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Holyblade-X(圣剑-X)
NO.286

Holyblade-X(圣剑-X)

Mech Final Form Original Form

The maker regarded sacrifice and dedication as the holy sword's mission, and all its subsequent actions were to fulfill this purpose. Countless No. 10 Holy Swords were thus left behind in bygone eras. Now, the winds of the Golden Age have long ceased, and after the dark night, new life has emerged.

Dex Number
286
Category
Tech Sprite
Height
1.83~2.07 M
Weight
481~658 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Upright Sword

Can only use Slot 1 skill.

Recommended Skill Sets

Physical Attack Damage Build

Playstyle

Slow tank-type physical attacker that relies on high defenses to stay on field, using low-cost, high-power Mechanical Brawl for sustained damage, stacking buffs through passive skills

Why this set works

Mecha Brawl serves as the core damage output, using Bearing Support to reduce energy cost, Linkage Device to increase power, and Mesh Transmission in slot 3 to provide ATK buff conditions. Although Mesh Transmission cannot be used actively, its slot 3 passive effect combined with Bearing Support forms a complete ATK buff system.

Brawl

Why pick this skill

Trait restricts to slot 1 only, so slot 1 must hold the main offensive skill. Mechanic Brawl gains +60 power and Transmission 1 in slot 1, one of the highest power physical attack skills, with low 45 energy cost, suitable as core output.

Bearing Support

Why pick this skill

Passive Effect: Energy cost of skills on both sides -1. Placed in slot 2, reduces energy cost of slot 1 Mecha Brawl (45→44) and slot 3 skill, while Transmission 1 may trigger other effects. An excellent energy cost support.

Mesh Transmission

Why pick this skill

Passive Effect: When this skill is in slot 3, Mesh Transmission additionally gains Physical Attack +60%. Although trait restrictions prevent active use of Mesh Transmission, when slot 3 condition is met it can provide Physical Attack buffs for the team or other mechanics (if subsequent Transmission triggers). More importantly, placing in slot 3 can coordinate with Bearing Support to reduce energy cost, while serving as a pivot for position condition checks.

Linkage Device

Why pick this skill

Passive effect: permanently +20 power to adjacent skills. Placed in slot 4 boosts slot 1 Mech Fight and slot 3 Mesh Transmission power (though Mesh Transmission doesn't directly deal damage, may indirectly affect through other mechanics). Becomes +30 when Countering Defense, more advantageous against defensive opponents. Long-term buff skill.

Magic Attack Tank Build

Playstyle

Extreme Dual Defense Tank: Uses high Magic Defense passive and base stats to tank special attackers, retaliating with Magnetic Storm. Suitable against special attack-type enemies.

Why this set works

Magnetic Storm serves as the core Magic Attack output, Bearing Support reduces energy cost, Magic Enhancement in slot 3 satisfies Magnetic Storm's position condition and provides potential Magic Attack boost, Encouragement provides high Magic Defense passive. Max both defenses, Magic Attack output.

Magnetic Storm

Why pick this skill

Trait restricts to slot 1 only; Magnetic Storm gains +30 power and Transmission 1 in slot 1 or 3. As a magic attack skill, suitable for magic-focused builds, moderate 70 energy cost, considerable output after power bonus.

Bearing Support

Why pick this skill

Passive Effect: Energy cost of skills on both sides -1. Placed in slot 2, reduces energy cost of slot 1 Magnetic Storm (70→69) and slot 3 skill, while Transmission 1 may trigger team effects. Also an energy cost support needed for Magic Attack builds.

Magic Amplification

Why pick this skill

Active effect: Self gains +70% Special Attack. Though Trait restricts active use, as slot 3 skill can combine with Bearing Support for Energy reduction, and if triggered through certain mechanics (e.g., teammate skills), greatly boosts Special Attack. More importantly satisfies Magnetic Storm's "slot 1 or 3" condition check.

Cheer On

Why pick this skill

Passive Effect: Self gains Magic Defense +170%. Placed in slot 4 as a pure passive defensive skill, compensating for potential Magic Defense needs in Magic Attack builds, while coordinating with Bearing Support to reduce energy cost of slots 1 and 3. High Magic Defense + high Physical Defense base stats form an iron wall defense.

Extreme Burst Stream

Playstyle

Sacrifices Speed and other functions to invest all resources into maximizing the 1st slot skill. Relies on high dual defenses to survive and deliver a one-shot kill, suitable for PVE or specific PVP burst scenarios.

Why this set works

Extreme damage archetype. Gear Slice as the highest power skill, combined with Power Boost's 100% Physical Attack bonus, Linkage Device power bonus, and Bearing Support energy reduction to maximize single-hit damage. Suitable for bursting high-HP targets.

Gear Slice

Why pick this skill

Trait restricts to slot 1 only; Gear Slice gains -2 energy cost (130→128) and Transmission 1 in slot 1 or 3. Highest energy cost and highest expected power physical attack skill in the list, suitable as ultimate finisher. Though extremely high energy cost, acceptable with Bearing Support and self energy reduction.

Bearing Support

Why pick this skill

Passive Effect: Energy cost of skills on both sides -1. Placed in slot 2, reduces energy cost of slot 1 Gear Slice (128→127) and slot 3 skill. For Gear Slice with 130 energy cost, every point of energy reduction is crucial.

