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Holyblade Squire(圣剑侍从)
NO.285

Holyblade Squire(圣剑侍从)

Mech Phase I Original Form

Artisans of the Golden Age once considered astrology and alchemy as two languages of the same discipline. Thus they forged holy swords with wind as the core, and power and law as the bone. Only a handful remain today.

Dex Number
285
Category
Tech Sprite
Height
0.94~1.18 M
Weight
115.7~173.6 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Upright Sword

Can only use Slot 1 skill.

Recommended Skill Sets
Summary

Holy Sword Squire (NO.285) is a Steel-type Tier I creature. Its trait "Upright Sword" restricts it to using only Slot 1 skills, greatly limiting its moveset options. Stat-wise, it has balanced but unremarkable Attack (116) and Magic Attack (111), high dual defenses (139), and extremely low Speed (52). The core strategy is to utilize the special bonuses of Slot 1 skills, paired with support skills for self-buffing or disrupting opponents. Due to the trait restriction, you must choose the highest-value Slot 1 skill as core damage, with remaining slots dedicated to low-cost or zero-cost buff/heal skills to sustain survival and enhancement.

Build 1: Trait Field Presence (has issues)

Playstyle

Using Mechanical Combat in slot 1 as core damage, with passive support skills in other slots. However, most skills lack passive effects, making this build suboptimal.

Why this set works

This build attempts to utilize the trait, but a critical issue was discovered: the trait "Can only use slot 1 skills" means slots 2-4 skills cannot be clicked to activate at all, only functioning as passives. Therefore slots 2-4 can only select skills with passive effects.

Brawl

Why pick this skill

Core damage skill with +60 Power and Transmission 1 when in slot 1, the highest Physical damage output under Trait conditions. 116 Physical Attack stat combined with this bonus can deal considerable damage.

Magic Amplification

Why pick this skill

Zero-energy Magic Attack boost skill: placed in Slots 2–4, it cannot be actively used, but could it trigger before entering the field or under specific mechanics? In fact, the trait restricts usage to Slot 1 only, so this skill is completely unusable in Slots 2–4. However, this is the only Magic Attack boost available; if considering special cases... Reanalysis: the trait states "only Slot 1 skills can be used," meaning Slots 2–4 skills cannot be clicked at all. Therefore, if this skill is brought, it must be placed in Slot 1, but Slot 1 is already occupied by Brawl. This skill is effectively unusable, but as a filler slot there is no better alternative, or replacement could be considered.

Rest and Recover

Why pick this skill

Zero-energy recovery skill: placed outside Slot 1, it cannot be actively used, but... the same issue applies. In fact, all skills outside Slot 1 cannot be used. This analysis is flawed and needs reconsideration: the trait means only the Slot 1 skill is usable, so the selection criteria for Slots 2–4 become: ① zero-energy passive effects; or ② abandon them entirely. Bearing Support has a passive effect (adjacent skill energy cost -1), making it a decent filler choice.

Bearing Support

Why pick this skill

Zero-energy: passive effect reduces adjacent skill energy cost by 1. Even though it cannot be used outside Slot 1, it can reduce the energy cost of Brawl in Slot 1 (45→44, though the actual benefit is limited). The active effect's additional -1 energy cost from its own passive is meaningless for itself. It is one of the few filler skills with passive value.

Build 2: Single-skill extreme (actually viable)

Playstyle

Accepting trait limitations, slot 1 for Mecha Combat output, slots 2-4 prioritize zero-energy skills to reduce waste, Bearing Support provides minor energy cost reduction

Why this set works

Re-evaluation: Trait forces single-skill operation, slots 2-4 can only select passive skills. But among available skills, only "Bearing Support" has a clear passive effect (adjacent skills -1 energy cost). Does "Linkage Device" have a passive effect? Checking description: "After use, adjacent skills permanently gain +20 power" — this is an active effect, not passive. "Mesh Transmission": "When this skill is in slot 1 or 3, additionally gains +60% Physical Attack" — position-limited active effect. "Gear Torque": +20 power when position changes — active effect. In fact, most skills have no passive effects!

Brawl

Why pick this skill

Core damage. When in Position 1, +60 Power and Transmission 1, strongest Physical damage under trait. 45 Energy cost, becomes 44 under Bearing Support passive.

Bearing Support

Why pick this skill

Key passive skill: When in slots 2-4, the passive effect "Energy Cost -1 for adjacent skills" reduces the Energy Cost of slot 1's Brawl. Though unusable by itself, this is one of the few skills with passive value.

