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Palsas(帕尔萨斯)
NO.294

Palsas(帕尔萨斯)

Dark Phase II Original Form

The single horn on its head is sharp and hard, but contains no magic. Shed horns were first used by Rocos to craft daggers. 'All he sees is black and white; his world has no color, yet this singular world gave him steadfast conviction and a loyal heart.'

Dex Number
294
Category
Sharp-Tail Sprite
Height
1.33~1.58 M
Weight
46.5~61.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Ransom to the Demon

When defeating an enemy creature, the enemy loses 1 additional MP. When defeated by an enemy creature, you lose 1 additional MP.

Recommended Skill Sets

Low-HP Sweeper Build

Playstyle

Late-game harvest + magic control snowball

Why this set works

Built around Other Shore Hand's low-HP execution mechanic, paired with Dark Raid's counter burst and sustain, First Strike ensures priority, Forged Bill provides counter-interference. Overall rhythm: early game use Forged Bill to interfere or First Strike to pressure HP, after low HP use Other Shore Hand's low-cost execution, triggering trait for Magic control, forming snowball.

Otherworld Hand

Why pick this skill

Core finisher skill. Lower Energy Cost with more HP lost. Combined with Trait deducts 1 additional Magic from opponent when defeating enemy, forming kill-Magic control chain. Energy Cost can be reduced to extremely low in endgame, enabling continuous finishing.

Dark Ambush

Why pick this skill

Sustain and burst combined. When countering, power doubles + 50% life drain, combining with 'Rip' or teammate-applied statuses for high damage while healing, compensating for Palsas's medium Speed potential HP pressure.

First Strike

Why pick this skill

Priority finishing/health pressure skill. Low 55 Energy, Priority +1 ensures action despite Speed disadvantage, combines with "Hand of the Other Shore" to clean up low-health targets or interrupt enemy tempo.

Forged Bill

Why pick this skill

Key interference skill for countering healing. First strike +1 allows predictive release during enemy healing turns, converting healing to damage drain. Has strategic value against high-healing creatures, and creates response status trigger conditions for "Dark Raid".

Status Gambit Build

Playstyle

Status Swap Disruption + HP Manipulation

Why this set works

Using Deceitful Contract as core engine, converting Extreme Tear's debuffs into enemy disruption, paired with Malice Swap for HP manipulation, and Rend for stable sustain. Rotation: Extreme Tear burst → Deceitful Contract transfers debuffs/plunders buffs → Malice Swap reversal or Rend sustain depending on HP, forming disruption - burst - sustain cycle.

Extreme Rend

Why pick this skill

High-power Physical attack. The -50% both offenses at full HP drawback can be transferred to the opponent via Deceitful Contract, or used as a one-time burst. 135 Power is the highest in the movepool, suitable for shield-breaking or HP pressure.

Deceptive Contract

Why pick this skill

Exchanges own buffs/debuffs with the enemy, perfectly transferring Limit Tear's -50% ATK/MAG debuff while potentially stealing enemy boosts, achieving negative clearance + positive accumulation

Rend

Why pick this skill

Sustain core. 85 energy cost is moderate, drains 100% HP when countering status, stable healing when combined with teammates or 'Forged Bill' created status, compensates for 'Extreme Tear' negative downtime

Malice Exchange

Why pick this skill

Exchanges HP ratio with enemy, reverses HP disadvantage. After HP rises from "Tear" lifesteal, using "Malicious Exchange" can pressure enemy to low HP, or directly complements the low-HP high-burst "Other Shore Hand" build (this set as standalone option used for HP manipulation)

Sustain disruption build

Playstyle

Dual Drain Sustain + Skill Lock + Emergency Escape

Why this set works

Builds dual life drain sustain with "Bat" + "Dark Ambush," "Malicious Escape" for survival and energy cost punishment, "Hidden Clause" for skill lockdown against specific opponents. Strategy: Sustained life drain attrition, use "Malicious Escape" when danger is anticipated, use "Hidden Clause" to disrupt skill cycles against key targets. Suitable for war of attrition and countering specific team compositions.

Bat

Why pick this skill

Core sustain skill. 65 Energy cost for 100% lifesteal, low cost with high recovery, maintains HP in prolonged battles to create conditions for "Otherworld Hand"'s low-HP burst or maintain safe HP threshold.

