Ransom to the Demon
When defeating an enemy creature, the enemy loses 1 additional MP. When defeated by an enemy creature, you lose 1 additional MP.
A spirit with a strong desire to explore, it expresses affection by wagging its tail. The tip of its tail emits magic, but it cannot control it well and often hurts itself.
When defeating an enemy creature, the enemy loses 1 additional MP. When defeated by an enemy creature, you lose 1 additional MP.
Find opportunity to boost then full output, use Other Shore Hand's low energy cost trait for comeback when low HP, use Malicious Escape to survive and disrupt enemy when critical.
Utilize Power Boost for enhancement, then high burst output with Other Shore Hand and Dark Ambush, Malicious Escape provides survival and disruption. Other Shore Hand's low HP low-cost trait combined with lifesteal skills creates comeback potential at low HP, fitting a quick decisive battle approach.
Core damage skill with 150 Power, the highest in its type. When at low HP, reduces Energy cost by 1 for every 10% HP lost, minimum 10 Energy cost. Extremely cost-effective when combined with Trait Quick Battle.
70 energy cost, moderate power, 50% lifesteal ensures sustainability, power doubles to 140 when responding to status, a stable output and recovery method
0 Energy Cost buff skill. Doubled Physical Attack compensates for mediocre base Physical Attack, preparing for subsequent damage output.
0 Energy cost retreat skill. When responding to Defense, increases enemy attack Energy cost by +4. Effectively disrupts enemy rhythm and saves life. Combined with trait reduces Magic loss when defeated.
Create HP advantage through Malice Exchange, block enemy healing with Forged Bill, and use First Strike and Bat for harvest and sustain.
Malice Swap creates HP gaps as the core, Fake Invoice counters healing-type enemies, First Strike secures speed for execution, and Bat provides stable sustain. Overall leans toward disruption and attrition, using the trait to additionally drain enemy MP when defeating foes.
Core disruption skill. Exchanges HP percentage with the enemy, dealing massive instant damage to high-HP targets while healing yourself. A key skill for turning the tide of battle.
0 Energy: Anti-heal skill—priority +1. Targets enemies reliant on healing, converting enemy healing into damage. Strong tactical targeting.
55 Energy priority +1 skill. Used for finishing or HP sniping. Paired with Malice Swap to finish low HP enemies.
65 Energy lifesteal skill. 100% lifesteal ensures self-sustain. Stabilizes HP after Malice Exchange or enables sustained attrition.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals physical damage and drains 100% HP.
Deals physical damage to the enemy creature.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals Physical DMG. Priority +1.
Swap buffs and debuffs with the enemy.
Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.
Swap equipped Skills with the enemy.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Deals physical damage. Counter state: This attack drains 100% HP.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal physical damage and drain 50% HP.
Charge up to deal physical damage. Counter state: This skill's power is doubled.
Charges up. The user gains +150% to both Attack stats and +80 Speed.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Enemy gains 10 stacks of Burn.
Deals physical damage to the enemy creature.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Enemy gains Physical Defense and Magic Defense -120%.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals physical damage to the enemy creature.
50% damage reduction. Counter: Next action gains Priority +1.
Swap HP ratio with the enemy.
Light, Bug, Martial, Cute
Ghost, Dark
Progress: 3 items