intact and condensing into powerful stored energy.
When attacking, if the enemy's bloodline is Boss Bloodline, skill power increases by 100%.
Open with [Power Boost] enhancement, then [Light Spear] [Triple Break] combo damage output, find opportunity to trigger [Ambush] for 3x power cleanup.
Maximize 146 high base Physical Attack: 'Power Boost' + 'Triple Break' dual enhancement stack high Physical Attack, dual combo skills 'Light Spear' and 'Triple Break' for sustained output, finish with 'Sneak Attack' reaction execute. Suitable for standard PVE and PVP burst play
Core buff skill. 0 energy cost for +100% Physical Attack, greatly enhancing output from the high 146 base Physical Attack, setting up for subsequent burst damage.
Core combo damage. 30 energy cost for 3 combo hits. With high ATK and buffs, damage is considerable. Low cost allows frequent use.
Further boosts burst: 0 cost for +30% Physical Attack and 3 Combo. Forms dual Combo output with 'Light Spear' for sustained pressure.
High-power finishing move, 85 Energy cost. Power triples in Counter state. Triggered after teammates apply status or self multi-hit suppression, resulting in extreme burst damage.
Open with [Quick Movement] for acceleration, [Warm-up] to stack Combo Count, then [First Strike] for first-strike suppression + [Light Spear] combo cleanup.
Use 'Quick Move' to contest speed, paired with 'First Strike' for first-strike suppression, 'Warm-up' increases combo count to boost total damage of 'Light Spear' and 'First Strike', forming speed attack combo tempo. Suitable for PVP speed attack and first-strike suppression
0 Energy cost to gain +80 Speed (+160 when defending). 110 base Speed paired with Acceleration secures first action; doubled benefit when defending.
Priority +1 Physical damage with 55 Energy cost, combined with Agility buff from "Quick Move" to ensure stable priority suppression and disrupt enemy tempo.
Low Energy cost 3-hit, 30 Energy cost enables frequent use after Speed Up, quickly reducing enemy HP.
0 Energy Cost increases combo hits +3, combined with "Light Spear" "First Strike" to increase combo segments, increasing total damage and shield breaking ability.
Open with [Diffuse Reflection] + [Power Boost] to max damage boost, [Light Spear] for sustained damage, find opportunity to trigger [Ambush] for 3x burst instant kill on boss.
Specifically designed for boss battles, triple damage boost from "Diffuse Reflection" + "Power Boost" + Trait "Moonlight Judgment", "Light Spear" stable combo output, "Sneak Attack" amazing power after 3x trigger. Suitable for high-difficulty boss battles and specific PVE content
The trait "Moonlight Judgment" increases power by 100% against Boss bloodlines. "Diffuse Reflection" increases power by 35 for up to 1 skill per type, further raising the damage ceiling against bosses.
0 Energy: Physical Attack +100%, base buff ensures output, combined with Trait forms extremely high stat panel.
3-hit physical output, combined with trait + buff + 'Diffuse Reflection' damage boost, explosive damage against bosses.
3x power when Countering. Boss battles often involve status mechanics; when triggered with Trait, it reaches 4x base power for ultimate burst.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Deals Physical DMG. Priority +1.
Reduces damage taken by 70%. Counters attacks.
Up to 1 skill per type gains +35 power.
Deals physical damage, 3 Combos.
Self gains +30% Physical Attack, 3 Combo Strikes.
Deals physical damage to the enemy creature.
Self gains +3 Combo Count.
Deals Magic damage. Carrying skills of other types grants this skill different effects.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Self gains +120 Speed.
Self gains 1 stack of Windrise Mark.
Both enemy and self retreat, priority -1.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage to the enemy creature.
Enemy gains 2 stacks of Meteorite.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
Deals physical damage. Counter state: This skill's Power becomes 2x.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Deals physical damage. Choice: Power +50 if the opponent has a Light-type skill, or the countered skill becomes Piercing when countering.
Grass, Ghost
Dark, Phantom
Progress: 6 items