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Mud Roarer(泥吼牙)
NO.288

Mud Roarer(泥吼牙)

Earth Wing Final Form Original Form

It can swallow mud heavier than itself in one gulp, and its skin surface has developed the ability to absorb mud. The hardened mud shell effectively protects their fragile bones. Sometimes they accidentally suck small-sized sprite neighbors into their mouths, quickly spitting them out and apologizing repeatedly. Occasionally, they also carry small sprites across mud pools in their mouths.

Dex Number
288
Category
Big-Mouthed Sprite
Height
1.05~1.45 M
Weight
21.5~32.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Indiscriminate Filtration

While on the field, all sprites' combo count is fixed at 2.

Recommended Skill Sets

Enhanced Field Presence Build

Playstyle

Lead or mid-field entry, Power Boost for ATK first, then Mud Armor for DEF against physical attackers or continue damage. Earth Crash as main damage, energy cost reduces when hit enabling sustained pressure. First Strike for speed ties or cleanup.

Why this set works

Maximize Mud Howler Fang's racial advantages of high durability + high Physical Attack. Stack offense and defense through dual strengthening skills, Rock Smash as core output, First Strike supplements turn priority. Mud Armor's response defense doubling synergizes with Stone Skin, but this build chooses Mud Armor for a more balanced offense-defense approach.

Power Boost

Why pick this skill

Core buff skill that grants +100% Physical Attack, laying the foundation for subsequent damage output. With Mudroar's 112 base Physical Attack, this skill enables massive damage.

Mud Armor

Why pick this skill

Core DEF buff. Provides ATK and DEF +60%, doubling to +120% when countering. Synergizes with Stone Skin for extreme DEF while boosting output.

Earthshatter Strike

Why pick this skill

High-power same-type skill, 140 Energy but permanently reducible by taking hits. After enhancement, fixed 2 hits with trait, considerable output, suitable as main damage skill.

First Strike

Why pick this skill

Priority skill with moderate 55 Energy. Mudroar's 95 Speed is moderately slow; Priority +1 ensures turn priority for handling priority situations or finishing off low-health targets.

High-Speed Suppression

Playstyle

Lead with Tailwind for immediate speed boost, then leverage speed advantage to spam Gust (triggering +50% power) or First Strike to suppress opponents. Sonic Sand Trap serves as backup damage for breaking defenses. This build trades maximum buff potential for more consistent turn priority and tempo control.

Why this set works

Utilize Ride the Wind to massively boost speed, transforming Mudroar from slow tank to high-speed pressure dealer. Fanning and First Strike both benefit from speed advantage, while Singing Sand Trap leverages Mudroar's high Physical Defense base stat for high power output

Ride the Wind

Why pick this skill

Speed buff move, +120 Speed can let Mud Roar Fang jump from 95 Speed to 215 Speed tier, combined with priority moves can ensure absolute move priority

Fanning Wind

Why pick this skill

After speed buff, Fan Wind's before-enemy-attack condition is extremely easy to trigger, +50% power output is considerable, 75 energy cost is moderate

First Strike

Why pick this skill

+1 priority Physical damage skill, almost guaranteed first strike after Ride the Wind, stable damage output while seizing tempo.

Singing Sand Trap

Why pick this skill

Higher DEF increases power; Mudroar has high base DEF of 109, further boosted by Mud Armor or Stone Skin for increased power, with 60 energy cost offering great value

Extreme Physical Defense Stream

Playstyle

Only use against pure physical attack teams or when confirming no special attack threat. Lead with Stone Skin for massive Physical Defense boost, use Mud Armor to double buffs after opponent attack triggers counter, then Sonic Sand Trap for high-power damage. Earth Crash for prolonged battles, becomes cheap high-power skill after energy reduction. Absolutely avoid facing special attackers.

Why this set works

Maximizes Mudroar's physical defense advantage. Stone Skin + Mud Armor (response defense doubled) can create astonishing DEF values. Singing Sand Trap and Earth Crash are dual output skills chosen based on situation. This build has extremely low MDEF and must strictly avoid special attackers

Stone Skin Technique

Why pick this skill

Extreme Physical Defense buff; +160% Physical Defense makes Mudroar a physical shield, but -60% Magic Defense is a clear cost. Suitable when clearly facing physical attack teams.