Rest and Recover

Why pick this skill

Zero-cost, but no passive effects, completely useless in non-slot 1. This choice is poor, but among available skills there are no other passive skills

Magic Amplification

Why pick this skill

Zero-cost Magic Attack boost, no passive effects, unusable in non-slot 1. Filler slot.

Build 3: M.ATK oriented (not recommended)

Playstyle

Utilize Magnetic Storm's magic damage and slot 1 bonus, but overall weaker than Mecha Brawl build.

Why this set works

Magic Attack-oriented build, but Magnetic Storm's Slot 1 bonus (Power +30) is inferior to Mech Fight (Power +60), and Physical Attack base stat is higher, making this build inferior.

Magnetic Storm

Why pick this skill

Position 1: +30 power and Transmission 1, magic damage output. Magic attack 111 slightly lower than physical attack 116, but Magnetic Storm energy cost 70 lower than Mechanical Combat 45? No, 70>45. Actually Mechanical Combat position 1 +60 power is better. But Magnetic Storm is magic damage, can target opponents with high physical defense.

Bearing Support

Why pick this skill

The only filler skill with passive effect, reducing Energy cost for adjacent skills.

Rest and Recover

Why pick this skill

Zero-cost filler.

Cheer On

Why pick this skill

Zero-cost filler.

Notes
  • Trait "Upright Swords" forcibly locks slot 1 skill; slots 2-4 skills cannot be actively used, only exist as passive effects
  • Speed 52 is extremely low, almost impossible to move first, must rely on "First Strike" First Move +1 or high durability to stay on field
  • Mecha Brawl, Magnetic Storm, and Gear Slice have special bonuses in slot 1, making them optimal damage choices under the trait.
  • Skills like Bearing Support and Linkage Device provide passive effects even when not in Slot 1, suitable for filler positions
Gallery
Holyblade Squire(圣剑侍从) True Body
True Body
Holyblade Squire(圣剑侍从) Pet Egg
Pet Egg
Skills
Magic Amplification
Lv. Lv.1

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Brawl
Lv. Lv.1

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Metal Sound
Lv. Lv.7

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mesh Transmission
Lv. Lv.10

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

First Strike
Lv. Lv.12

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Rest and Recover
Lv. Lv.18

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Gear Torque
Lv. Lv.23

Gear Torque

Mech
Energy: 3 Power: 70 Physical Attack

Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.

Power Boost
Lv. Lv.27

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Main Axis
Lv. Lv.29

Main Axis

Mech
Energy: 2 Power: 75 Physical Attack

Deals physical damage. This skill's position will not change.

Cheer On
Lv. Lv.35

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Magnetic Storm
Lv. Lv.36

Magnetic Storm

Mech
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.

Bearing Support
Lv. Lv.38

Bearing Support

Mech
Energy: 3 Status

Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.

Steel Drill
Lv. Lv.40

Steel Drill

Mech
Energy: 4 Power: 1 Physical Attack

Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.

Linkage Device
Lv. Lv.49

Linkage Device

Mech
Status

After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.

Gear Slice
Lv. Lv.50

Gear Slice

Mech
Energy: 5 Power: 130 Physical Attack

Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Pulse Beam
Lv.

Pulse Beam

Light
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Flash Impact
Lv.

Flash Impact

Light
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Heavenly Light
Lv.

Heavenly Light

Light
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. This skill's type matches the Weather type.

Diffuse Reflection
Lv.

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Meteorite
Lv.

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Singing Sand Trap
Lv.

Singing Sand Trap

Earth
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Sinkhole
Lv.

Sinkhole

Earth
Energy: 5 Power: 80 Physical Attack

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Junshi
Lv.

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Ice Claw
Lv.

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Icicle Drop
Lv.

Icicle Drop

Ice
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Enemy gains All Skills Energy Cost +1.

Wishing Star
Lv.

Wishing Star

Normal
Energy: 3 Power: 110 Magic Attack

Deals magic damage to the enemy creature.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Iron Caltrops
Lv.

Iron Caltrops

Mech
Energy: 3 Power: 85 Magic Attack

Deals Magic damage, Response state: This damage is doubled.

Sand and Stone Formation
Lv.

Sand and Stone Formation

Earth
Energy: 2 Status

Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.

Matchups

受击伤害增加

Fire, Water, Martial

受击伤害降低

Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom

Stats
HP 139
Physical Attack 116
Magic Attack 111
Physical Defense 139
Magic Defense 139
Speed 52
Total 696
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10