Moonlight Judgment
When attacking, if the enemy's bloodline is Boss Bloodline, skill power increases by 100%.
Their feet are soft and tender, quite weak and feeble. Their eyesight has not fully developed yet, and their vision is occasionally blocked by fur. Research suggests that their fur serves as the primary sensory organ, allowing them to hide themselves early through the photosensitive function of their fur when they cannot see clearly.
When attacking, if the enemy's bloodline is Boss Bloodline, skill power increases by 100%.
Enhanced Sustained Field Output
Maximizes Rhinoceros Horn Bird's high Physical Attack race value and trait, stacking Physical Attack through dual boost skills, combined with combo skills to trigger trait effects multiple times, finally using high-power skill to finish. Suitable for endurance battles and boss fights.
Core buff skill. 0 energy cost for +100% Physical Attack, greatly enhancing damage output. Foundation for physical damage builds.
3-hit physical damage, only 30 Energy cost, combined with high physical attack and trait doubling against bosses, is a main damage skill.
0 Energy cost to gain +30% Physical Attack and 3 Combo Hits. Stacks with Power Boost for extremely high Physical Attack; combo mechanic synergizes with traits for multiple triggers.
High power single-target physical damage. 120 energy. Used for finishing after enhancements complete. Extremely high power against Boss bloodlines with trait synergy.
Quick Combo Burst
Utilize Warm-up to increase combo count, combined with multiple combo skills to form high-frequency attacks, quickly triggering trait and suppressing enemies. Suitable for fast-attack strategy, but lacks buffing means with lower output ceiling.
Priority +1 Physical damage skill with 55 Energy cost, guarantees move priority with average Speed, used for HP pressure or finishing off.
3-hit physical damage, low energy cost, main damage method.
0 Energy cost to gain +3 Combo Hits; synergizes with combo skills like Light Spear and Triple Break for massive burst damage.
Physical Attack +30% with 3-hit combo, combined with Warm-up to form 4-6 hit combo bursts, quickly lowering HP
Speed suppression targeted burst
Against Rhinoceros Hornbird's Speed disadvantage: use Quick Move to boost Speed and secure first action, First Strike further solidifies priority, and Sneak Attack has 3x power against status-afflicted enemies, combining with trait for 6x power against bosses—an extremely specialized targeted strategy.
0 Energy cost to gain +80 Speed (+160 when defending), compensating for 66 base Speed weakness to guarantee action priority.
+1 priority Physical damage, combined with Speed boost becomes almost guaranteed first strike, used for crowd control and damage output.
3-hit physical damage, low cost main damage output.
3x power when Countering. Combined with Speed advantage to strike first, it has extremely high burst against enemies with status conditions.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Deals Physical DMG. Priority +1.
Reduces damage taken by 70%. Counters attacks.
Up to 1 skill per type gains +35 power.
Deals physical damage, 3 Combos.
Self gains +30% Physical Attack, 3 Combo Strikes.
Deals physical damage to the enemy creature.
Self gains +3 Combo Count.
Deals Magic damage. Carrying skills of other types grants this skill different effects.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Self gains +120 Speed.
Self gains 1 stack of Windrise Mark.
Both enemy and self retreat, priority -1.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage to the enemy creature.
Enemy gains 2 stacks of Meteorite.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
Deals physical damage. Counter state: This skill's Power becomes 2x.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Deals physical damage. Choice: Power +50 if the opponent has a Light-type skill, or the countered skill becomes Piercing when countering.
Grass, Ghost
Dark, Phantom
Progress: 3 items