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Holyblade Knight(圣剑骑士)
NO.286

Holyblade Knight(圣剑骑士)

Mech Final Form Boss Form

A machine that never stops, found heavily scarred and repaired many times. Even after repairs, its body can still emit flames exceeding 5000 degrees. Ancient inscriptions inside its body read: Extinguishing is not the end; await rebirth, and it will reforge the artisan's will.

Dex Number
286
Category
Tech Sprite
Height
2.44~2.92 M
Weight
865~1100 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Ace of Swords

Can only use Slot 1 and Slot 3 skills.

Recommended Skill Sets

Trait: Compliant Type · Dual Blade Output

Playstyle

Utilize trait restrictions to lock buff skills in slots 1 and 3. Mecha Brawl and Magnetic Storm provide physical and magic output respectively. Mesh Transmission strengthens physical attack, Rest restores HP for survival. Due to extremely slow speed, relies on high-power priority suppression.

Why this set works

Strictly follows "Ace of Swords" Trait restrictions, Mech Fight in slot 1 and Magnetic Storm in slot 3 can both trigger position bonuses, Mesh Transmission works in slot 1 or 3, Rest Recovery provides sustain. Dual damage + buff + recovery, complete functionality

Brawl

Why pick this skill

Trait requires slot 1 to be available; this skill gains +60 power and triggers Transmission in slot 1, is the core offensive skill.

Magnetic Storm

Why pick this skill

Trait requires slot 3 to be available; this skill gains +30 power and triggers Transmission in slot 3, provides magic damage supplement.

Mesh Transmission

Why pick this skill

0 Energy cost buff skill. When in position 1 or 3, additionally gains +60% Physical Attack and Transmission, perfectly matching trait restrictions.

Rest and Recover

Why pick this skill

0 Energy cost recovery skill. Ensures survival capability, passive position doesn't affect skill usage under trait restrictions.

Trait: Compliant Type · Extreme Speed Physical Attack

Playstyle

Abandon sustainability for extreme damage, Strike First ensures priority even at low Speed, Brawl and Gear Slice trigger bonuses at positions 1 and 3, Mesh Transmission enhancement leads to explosive output. Suitable for speed-attack playstyle.

Why this set works

Pure Physical Damage path, Mecha Brawl and Gear Slice as mid-cost and high-cost damage respectively, First Strike addressing speed disadvantage, Mesh Transmission providing physical attack boost. All active skills can be used in slots 1 and 3, fully complying with trait restrictions.

Brawl

Why pick this skill

Trait requires slot 1 to be available; this skill gains +60 power and triggers Transmission in slot 1, main offensive output.

Gear Slice

Why pick this skill

Trait requires slot 3 to be available; this skill gains -2 energy cost and triggers Transmission in slot 3, high-power physical finishing move.

Mesh Transmission

Why pick this skill

0 Energy cost buff skill. When in position 1 or 3, additionally gains +60% Physical Attack and Transmission, perfectly matching trait.

First Strike

Why pick this skill

Priority +1 Physical skill, compensating for extremely low 65 Speed, ensures ability to act.

Extreme Boost Type: Heavy Artillery Output

Playstyle

Turn 1 Power Boost buff, subsequently alternate Mech Brawl and Magnetic Storm for damage, Rest to maintain HP. Sacrifices speed buffs for extreme Physical Attack, suitable against fragile targets.

Why this set works

Boost-type playstyle, Power Boost provides 100% Physical Attack boost far exceeding Mesh Transmission's 60%, sacrificing transmission speed boost for higher output ceiling. Mecha Brawl and Magnetic Storm ensure availability in slots 1 and 3, Rest restores sustainability.

Power Boost

Why pick this skill

0 Energy: Physical Attack buff 100%, greatly boosts output capability, passive slot doesn't affect Trait restrictions.

Brawl

Why pick this skill

Trait requires slot 1 to be available; this skill gains +60 power and triggers Transmission in slot 1, main offensive output.

Magnetic Storm

Why pick this skill

Trait requires slot 3 to be available; this skill gains +30 power and triggers Transmission in slot 3, magic finisher.

Rest and Recover

Why pick this skill

0 Energy Cost recovery skill, provides sustainability.

Notes
  • Trait "Ace of Swords" restricts to only slot 1 and 3 skills, meaning slot 2 and 4 skills cannot be actively used, but passive effects still apply
  • Holy Sword Knight has a base Speed of only 65, extremely slow. It needs to rely on "First Strike" for priority +1 or Speed buffs to secure turn order.
  • Physical Attack 154 is slightly higher than Magic Attack 148, with multiple physical enhancement skills, making it more suitable for a physical attack build
  • "Transmission" mechanic involves skill position changes, but the trait restricts usage to slots 1 and 3 only. Requires careful position planning.
Gallery
Holyblade Knight(圣剑骑士) True Body
True Body
Skills
Magic Amplification
Lv. Lv.1

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Brawl
Lv. Lv.1

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Metal Sound
Lv. Lv.7

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mesh Transmission
Lv. Lv.10

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

First Strike
Lv. Lv.12

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Rest and Recover
Lv. Lv.18

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Gear Torque
Lv. Lv.23

Gear Torque

Mech
Energy: 3 Power: 70 Physical Attack

Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.

Power Boost
Lv. Lv.27

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Main Axis
Lv. Lv.29

Main Axis

Mech
Energy: 2 Power: 75 Physical Attack

Deals physical damage. This skill's position will not change.

Cheer On
Lv. Lv.35

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Magnetic Storm
Lv. Lv.36

Magnetic Storm

Mech
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.

Bearing Support
Lv. Lv.38

Bearing Support

Mech
Energy: 3 Status

Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.

Steel Drill
Lv. Lv.40

Steel Drill

Mech
Energy: 4 Power: 1 Physical Attack

Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.

Linkage Device
Lv. Lv.49

Linkage Device

Mech
Status

After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.

Gear Slice
Lv. Lv.50

Gear Slice

Mech
Energy: 5 Power: 130 Physical Attack

Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Pulse Beam
Lv.

Pulse Beam

Light
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Flash Impact
Lv.

Flash Impact

Light
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Heavenly Light
Lv.

Heavenly Light

Light
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. This skill's type matches the Weather type.

Diffuse Reflection
Lv.

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Meteorite
Lv.

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Singing Sand Trap
Lv.

Singing Sand Trap

Earth
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Sinkhole
Lv.

Sinkhole

Earth
Energy: 5 Power: 80 Physical Attack

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Junshi
Lv.

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Ice Claw
Lv.

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Icicle Drop
Lv.

Icicle Drop

Ice
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Enemy gains All Skills Energy Cost +1.

Wishing Star
Lv.

Wishing Star

Normal
Energy: 3 Power: 110 Magic Attack

Deals magic damage to the enemy creature.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Iron Caltrops
Lv.

Iron Caltrops

Mech
Energy: 3 Power: 85 Magic Attack

Deals Magic damage, Response state: This damage is doubled.

Sand and Stone Formation
Lv.

Sand and Stone Formation

Earth
Energy: 2 Status

Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.

Matchups

受击伤害增加

Fire, Water, Martial

受击伤害降低

Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom

Stats
Total 920
HP 187
Physical Attack 154
Magic Attack 148
Physical Defense 183
Magic Defense 183
Speed 65
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Use Metal Sound once
Target: 1
Use Cheer On 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Wishing Star x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Metal Sound x1
Recipe - Metal Noise x1
Research Points x10
Cheer On x1
Recipe - Encouragement x1
Research Points x10