Dark Ambush

Why pick this skill

2x power + 50% lifesteal when Countering. The most efficient damage skill in the move pool. Combined with teammate status application or Fake Bill's Counter healing to create status for burst + sustain.

Malicious Escape

Why pick this skill

Evasion skill: when reacting to Defense, increases enemy attack cost by 4. Palsas has moderate-low Speed of 80; 'Malicious Escape' can evade when predicting enemy high-power skills, punishing their Energy cost, ensuring survival while creating opportunities for the next switch-in.

Hidden Clause

Why pick this skill

Exchanges skills with enemy, performs tactical disruption against core creatures reliant on specific skills (such as buffers, healers). Can coordinate with "Malicious Escape" retreat rhythm, enter battle to exchange key skills then retreat, forming interference loop

Notes
  • Palsas is a Dark-type Physical attacker with stat distribution favoring Physical Attack and dual defenses, with moderate Speed. Its trait "Devil's Ransom" revolves around Magic loss on defeat/being defeated—control tempo and survival must be monitored in practice. Its skill pool centers on physical damage, lifesteal sustain, and status swapping, lacking explicit typing labels but with effects leaning toward functional physical damage.
  • Key mechanics: 'Other Shore Hand' has low HP, low energy cost, and high burst; 'Forged Bill' counters healing; 'Fraudulent Contract'/'Hidden Clause'/'Malice Exchange' are three swap mechanisms; 'Dark Raid' doubles power + lifesteal in counter state.
  • With limited skill pool depth, builds focus on three lines: 'high burst reaping,' 'counter disruption,' and 'sustain attrition'—no forced filler.
Gallery
Palsas(帕尔萨斯) True Body
True Body
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Bat
Lv. Lv.1

Bat

Dark
Energy: 2 Power: 65 Physical Attack

Deals physical damage and drains 100% HP.

Slander
Lv. Lv.3

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Forged Bill
Lv. Lv.8

Forged Bill

Dark
Energy: 1 Status

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

First Strike
Lv. Lv.13

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Deceptive Contract
Lv. Lv.26

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Extreme Rend
Lv. Lv.33

Extreme Rend

Dark
Energy: 4 Power: 135 Physical Attack

Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.

Hidden Clause
Lv. Lv.34

Hidden Clause

Dark
Energy: 8 Status

Swap equipped Skills with the enemy.

Otherworld Hand
Lv. Lv.35

Otherworld Hand

Dark
Energy: 10 Power: 150 Physical Attack

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Malicious Escape
Lv. Lv.36

Malicious Escape

Dark
Energy: 1 Status

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Rend
Lv. Lv.46

Rend

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This attack drains 100% HP.

Dark Ambush
Lv. Lv.50

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dragon's Roar
Lv.

Dragon's Roar

Dragon
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dragon's Sharp Claw
Lv.

Dragon's Sharp Claw

Dragon
Energy: 3 Power: 130 Physical Attack

Charge up to deal physical damage and drain 50% HP.

Flame Breath
Lv.

Flame Breath

Dragon
Energy: 3 Power: 170 Physical Attack

Charge up to deal physical damage. Counter state: This skill's power is doubled.

Dragon's Chant
Lv.

Dragon's Chant

Dragon
Energy: 3 Status

Charges up. The user gains +150% to both Attack stats and +80 Speed.

Firecloud Chariot
Lv.

Firecloud Chariot

Fire
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Flash Ignition
Lv.

Flash Ignition

Fire
Energy: 1 Power: 40 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 4x.

Ignite
Lv.

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Diving Strike
Lv.

Diving Strike

Wing
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Sudden Awakening
Lv.

Sudden Awakening

Normal
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2 Status

Enemy gains Physical Defense and Magic Defense -120%.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Falcon Scale
Lv.

Falcon Scale

Dragon
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Malice Exchange
Lv. (Legend) Fusion: Dragon Breath Pal

Malice Exchange

Dark
Energy: 4 Status

Swap HP ratio with the enemy.

Matchups

受击伤害增加

Light, Bug, Martial, Cute

受击伤害降低

Ghost, Dark

Stats
HP 104
Physical Attack 102
Magic Attack 46
Physical Defense 105
Magic Defense 70
Speed 80
Total 507
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10