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Mudsip Gull(吸泥鸥)
NO.287

Mudsip Gull(吸泥鸥)

Earth Wing Phase I Original Form

Its bones are naturally brittle and require frequent consumption of sludge, which contains the substances needed for its skeleton. If intake is insufficient, its joints will become inflamed and it may easily fall over while walking. Its snout is not fully developed yet and occasionally gets clogged with mud.

Dex Number
287
Category
Gluttonous Spirit
Height
0.55~0.71 M
Weight
9.5~12.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Indiscriminate Filtration

While on the field, all sprites' combo count is fixed at 2.

Recommended Skill Sets

High-Defense Counter

Playstyle

High Def counter after field presence enhancement

Why this set works

Utilize Stone Skin + Mud Armor double physical defense stacking to maximize Singing Sand Trap's power, while Peck provides stable 2-hit combo under trait as supplementary output.

Mud Armor

Why pick this skill

Core buff skill, provides +60% Physical Attack and Physical Defense bonus, doubling to 120% when targeted while defending, core survivability asset for Mud Sucker.

Stone Skin Technique

Why pick this skill

Greatly increases Physical Defense by 160%, combined with Mud Armor's defensive response doubling mechanic, can stack Physical Defense to extremely high levels, maximizing Singing Sand Trap's power

Singing Sand Trap

Why pick this skill

Power positively correlates with own Physical Defense; combined with high Physical Defense stacking from Stone Skin + Mud Armor, can deal extremely high damage.

Peck

Why pick this skill

Under trait's forced 2-hit combo, Peck becomes a stable 2-hit low-energy output skill, extremely cost-effective at 15 energy, used for finishing and attrition.

Priority Burst Build

Playstyle

Speed up then priority damage output

Why this set works

Through Riding Wind to speed up, paired with First Strike, Fan Wind and other first strike special effect skills, attempt to unleash first strike advantage burst.

Ride the Wind

Why pick this skill

Provides 120 SPD boost, attempts to compensate for 76 SPD disadvantage, strives for first strike to trigger Gale Thrust/Wind Fan special effects

First Strike

Why pick this skill

Priority +1 Physical damage, combined with Speed buff from Riding Wind to stably deal damage first and circumvent Speed disadvantage.

Gale Stab

Why pick this skill

Trait forces 2-hit combo, but Gale Thrust has high base power; even with only 2 hits it's a usable physical damage skill, though its potential 3-hit combo when going first is suppressed by the trait.

Fanning Wind

Why pick this skill

+50% Power when acting first, attempts priority burst after Wind Riding Speed boost, one of few high-Power output methods for Silt Gull.

Enhanced Control Build

Playstyle

Enhanced Damage Output + Reactive Control

Why this set works

After Power Boost activation, Rock Throw becomes the primary damage dealer; Feather Blade and Earth Spike provide control and forced retreat options under status conditions—this is a functionally oriented tactical setup.

Power Boost

Why pick this skill

100% Physical Attack boost, a straightforward and simple strengthening method to prepare for subsequent output

Rockfall

Why pick this skill

55 Energy Physical damage skill. One of the main offensive tools, dealing considerable damage after Power Boost.

Feather Blade

Why pick this skill

Forces enemy Emergency Retreat when Countering. Has tactical value, can be used to force retreat or interrupt enemy tempo.

Earth Spike

Why pick this skill

Interrupts Countered skill when Countering. Has control function, combined with Feather Blade to form double Counter control.

Notes
  • Mud-Suck Gull's trait "Indiscriminate Filter" forcibly fixes all Combo counts to 2. This means Gale Stab's first-strike 3-combo effect is suppressed by the trait, only dealing 2 combos, drastically reducing its priority.
  • This creature's Physical Attack base stat of 89 is decent, but Speed 76 is low, making it hard to secure first strike; under trait conditions Combo is fixed at 2, making Peck's 2-hit combo become normal output.
  • Mud Armor's defensive response doubling combined with Stone Skin's high Defense bonus can significantly boost Singing Sand Trap's power.
  • Earth Smash's energy cost is too high (140), requiring multiple hits to reduce. Its slow startup makes it not recommended for regular use.
Gallery
Mudsip Gull(吸泥鸥) True Body
True Body
Mudsip Gull(吸泥鸥) Pet Egg
Pet Egg
Skills
Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Rockfall
Lv. Lv.1

Rockfall

Earth
Energy: 1 Power: 55 Physical Attack

Deals physical damage, 1 Combo.

Peck
Lv. Lv.7

Peck

Wing
Power: 15 Physical Attack

Deals physical damage, 2 Combos.

Ride the Wind
Lv. Lv.8

Ride the Wind

Wing
Energy: 2 Status

Self gains +120 Speed.

First Strike
Lv. Lv.16

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Stone Skin Technique
Lv. Lv.23

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Gale Stab
Lv. Lv.26

Gale Stab

Wing
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Mud Armor
Lv. Lv.33

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Fanning Wind
Lv. Lv.34

Fanning Wind

Wing
Energy: 3 Power: 75 Physical Attack

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Singing Sand Trap
Lv. Lv.38

Singing Sand Trap

Earth
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Earthshatter Strike
Lv. Lv.47

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Feather Blade
Lv. Lv.49

Feather Blade

Wing
Energy: 2 Power: 75 Physical Attack

Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.

Earth Spike
Lv. Lv.50

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Violent Impact
Lv. Normal Lineage

Violent Impact

Normal
Energy: 1 Power: 65 Physical Attack

Deals physical damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Sinkhole
Lv.

Sinkhole

Earth
Energy: 5 Power: 80 Physical Attack

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Persecution
Lv.

Persecution

Dark
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Dark Ambush
Lv.

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Deceptive Contract
Lv.

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Lullaby
Lv.

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Junshi
Lv.

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Eclosion Acceleration
Lv.

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Ultrasonic Wave
Lv.

Ultrasonic Wave

Wing
Energy: 2 Status

Self gains +30 power to all skills. Choice: This use costs 1 less Energy, or when countering Defense, instead permanently gains +50 power to all skills.

Matchups

受击伤害增加

Ice, Water, Mech

受击伤害降低

Normal, Fire, Poison, Bug, Wing

Stats
HP 99
Physical Attack 89
Magic Attack 33
Physical Defense 87
Magic Defense 71
Speed 76
Total 455
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10