Forced Filter
While on the field, the combo count for all pets is fixed at 1.
It is the largest, most gluttonous, and longest-lived individual in this mudland, serving as the ruler of the entire territory. After ingesting massive amounts of minerals, its bone density is several times that of its kin, and its cracked mud armor covers its entire body like a natural suit of armor.
While on the field, the combo count for all pets is fixed at 1.
Self gains +100% Physical Attack.
Deals physical damage, 1 Combo.
Deals physical damage, 2 Combos.
Self gains +120 Speed.
Deals Physical DMG. Priority +1.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Deals physical damage to the enemy creature.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Swap buffs and debuffs with the enemy.
Deals magic damage to the enemy creature.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Self gains +140% Physical Defense and -30 Speed.
Self gains +20 All Skill Power, Swiftness.
50% damage reduction. Counter: Next action gains Priority +1.
Self gains +30 power to all skills. Choice: This use costs 1 less Energy, or when countering Defense, instead permanently gains +50 power to all skills.
Ice, Water, Mech
Normal, Fire, Poison, Bug, Wing
Progress: 8 items