Power Boost

Why pick this skill

Passive Effect: Self gains Physical Attack +100%. Placed in slot 3 as a pure passive buff, greatly increases Gear Slice's output capability. Although unable to be used actively, the 100% Physical Attack bonus is extremely valuable for an ultimate damage skill.

Linkage Device

Why pick this skill

Passive effect: permanently +20 power to adjacent skills, +30 when Countering Defense. Placed in slot 4 further boosts slot 1 Gear Slice power (especially +30 against defensive opponents), while reducing slot 1 and 3 energy costs. Stacks with Power Boost for extreme output.

Notes
  • Trait "Upright Swords" forces only slot 1 skill usage, meaning this creature can only activate slot 1 skill in battle, with the other 3 slots serving only as passive effects or transmission triggers. Thus, the core build strategy is: slot 1 for main damage skill, other 3 slots for support/buff/transmission skills to enhance slot 1 or provide team value.
  • This creature's base stats lean toward defenses (Physical Defense 173/Magic Defense 173) and HP (174), with extremely low Speed (65), belonging to the slow tank type. Physical Attack 144 is slightly higher than Magic Attack 139, but the gap is small.
  • Skills marked with "Transmission 1" in the skill list have additional effects at specific positions (Slot 1 or Slot 3), but due to trait restrictions, only Slot 1 can actively use them. Therefore, Slot 3 transmission effects can only trigger passively or serve as position condition checks
  • "Main Shaft" skill description states "this skill's position will not change", but the trait restricts usage to slot 1 only. If placed in slot 1, it cannot move; if placed elsewhere, it cannot be actively used. Requires careful consideration.
  • "Steel Drill" power is based on one-third of adjacent skills' power sum, but the trait restricts usage to slot 1 only. If Steel Drill is in slot 1, adjacent slots are 2 and 4, calculable; if not in slot 1, cannot be actively used.
  • "Gear Torque" power permanently +20 with position changes, but the trait restricts usage to slot 1 only. When this skill is in slot 1, position never changes (always slot 1), so cannot stack power; when placed elsewhere, cannot be actively used, basically useless.
  • "Linkage Device" can permanently boost adjacent skills' power, an excellent support skill suitable for non-slot 1 placement as a passive buff.
  • "Bearing Support" passive effect "adjacent skills energy cost -1" is very practical, suitable for slot 2 or 4 placement to reduce energy costs for slots 1 and 3.
Gallery
Holyblade-X(圣剑-X) True Body
True Body
Holyblade-X(圣剑-X) Pet Egg
Pet Egg
Skills
Magic Amplification
Lv. Lv.1

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Brawl
Lv. Lv.1

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Metal Sound
Lv. Lv.7

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mesh Transmission
Lv. Lv.10

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

First Strike
Lv. Lv.12

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Rest and Recover
Lv. Lv.18

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Gear Torque
Lv. Lv.23

Gear Torque

Mech
Energy: 3 Power: 70 Physical Attack

Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.

Power Boost
Lv. Lv.27

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Main Axis
Lv. Lv.29

Main Axis

Mech
Energy: 2 Power: 75 Physical Attack

Deals physical damage. This skill's position will not change.

Cheer On
Lv. Lv.35

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Magnetic Storm
Lv. Lv.36

Magnetic Storm

Mech
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.

Bearing Support
Lv. Lv.38

Bearing Support

Mech
Energy: 3 Status

Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.

Steel Drill
Lv. Lv.40

Steel Drill

Mech
Energy: 4 Power: 1 Physical Attack

Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.

Linkage Device
Lv. Lv.49

Linkage Device

Mech
Status

After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.

Gear Slice
Lv. Lv.50

Gear Slice

Mech
Energy: 5 Power: 130 Physical Attack

Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Pulse Beam
Lv.

Pulse Beam

Light
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Flash Impact
Lv.

Flash Impact

Light
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Heavenly Light
Lv.

Heavenly Light

Light
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. This skill's type matches the Weather type.

Diffuse Reflection
Lv.

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Meteorite
Lv.

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Singing Sand Trap
Lv.

Singing Sand Trap

Earth
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Sinkhole
Lv.

Sinkhole

Earth
Energy: 5 Power: 80 Physical Attack

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Junshi
Lv.

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Ice Claw
Lv.

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Icicle Drop
Lv.

Icicle Drop

Ice
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Enemy gains All Skills Energy Cost +1.

Wishing Star
Lv.

Wishing Star

Normal
Energy: 3 Power: 110 Magic Attack

Deals magic damage to the enemy creature.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Iron Caltrops
Lv.

Iron Caltrops

Mech
Energy: 3 Power: 85 Magic Attack

Deals Magic damage, Response state: This damage is doubled.

Sand and Stone Formation
Lv.

Sand and Stone Formation

Earth
Energy: 2 Status

Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.

Matchups

受击伤害增加

Fire, Water, Martial

受击伤害降低

Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom

Stats
HP 174
Physical Attack 144
Magic Attack 139
Physical Defense 173
Magic Defense 173
Speed 65
Total 868
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Use Metal Sound once
Target: 1
Use Cheer On 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Wishing Star x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Metal Sound x1
Recipe - Metal Noise x1
Research Points x10
Cheer On x1
Recipe - Encouragement x1
Research Points x10