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Dragonbreath Pal(龙息帕尔)
NO.295

Dragonbreath Pal(龙息帕尔)

Dark Final Form Original Form

Ancient texts record that Dragon Breath Pal acts differently from other Dark-type pets. Upholding the principle of equivalent exchange, they strictly abide by the contracts they forge. They will never leave before a contract is fulfilled, even willing to wait through long ages for it.

Dex Number
295
Category
Sharp-Tail Sprite
Height
1.93~2.4 M
Weight
96.5~115 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Ransom to the Demon

When defeating an enemy creature, the enemy loses 1 additional MP. When defeated by an enemy creature, you lose 1 additional MP.

Recommended Skill Sets

Lifesteal Attrition Build

Playstyle

Field Attrition, maintain high HP through continuous Bat life drain, use Malicious Exchange to reverse HP difference when opportunity arises, Other Shore Hand for low-cost harvesting in endgame, Preemptive Strike to deal with low-HP targets or shield breaks.

Why this set works

Centered around Bat's 100% lifesteal to establish a sustain system, Malice Exchange to create HP gaps, Hand of the Other Shore for endgame cleanup, and First Strike for preemptive pressure. Overall playstyle is steady, fully utilizing durability and lifesteal advantages; the trait further suppresses enemy magic power during cleanup.

Bat

Why pick this skill

Core sustain skill, 100% lifesteal ensures field presence, stable HP recovery with high Physical Attack stat, the foundation of attrition warfare.

First Strike

Why pick this skill

Low Energy cost First Strike skill (55 Energy, First Strike +1), compensates for Speed disadvantage, used for finishing blows, shield breaking, or suppressing low-HP targets.

Malice Exchange

Why pick this skill

Exchanges HP ratio with enemy, using on high HP targets can instantly create low HP state, coordinate with Trait for cleanup or create kill opportunities for allies, extremely high strategic value

Otherworld Hand

Why pick this skill

High-power Physical skill (150 Energy cost). Energy cost decreases as HP lowers, allowing low-cost usage in endgame. Synergizes with lifesteal skills to maintain HP before bursting.

Deception Burst Build

Playstyle

Maximum Ripper burst at full HP, followed by Deceitful Contract to transfer -50% dual attack to the enemy, Bat Swarm for sustain, and Preemptive Strike for cleanup. Prioritize Deceitful Contract to exchange buffs against setup sweepers.

Why this set works

Use Extreme Tear's high burst paired with Deceit Contract to transfer negative effects, converting side effects into enemy suppression. Bat provides sustain, First Strike ensures move priority. Suitable against boost-type opponents, disrupting enemy rhythm through Deceit Contract.

Bat

Why pick this skill

Core sustain skill, 100% lifesteal is the foundation of field presence, can transfer possible debuffs to the enemy when paired with Deceitful Contract.

Deceptive Contract

Why pick this skill

Exchanges buffs and debuffs with enemy, highly effective against opponents reliant on buffs, can also transfer own -50% Dual Attack from using Extreme Tear to enemy

Extreme Rend

Why pick this skill

High-power burst skill (135 Energy cost), deals extremely high damage at full HP. Although it comes with a -50% ATK/DEF side effect, this can be transferred to the enemy via Deceitful Contract to create pressure.

First Strike

Why pick this skill

Low Energy cost First Strike skill, used for finishing blows or Countering enemy low-HP, ensures attack priority when at Speed disadvantage.

Disruption Pressure Style

Playstyle

Use Forged Bill against enemy healers, Hidden Clause against core skill-dependent creatures, and Malicious Escape to exit and increase enemy energy cost during endgame or unfavorable matchups. Focus on disruption and Magic suppression throughout, with damage coming from First Strike clean-up.

Why this set works

Pure Disruption Support archetype, using Forged Bill to counter healing, Hidden Clause to disrupt enemy skill sets, and Malicious Escape to suppress enemy MP consumption, with First Strike ensuring priority disruption. Excellent durability allows multiple entries, with the trait further amplifying MP suppression.

First Strike

Why pick this skill

Low Energy cost First Strike skill, used for frequent pressure, combines with Forged Bill to create disruption rhythm.

Forged Bill

Why pick this skill

Counter-healing skill, first strike +1, targets creatures dependent on healing (such as Cute type, some Light types), converts healing to damage, strong strategic targeting.

