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Little Pal(小帕尔)
NO.293

Little Pal(小帕尔)

Dark Phase I Original Form

A spirit with a strong desire to explore, it expresses affection by wagging its tail. The tip of its tail emits magic, but it cannot control it well and often hurts itself.

Dex Number
293
Category
Fluffy Creature
Height
0.64~0.92 M
Weight
9.4~13.6 KG
Updated
2026-06-07
Distribution
Unknown
Trait

Ransom to the Demon

When defeating an enemy creature, the enemy loses 1 additional MP. When defeated by an enemy creature, you lose 1 additional MP.

Recommended Skill Sets

Enhanced Burst Build

Playstyle

Find opportunity to boost then full output, use Other Shore Hand's low energy cost trait for comeback when low HP, use Malicious Escape to survive and disrupt enemy when critical.

Why this set works

Utilize Power Boost for enhancement, then high burst output with Other Shore Hand and Dark Ambush, Malicious Escape provides survival and disruption. Other Shore Hand's low HP low-cost trait combined with lifesteal skills creates comeback potential at low HP, fitting a quick decisive battle approach.

Otherworld Hand

Why pick this skill

Core damage skill with 150 Power, the highest in its type. When at low HP, reduces Energy cost by 1 for every 10% HP lost, minimum 10 Energy cost. Extremely cost-effective when combined with Trait Quick Battle.

Dark Ambush

Why pick this skill

70 energy cost, moderate power, 50% lifesteal ensures sustainability, power doubles to 140 when responding to status, a stable output and recovery method

Power Boost

Why pick this skill

0 Energy Cost buff skill. Doubled Physical Attack compensates for mediocre base Physical Attack, preparing for subsequent damage output.

Malicious Escape

Why pick this skill

0 Energy cost retreat skill. When responding to Defense, increases enemy attack Energy cost by +4. Effectively disrupts enemy rhythm and saves life. Combined with trait reduces Magic loss when defeated.

Disruption Attrition

Playstyle

Create HP advantage through Malice Exchange, block enemy healing with Forged Bill, and use First Strike and Bat for harvest and sustain.

Why this set works

Malice Swap creates HP gaps as the core, Fake Invoice counters healing-type enemies, First Strike secures speed for execution, and Bat provides stable sustain. Overall leans toward disruption and attrition, using the trait to additionally drain enemy MP when defeating foes.

Malice Exchange

Why pick this skill

Core disruption skill. Exchanges HP percentage with the enemy, dealing massive instant damage to high-HP targets while healing yourself. A key skill for turning the tide of battle.

Forged Bill

Why pick this skill

0 Energy: Anti-heal skill—priority +1. Targets enemies reliant on healing, converting enemy healing into damage. Strong tactical targeting.

First Strike

Why pick this skill

55 Energy priority +1 skill. Used for finishing or HP sniping. Paired with Malice Swap to finish low HP enemies.

Bat

Why pick this skill

65 Energy lifesteal skill. 100% lifesteal ensures self-sustain. Stabilizes HP after Malice Exchange or enables sustained attrition.

Notes
  • Xiao Pal is a Dark-type physical attacker with standout Physical Attack (76) and Physical Defense (79), but lower Special Defense (52) and Speed (60); overall durability is average.
  • Trait '"Ransom to the Devil" revolves around MP consumption. Both defeating and being defeated cause extra MP loss. Suitable for quick battles or interfering with enemy MP.
  • Skill pool focuses on physical output with lifesteal, swapping, and disruption features, but lacks defense or speed buffing options.
  • Extreme Rend has severe side effects at high HP, use with caution; Other Shore Hand reduces cost at low HP, suitable for comeback kills
  • Hidden Clause and Fraudulent Contract have tactical value but depend on enemy state, lacking stability.
Gallery
Little Pal(小帕尔) True Body
True Body
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Bat
Lv. Lv.1

Bat

Dark
Energy: 2 Power: 65 Physical Attack

Deals physical damage and drains 100% HP.

Slander
Lv. Lv.3

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Forged Bill
Lv. Lv.8

Forged Bill

Dark
Energy: 1 Status

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

First Strike
Lv. Lv.13

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Deceptive Contract
Lv. Lv.26

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Extreme Rend
Lv. Lv.33

Extreme Rend

Dark
Energy: 4 Power: 135 Physical Attack

Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.

Hidden Clause
Lv. Lv.34

Hidden Clause

Dark
Energy: 8 Status

Swap equipped Skills with the enemy.

Otherworld Hand
Lv. Lv.35

Otherworld Hand

Dark
Energy: 10 Power: 150 Physical Attack

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Malicious Escape
Lv. Lv.36

Malicious Escape

Dark
Energy: 1 Status

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Rend
Lv. Lv.46

Rend

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This attack drains 100% HP.

Dark Ambush
Lv. Lv.50

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dragon's Roar
Lv.

Dragon's Roar

Dragon
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dragon's Sharp Claw
Lv.

Dragon's Sharp Claw

Dragon
Energy: 3 Power: 130 Physical Attack

Charge up to deal physical damage and drain 50% HP.

Flame Breath
Lv.

Flame Breath

Dragon
Energy: 3 Power: 170 Physical Attack

Charge up to deal physical damage. Counter state: This skill's power is doubled.

Dragon's Chant
Lv.

Dragon's Chant

Dragon
Energy: 3 Status

Charges up. The user gains +150% to both Attack stats and +80 Speed.

Firecloud Chariot
Lv.

Firecloud Chariot

Fire
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Flash Ignition
Lv.

Flash Ignition

Fire
Energy: 1 Power: 40 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 4x.

Ignite
Lv.

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Diving Strike
Lv.

Diving Strike

Wing
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Sudden Awakening
Lv.

Sudden Awakening

Normal
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2 Status

Enemy gains Physical Defense and Magic Defense -120%.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Falcon Scale
Lv.

Falcon Scale

Dragon
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Malice Exchange
Lv. (Legend) Fusion: Dragon Breath Pal

Malice Exchange

Dark
Energy: 4 Status

Swap HP ratio with the enemy.

Matchups

受击伤害增加

Light, Bug, Martial, Cute

受击伤害降低

Ghost, Dark

Stats
HP 78
Physical Attack 76
Magic Attack 34
Physical Defense 79
Magic Defense 52
Speed 60
Total 379
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10