Mud Armor

Why pick this skill

Buffs double when countering defense. Combined with Stone Skin, it can achieve extremely high Physical Defense, while +60% Physical Attack ensures damage doesn't fall behind—making it the best partner for Stone Skin.

Singing Sand Trap

Why pick this skill

Higher DEF increases power; after Stone Skin's +160% DEF boost, this skill becomes extremely powerful, with 60 energy cost making it a main damage source

Earthshatter Strike

Why pick this skill

High-power same-type skill, high Energy but reducible by taking hits. With extremely high DEF support, can safely stay on field to stack layers.

Notes
  • Mud Howler's trait "Indiscriminate Filter" forces all combo counts to 2, directly nullifying Gale Stab's 3-combo condition to only 1 combo, drastically reducing Gale Stab's value.
  • Mud Howler has 112 Attack, 109 Defense, 124 HP. Speed 95 is moderately slow. Typical high-durability physical attacker, but low 88 Magic Defense—watch out for special attackers.
  • Weak to Water, Ice, and Mechanical attributes; when facing these attributes, need to enter battle cautiously or buff in advance
  • Mud Armor's defensive response doubling with Stone Skin creates extreme Defense, but sacrifices Magic Defense—weigh the trade-off.
  • Earth Smash's energy cost can be reduced through taking hits, suitable for prolonged battles.
Gallery
Mud Roarer(泥吼牙) True Body
True Body
Mud Roarer(泥吼牙) Pet Egg
Pet Egg
Skills
Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Rockfall
Lv. Lv.1

Rockfall

Earth
Energy: 1 Power: 55 Physical Attack

Deals physical damage, 1 Combo.

Peck
Lv. Lv.7

Peck

Wing
Power: 15 Physical Attack

Deals physical damage, 2 Combos.

Ride the Wind
Lv. Lv.8

Ride the Wind

Wing
Energy: 2 Status

Self gains +120 Speed.

First Strike
Lv. Lv.16

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Stone Skin Technique
Lv. Lv.23

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Gale Stab
Lv. Lv.26

Gale Stab

Wing
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Mud Armor
Lv. Lv.33

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Fanning Wind
Lv. Lv.34

Fanning Wind

Wing
Energy: 3 Power: 75 Physical Attack

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Singing Sand Trap
Lv. Lv.38

Singing Sand Trap

Earth
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Earthshatter Strike
Lv. Lv.47

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Feather Blade
Lv. Lv.49

Feather Blade

Wing
Energy: 2 Power: 75 Physical Attack

Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.

Earth Spike
Lv. Lv.50

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Violent Impact
Lv. Normal Lineage

Violent Impact

Normal
Energy: 1 Power: 65 Physical Attack

Deals physical damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Sinkhole
Lv.

Sinkhole

Earth
Energy: 5 Power: 80 Physical Attack

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Persecution
Lv.

Persecution

Dark
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Dark Ambush
Lv.

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Deceptive Contract
Lv.

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Lullaby
Lv.

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Junshi
Lv.

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Eclosion Acceleration
Lv.

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Ultrasonic Wave
Lv.

Ultrasonic Wave

Wing
Energy: 2 Status

Self gains +30 power to all skills. Choice: This use costs 1 less Energy, or when countering Defense, instead permanently gains +50 power to all skills.

Matchups

受击伤害增加

Ice, Water, Mech

受击伤害降低

Normal, Fire, Poison, Bug, Wing

Stats
HP 124
Physical Attack 112
Magic Attack 41
Physical Defense 109
Magic Defense 88
Speed 95
Total 569
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Gale Stab 2 times
Target: 2
Use Earth Spike 2 times
Target: 2
Use Evolution Power to evolve a creature into a Leader
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Gale Stab x1
Recipe - Gale Thrust x1
Research Points x10
Earth Spike x1
Recipe - Earth Spikes x1
Research Points x10
Wishing Star x1
Research Points x30