Ace of Swords
Can only use Slot 1 and Slot 3 skills.
A machine that never stops, found heavily scarred and repaired many times. Even after repairs, its body can still emit flames exceeding 5000 degrees. Ancient inscriptions inside its body read: Extinguishing is not the end; await rebirth, and it will reforge the artisan's will.
Can only use Slot 1 and Slot 3 skills.
Utilize trait restrictions to lock buff skills in slots 1 and 3. Mecha Brawl and Magnetic Storm provide physical and magic output respectively. Mesh Transmission strengthens physical attack, Rest restores HP for survival. Due to extremely slow speed, relies on high-power priority suppression.
Strictly follows "Ace of Swords" Trait restrictions, Mech Fight in slot 1 and Magnetic Storm in slot 3 can both trigger position bonuses, Mesh Transmission works in slot 1 or 3, Rest Recovery provides sustain. Dual damage + buff + recovery, complete functionality
Trait requires slot 1 to be available; this skill gains +60 power and triggers Transmission in slot 1, is the core offensive skill.
Trait requires slot 3 to be available; this skill gains +30 power and triggers Transmission in slot 3, provides magic damage supplement.
0 Energy cost buff skill. When in position 1 or 3, additionally gains +60% Physical Attack and Transmission, perfectly matching trait restrictions.
0 Energy cost recovery skill. Ensures survival capability, passive position doesn't affect skill usage under trait restrictions.
Abandon sustainability for extreme damage, Strike First ensures priority even at low Speed, Brawl and Gear Slice trigger bonuses at positions 1 and 3, Mesh Transmission enhancement leads to explosive output. Suitable for speed-attack playstyle.
Pure Physical Damage path, Mecha Brawl and Gear Slice as mid-cost and high-cost damage respectively, First Strike addressing speed disadvantage, Mesh Transmission providing physical attack boost. All active skills can be used in slots 1 and 3, fully complying with trait restrictions.
Trait requires slot 1 to be available; this skill gains +60 power and triggers Transmission in slot 1, main offensive output.
Trait requires slot 3 to be available; this skill gains -2 energy cost and triggers Transmission in slot 3, high-power physical finishing move.
0 Energy cost buff skill. When in position 1 or 3, additionally gains +60% Physical Attack and Transmission, perfectly matching trait.
Priority +1 Physical skill, compensating for extremely low 65 Speed, ensures ability to act.
Turn 1 Power Boost buff, subsequently alternate Mech Brawl and Magnetic Storm for damage, Rest to maintain HP. Sacrifices speed buffs for extreme Physical Attack, suitable against fragile targets.
Boost-type playstyle, Power Boost provides 100% Physical Attack boost far exceeding Mesh Transmission's 60%, sacrificing transmission speed boost for higher output ceiling. Mecha Brawl and Magnetic Storm ensure availability in slots 1 and 3, Rest restores sustainability.
0 Energy: Physical Attack buff 100%, greatly boosts output capability, passive slot doesn't affect Trait restrictions.
Trait requires slot 1 to be available; this skill gains +60 power and triggers Transmission in slot 1, main offensive output.
Trait requires slot 3 to be available; this skill gains +30 power and triggers Transmission in slot 3, magic finisher.
0 Energy Cost recovery skill, provides sustainability.
Self gains +70% Magic Attack.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals magic damage to the enemy creature.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals Physical DMG. Priority +1.
Restore 30% HP to self.
Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.
Self gains +100% Physical Attack.
Deals physical damage. This skill's position will not change.
Self gains +170% Magic Defense.
Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.
After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. This skill's type matches the Weather type.
Up to 1 skill per type gains +35 power.
Deals magic damage to the enemy creature.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Self gains +140% Physical Defense and -30 Speed.
Deals physical damage to the enemy creature.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
Deals magic damage to the enemy creature.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
50% damage reduction. Counter: Next action gains Priority +1.
Deals Magic damage, Response state: This damage is doubled.
Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.
Fire, Water, Martial
Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom
Progress: 7 items