Moonlight Judgment
When attacking, if the enemy's bloodline is Boss Bloodline, skill power increases by 100%.
Its fur is soft yet resilient with a special structure; seemingly every strand can receive and emit light energy. They can distinguish the arrival time of light beams from all directions, comparing each beam's arrival time to calculate distance and energy.
When attacking, if the enemy's bloodline is Boss Bloodline, skill power increases by 100%.
High speed combo burst after boosting, specialized boss output
Maximize the high Physical Attack stat and combo mechanics of Fiber Beast. After dual strengthening with Warm-up Exercise + Power Boost, Light Spear deals explosive multi-segment damage, while First Strike provides priority assurance. The trait's double effect against bosses further amplifies output.
Core damage skill. Low 30 Energy cost with 3-hit combo. Under Warm-up bonus, can deal 6-hit damage. Extremely Energy-efficient, the most stable damage source for Fiber Beast.
0 Energy Cost buff skill. Directly adds 3 combo hits. Forms perfect synergy with Light Spear and Triple Break. Core initiation skill for combo builds, must-have.
0 Energy Physical Attack buff with an extremely high +100% Physical Attack increase, significantly boosting all Physical skill damage. The multiplicative gains with multi-hit skills are enormous, taking priority over Triple Break's +30%.
55 Energy priority +1 physical skill. Used for finishing or against high speed enemies. Provides attack priority guarantee when 88 base Speed is not advantageous.
Speed up then sustained combo pressure, balancing Speed and damage pacing
Abandon extreme Physical Attack amplification in exchange for Speed improvement and smoother 0-cost cycling. Quick Move ensures action priority, dual multi-strike skills rotate for damage, suitable for prolonged combat situations.
0 energy cost +30% Physical Attack with built-in 3 hits, reaching 6 hits with Warm-up. Although the boost is lower than Power Boost, the built-in multi-hit and 0 energy cost make the rhythm smoother.
0 Energy Cost adds 3 combo hits, combined with Triple Break achieves 6 combo hits, the core engine of the combo system.
Core damage skill. 30 Energy cost, 3-hit combo. 6 hits with Warm-up. Forms a dual combo skill rotation with Triple Break, with strong sustained output capability.
0 energy cost +80 Speed (+160 when countering Defense), compensating for the 88 Speed weakness to secure move priority. After triggering counter conditions, Speed surpasses most creatures.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Deals Physical DMG. Priority +1.
Reduces damage taken by 70%. Counters attacks.
Up to 1 skill per type gains +35 power.
Deals physical damage, 3 Combos.
Self gains +30% Physical Attack, 3 Combo Strikes.
Deals physical damage to the enemy creature.
Self gains +3 Combo Count.
Deals Magic damage. Carrying skills of other types grants this skill different effects.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Self gains +120 Speed.
Self gains 1 stack of Windrise Mark.
Both enemy and self retreat, priority -1.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage to the enemy creature.
Enemy gains 2 stacks of Meteorite.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
Deals physical damage. Counter state: This skill's Power becomes 2x.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Deals physical damage. Choice: Power +50 if the opponent has a Light-type skill, or the countered skill becomes Piercing when countering.
Grass, Ghost
Dark, Phantom
Progress: 3 items