Hidden Clause

Why pick this skill

Exchanges carried skills with enemy, can disrupt enemy's core skill combinations or obtain enemy's key skills (such as healing, buffs), extremely strong interference capability

Malicious Escape

Why pick this skill

Exits and increases enemy attack skill Energy cost by +4 when responding to defense. Combined with trait, enemy loses additional Magic when defeated, forming dual Magic suppression. Suitable for late-game switching.

Notes
  • Dragon Breath Pard is a Dark-type physical attacker with 127 ATK, 131 DEF, and 130 HP, combining durability and offense. Its 100 SPD is moderately slow.
  • Trait '"Ransom to the Devil" revolves around MP consumption. Enemy loses 1 extra MP when defeated; self loses 1 extra MP when defeated. Suitable for attrition battles and endgame cleanup.
  • Skill pool focuses on physical output, lifesteal sustain, status swapping, and disruption, lacking speed buffs; must rely on priority moves or tanking.
  • Core mechanics: Lifesteal sustain (Bat / Dark Ambush / Rend), HP ratio exchange (Malice Exchange), buff exchange (Deceitful Contract), high energy cost burst (Otherworld Hand / Extreme Rend).
Gallery
Dragonbreath Pal(龙息帕尔) True Body
True Body
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Bat
Lv. Lv.1

Bat

Dark
Energy: 2 Power: 65 Physical Attack

Deals physical damage and drains 100% HP.

Slander
Lv. Lv.3

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Forged Bill
Lv. Lv.8

Forged Bill

Dark
Energy: 1 Status

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

First Strike
Lv. Lv.13

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Deceptive Contract
Lv. Lv.26

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Extreme Rend
Lv. Lv.33

Extreme Rend

Dark
Energy: 4 Power: 135 Physical Attack

Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.

Hidden Clause
Lv. Lv.34

Hidden Clause

Dark
Energy: 8 Status

Swap equipped Skills with the enemy.

Otherworld Hand
Lv. Lv.35

Otherworld Hand

Dark
Energy: 10 Power: 150 Physical Attack

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Malicious Escape
Lv. Lv.36

Malicious Escape

Dark
Energy: 1 Status

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Rend
Lv. Lv.46

Rend

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This attack drains 100% HP.

Dark Ambush
Lv. Lv.50

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dragon's Roar
Lv.

Dragon's Roar

Dragon
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dragon's Sharp Claw
Lv.

Dragon's Sharp Claw

Dragon
Energy: 3 Power: 130 Physical Attack

Charge up to deal physical damage and drain 50% HP.

Flame Breath
Lv.

Flame Breath

Dragon
Energy: 3 Power: 170 Physical Attack

Charge up to deal physical damage. Counter state: This skill's power is doubled.

Dragon's Chant
Lv.

Dragon's Chant

Dragon
Energy: 3 Status

Charges up. The user gains +150% to both Attack stats and +80 Speed.

Firecloud Chariot
Lv.

Firecloud Chariot

Fire
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Flash Ignition
Lv.

Flash Ignition

Fire
Energy: 1 Power: 40 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 4x.

Ignite
Lv.

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Diving Strike
Lv.

Diving Strike

Wing
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Sudden Awakening
Lv.

Sudden Awakening

Normal
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2 Status

Enemy gains Physical Defense and Magic Defense -120%.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Falcon Scale
Lv.

Falcon Scale

Dragon
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Malice Exchange
Lv. (Legend) Fusion: Dragon Breath Pal

Malice Exchange

Dark
Energy: 4 Status

Swap HP ratio with the enemy.

Matchups

受击伤害增加

Light, Bug, Martial, Cute

受击伤害降低

Ghost, Dark

Stats
HP 130
Physical Attack 127
Magic Attack 57
Physical Defense 131
Magic Defense 87
Speed 100
Total 632
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Slander once
Target: 1
Use Deceptive Contract once
Target: 1
Use Extreme Rend 3 times
Target: 3
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Slander x1
Recipe - Slander x1
Research Points x10
Deceptive Contract x1
Recipe - Deceptive Contract x1
Research Points x10
Extreme Rend x1
Recipe - Extreme Tear x1
Research Points x10